Sonic Forces

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I feel like it's because in a small way, not even the fans know what they want

Sonic's sort of stuck divided into three eras. The Classic Era that really needs no explanation (1 through & Knuckles) The 'Adventure' Era revolving more around multi-path stages and a semi-serious story that continues from game to game (Adventure through '06) and the 'Boost' Era revolving more on the speed of Sonic but with more linear stages (Unleashed to Forces).

Each era has it's defenders and each one is screaming about how that one is the best version of Sonic at Sega and Sega doesn't know who to appeal to without pissing off the rest of the fandom. You got three sect of fans yanking you from all directions; appealing to one makes the others mad, and appealing to all of them at once RARELY works. Generations got lucky, Forces tried to do it again but as we can see it came up short

Sega is trapped in a 'damned if you do, damned if you don't' position and it's unfortunate

I can already tell you that nobody but stupid kids with shit taste, would be crying over the boost formula, if they woukd nail a 3d sonic a la mario odissey.
Im pretty sure the boost formula is the one with the lowest amount of sales, even compared to stuff like 06.

Even mania would probably outsell forces, if given a retail release.
 
I can already tell you that nobody but stupid kids with shit taste, would be crying over the boost formula, if they woukd nail a 3d sonic a la mario odissey.
Im pretty sure the boost formula is the one with the lowest amount of sales, even compared to stuff like 06.

Even mania would probably outsell forces, if given a retail release.
Generations sold 4 million copies. It was very non-linear too, so it can be done but not with the team who did the Forces levels. Nobody plays Sonic games to do what Mario does, defeats the point of having him be the "anti-Mario."
 
Where did you get that sales figure?
Also I didnt say copy mario. My remark was meant to say mario level quality.

You do realize that sonic without physics is just a shittier mario, right? Modern sonic games have no lhysics or momentum. They are sorely based on the gotta go fast pr talk, which is not what made sonic good, or else sonic4 would be loved by everybody.
 
Where did you get that sales figure?
Also I didnt say copy mario. My remark was meant to say mario level quality.

You do realize that sonic without physics is just a shittier mario, right? Modern sonic games have no lhysics or momentum. They are sorely based on the gotta go fast pr talk, which is not what made sonic good, or else sonic4 would be loved by everybody.
My bad, I misread the sales figures thinking they were just the PS3 version, almost two million is still really good. Better than Sonic '06 which I believe sold 600K.

Mario does have rolling physics in the new game, and Mario Galaxy was entirely physics-based. I'm not sure what you're trying to say, but every game has a physics engine in some capacity. It's just that Modern games in general aren't very physics-based, even Mario Odyssey barely uses the physics it has.

I'll be honest, I think Sonic Generations was Mario level good, just without the shitty motion controls. To each his own, man, and Sonic 4 wasn't very fast at all. I believe what makes Sonic good is a nice spectacle, which Forces doesn't really deliver with its drab aesthetics.

I also have information telling me that Unleashed sold five million, but I don't believe that. Still, the Boost series has in total sold around 6-8 million copies and has gotten consistent positive reception from people who both are and aren't crazy Sonic fans. The mechanic has been in the games since Rush, I agree that it should be retired, or like you implied, given better level designers who can go back to doing non-linear levels with it.
 
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I don't know why they need to reinvent the wheel each time. The boost is a good foundation. The parkour is a good foundation. But just make a good game you fucks
 
If you dont think mdsonic like physics, are a big part of what makes a good sonic game, I dont know how you can say the boost games have a good foundation.
The boost games can barely be classified as platformers. They take away control from the player too often, the badniks are useless and overall are just too automated.

http://vgsales.wikia.com/wiki/Sonic
These seem to be accurate sales and the unleashed number is confirmed by sonic retro:
2,027,000 FY2009 3rd Quarter Results PS3/360/Wii/PS2 US/EU/JP 2,027,000
423,000 FY2009
Full Year Results
" " 2,450,000
So sonic adventure on dreamcast alone, sold as much as unleashed on 4 platforms with massive install bases. I couldnt find the 5 milion figure confirmation anywhere.
So much for the boost gameplay beeing loved so much.
I was wrong aboit sonic06. It didnt even reach a million.
Well the reviews were horrible and it came out on 360, on its first year of life and was a ps3 launch game.
No wonder it sold like shit.
 
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I like it too, but 9 years ago we got the first boost game and it was ok at best. 9 years later and 3 more boost gamez and we got an average game at best. The formula is stale and extremely limited in gameplay options.
If they cant do something new, they have to ask for help, or keep reashing the same shit and get butthurt when critics and users, take a dump on it.

Would you not like something in the vein of utopia, made into a full fleshed game, with proper level design, instead of another mediocre boost game?
 
You are right, Sonic games shouldn't try to tell stories with large scope. I don't find the Mario games funny at all, Sonic can be, but when he's trying to make an end of the world edgepocalypse plot it's the worst pile of cancer ever. They should really stop and go back to comedy, get the meme writers from Boom if they have to.
Sonic and his friends are cute critters, the most serious you can get with the franchise without getting cringy is doing the stuff Pixar does, focusing on very real relatable fears and feelings while on a quest/adventure/rescue mission like in Finding Nemo or Toy Story.
 
Being mediocre is worse than being bad. The quality of this game is pretty goddamn good, but the gameplay isn't. They restricted Sonic's movement since Generations, the levels are totally Straight Line Zone Act 1, and the Avatar stages are somehow the most fun. Why can't they just dare to make a completely great Sonic game with all of the resources they have?
 
Being mediocre is worse than being bad. The quality of this game is pretty goddamn good, but the gameplay isn't. They restricted Sonic's movement since Generations, the levels are totally Straight Line Zone Act 1, and the Avatar stages are somehow the most fun. Why can't they just dare to make a completely great Sonic game with all of the resources they have?
That'd take passion. Sonic Team has no passion left.
 
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