Yeah, I figured that out, granted it's not because there exists a "magic resistance" stat, because there isn't one, just that magic seems to do a set amount of damage regardless of defense. Kind of a dick move to put 5 enemies you have to take down with magic, that can easily 1-2 shot Tao if they get to her (desert terrain, so guarding her or getting a heal on her is slow going as well) when she's your only mage at that point. Of course, you're very likely to burn through her mana just trying to cross that fucking bridge at the start of the fight as well. It's definitely one way to teach the player how to use different strategies but that battle in particular just feels so dickish for so early in the game.
That's a pretty good compromise from a design standpoint, Dwarves definitely hit harder, but if the Centaurs could take more of a hit Dwarves would really feel superfluous. My main complaint is just that a Zombie shouldn't have the defense of an iron wall. It always something that bugs me when games make generic zombies (RE zombies are bioengineered with super serems and shit so they can get a pass) superhuman. It's an ambling, no longer sentient rotting pile of flesh and bone, an angry toddler should be more dangerous. Same thing for skeletons. If they're magically reanimated and enhanced by said magic that's one thing, but generic ass zombies? That should be like smashing a pumpkin. When you first encounter them, they are with Dark Mages, so I guess you could say they're necromancers, but this early in the game them being powerful enough to resurrect multiple corpse that are stronger and more durable than battle hardened warriors really feels like an ass pull. The point of the zombies is to get the player to understand sometimes magic is the best option, but it really would of been better translated if the zombies were just ghosts. The high defense would still be questionable, but an ethereal being taking little to no physical damage would make a lot more sense.
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Old school Sega Genesis/Mega Drive fans have been getting a sprinkling of new releases for a while now. Seriously, fans have been releasing games that can be played on your 30-year-old console. Fans can expect another one soon in Sasha Sarko’s upcoming horror adventure game Sacred Line II. A...
bloody-disgusting.com
Apparently a new game for the Genesis is on the way. While I really like people making new games for long discontinued systems.... I like them to make GAMES. After looking up the prequel (Sacred Line Genesis), it's a fucking graphic novel. What a waste. You're only releasing it on the Genesis for quick easy sales by collectors, because no one would buy this shit on Steam.