S.T.A.L.K.E.R. (Stalker) Thread

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speculated that the Ukraine conflict was initially intended to be part of the S.T.A.L.K.E.R. 2 universe
I can only imagine the level of salt that would cause. Probably a good decision from Microslop.

The AK rifles currently depicted appear too modern
Yeah it always surprises me how all the AK’s are the newer models. In general I think the majority of especially bandits and loners should have fairly old surplus weapons. Even everyone having MP5’s is a bit weird.
 
I can only imagine the level of salt that would cause. Probably a good decision from Microslop
Well, that would explain why Duty guys are all well trained Russian soldiers with Russian gear, while Freedom is made of Ukranian with Western Weapons an they're also all drugged off their asses.
 
Well, that would explain why Duty guys are all well trained Russian soldiers with Russian gear, while Freedom is made of Ukranian with Western Weapons
Considering the Soviet-era rumble is still the currency in the original S.T.A.L.K.E.R. trilogy, you can see that the alternate history of S.T.A.L.K.E.R. was a scenario where the Soviet Union didn't collapse at one time.
 
Considering the Soviet-era rumble is still the currency in the original S.T.A.L.K.E.R. trilogy, you can see that the alternate history of S.T.A.L.K.E.R. was a scenario where the Soviet Union didn't collapse at one time.
But the Soviet Union did collapse. Funding and control over the X-Lab's projects ceased, so the now independent scientists renamed themselves as "The Group". They continued working on their own, which eventually led to the creation of C-Consciousness.
 
It is speculated that the Ukraine conflict was initially intended to be part of the S.T.A.L.K.E.R. 2 universe but the story content was omitted by Microsoft.
GSC has never tried to introduce the Ukraine conflict into stalker, in the Leaked Documents and Leaked Build we see concious effort to skirt around and omit the war, and GSC states openly that in Stalker the conflict doesn't exist.
Considering the Soviet-era rumble is still the currency in the original S.T.A.L.K.E.R. trilogy, you can see that the alternate history of S.T.A.L.K.E.R. was a scenario where the Soviet Union didn't collapse at one time.
Rouble is a common name for currency in post-soviet countries, Ukraine after the USSR still used rouble as the name for their currency later changing it to Hyrvina, the games using RU is more about generalising the term so everybody understands it than to say that it uses Soviet Era shit, this is introduced in mods.
 
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Leaked Documents and Leaked Build we see concious effort to skirt around and omit the war
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The leaked build threads were quite fun.
 
Aren't there references to the war in the Red Forest in the form of trenches and destroyed tanks?
 
Aren't there references to the war in the Red Forest in the form of trenches and destroyed tanks?
There's a large ammount of hidden bunkers in Red Forest as a preemble to Yantar and Pripyat, it would be a good place to hide a laboratory, so trenches fit, their association to the Ukraine war seems more like fan theories than otherwise. The tanks being dug in is a more overt easter egg but it isn't incorporating the war into the lore, although I did miss these, the charred tank spackled with reactive armour is pretty overt.
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There's a large ammount of hidden bunkers in Red Forest as a preemble to Yantar and Pripyat, it would be a good place to hide a laboratory, so trenches fit, their association to the Ukraine war seems more like fan theories than otherwise. The tanks being dug in is a more overt easter egg but it isn't incorporating the war into the lore, although I did miss these, the charred tank spackled with reactive armour is pretty overt.
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Frankly, I think there is a bit of difference between massive concrete underground complexes and shitty dugouts.

Also still no idea what correlation there is between trenches and labs. I'd say it even goes against the usual practice of making the lab entrances as unusual looking as possible.

I also don't buy the Easter Egg excuse. Easter egg to what, GSC? The war going on in your country that you keep whining about, yet add stuff like this to the game?
Either way, a lot of stuff hints towards the fact of an armed conflict taking place, at least in the northern parts of the Zone, and that conflict being swiftly won by brave Uhrainians.
 
Either way, a lot of stuff hints towards the fact of an armed conflict taking place, at least in the northern parts of the Zone, and that conflict being swiftly won by brave Uhrainians.
They can use the excuse that during the Rush towards the CNPP in SOC, the Military tried to entrench themselves in and left them there when their tanks were caught up in anomalies, would be in character for the same people who rush their helicopters towards anomalies and wonder why they blow up, but it's still a pretty clear easter egg to the war.
 
There's a pretty big gap beetween a sticker and a meme here and there about the war and incorporating the existance of the war into the game's lore, also I'm pretty sure this made it into the game.
I think that gap or not, a sticker of a meme born and 100% relating to said war is already an incorporation of its existence into the game, although, as you noted, it falls under real-world bleed rather than insertion into the wider lore. I wasn't necessarily arguing against it; I just found it funny to point out.
I still think that they'll spin the DutyVsFreedom as some wildly shallow parallel to the war.
 
Well, that would explain why Duty guys are all well trained Russian soldiers with Russian gear, while Freedom is made of Ukranian with Western Weapons an they're also all drugged off their asses.
That's how its been for the whole trilogy. Duty are heavy armor and Russian guns, Freedom lighter armor with NATO guns.
Yeah it always surprises me how all the AK’s are the newer models. In general I think the majority of especially bandits and loners should have fairly old surplus weapons. Even everyone having MP5’s is a bit weird.
They seriously screwed up weapon balance and distribution in S2. Bandits and low-level Loners should be packing double-barrel shotguns, pistols, and some 9x18mm SMG's with a rare few having AKM's and Mosins, higher tier guys transition to AK-74 with some NATO weapons like SMG's and pump-actions starting to appear, with some older NATO rifles like old battered 'Nam era M16's and the AUG for the better guys in that ranking and Cold War battle rifles for some of the more experienced monster hunters, the weight and rate of fire obvious hindrances when it comes to artifact hunting or anti-human duties. Don't forget that despite the fancy looks the OG AUG was barely any newer than the AK-74 (entered service 1978), with all of the issues you'd expect a weapon its age to show. Top tier should be heavily dominated by expensive but ergonomic and light weight NATO guns (SCAR as well as the modern variants of older guns) with some guys sticking with the modern limited-production AK's that are reserved for use by Russian internal security, and with modern sharpshooter and battle rifles showing up more not just among the veteran hunters but those tasked with taking down other Stalkers.

Don't forget that older weapons can and should have degraded stats such as accuracy and even muzzle velocity, since nobody's shipping a mint condition 1960's era M14 to the Zone. Refurbished in some back-alley shop before final delivery at best, with parts sourced from God knows where. Same with weapons like the AKM. You're not getting factory-fresh weapons in the Zone, not unless you've got a trader who likes you and has connections. Thankfully technicians exist and they'll be delighted to recondition your old, battered AKM you just bought or picked up off a dead body to factory condition, so long as you can pay them.

EDIT: One thing I'd like to mention and that most people are probably unaware of is that all those old battle rifles were built to old machining tolerances, and despite their barrel length and full-size cartridges were intended to be issued to every ordinary Tom, Dick, and Harry in the military as a basic service weapon. Their accuracy, even from the factory, was never intended to be anything more than "good enough" and would be considered absolutely horrendous by today's standards, with even the Germanically precise G3 needing to shoot roughly 4.13 MoA with special sighting ammunition to be considered fit for service.
https://en.wikipedia.org/wiki/Heckler_&_Koch_G3
Initial production G3 rifles differed substantially from more recent models; early rifles featured closed-type mechanical flip-up sights (with two apertures), a lightweight folding bipod, a stamped sheet steel handguard, a wooden buttstock (in fixed stock models) or a telescopic metal stock. Before delivery to the Bundeswehr, each G3 went through functional checks, zeroing the sight line (Anschießen) and a shooting test at the factory. In the process, five shots were fired at a target at 100 metres (109 yd) with particularly accurate sighting-in ammunition. The 5-shot group could not exceed 120 mm (4.7 in) (1.2 mil/4.13 MOA) diameter.
A modern M4 with basic ammunition is far, far more accurate than that.
 
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I think I am finally going to try the hardcore run of SoC I've been thinking about for a long time.

The rules are simple : I'll play on Master difficulty, turn the crosshairs off, and death means the end of the whole game. Absolutely no reloading the game unless I run into some game-breaking bug or the game crashes (I'm playing it on Linux right now, I don't know how stable it's going to be).

Let's see how far I can make it.
 
My first S.T.A.L.K.E.R. experience was playing Anomaly, but it didn't really click with me all that well. Playing SOC for the first time with the ZRP patch was when it really clicked with me. Gunfights were intense, the atmosphere was really immersive, and I loved playing it all the way through, despite how difficult the game got in the second half.
 
While I don't exactly dislike the randomly given quests in SoC (it makes the world feel a little more alive when you're asked to protect some camp outside of the pre-scripted main story events), I am really not a fan of having to backtrack for the reward. I've just been in Cordon a while ago, now I have to turn around and go back because I helped to kill some bandits...

Anyway, I was right to be afraid of the army base during my hardcore run. Up until that point everything went relatively well and I almost died only twice on my way there (once from radiation from the truck cache near the exit from Cordon, and the second time from slipping from the ladder at the Strelok's secret base in the tunnel). I tried the stealthy approach but with no luck. Did anyone ever manage to make it work there? I had to shoot my way through and I got almost torn to shreds because I was ambushed from behind by three soldiers. It made me panic and sprint into the base, where I lost all the rifle ammo, bandages and medkits I had up until that point while still having four soldiers around after picking up the documents. I bolted out from there through a hole in the wall. I have to be more careful, and I really have to pack much more ammo.

Also, I wish I could've experienced the hardcore run without knowing about the vampire in the tunnels. I'm sure that part would've made me shit bricks.

I did a few quests to stock up on money and supplies. I am never setting foot in the arena, that's for sure. Next stop: Dark Valley.
 
While I don't exactly dislike the randomly given quests in SoC (it makes the world feel a little more alive when you're asked to protect some camp outside of the pre-scripted main story events), I am really not a fan of having to backtrack for the reward. I've just been in Cordon a while ago, now I have to turn around and go back because I helped to kill some bandits...

Anyway, I was right to be afraid of the army base during my hardcore run. Up until that point everything went relatively well and I almost died only twice on my way there (once from radiation from the truck cache near the exit from Cordon, and the second time from slipping from the ladder at the Strelok's secret base in the tunnel). I tried the stealthy approach but with no luck. Did anyone ever manage to make it work there? I had to shoot my way through and I got almost torn to shreds because I was ambushed from behind by three soldiers. It made me panic and sprint into the base, where I lost all the rifle ammo, bandages and medkits I had up until that point while still having four soldiers around after picking up the documents. I bolted out from there through a hole in the wall. I have to be more careful, and I really have to pack much more ammo.

Also, I wish I could've experienced the hardcore run without knowing about the vampire in the tunnels. I'm sure that part would've made me shit bricks.

I did a few quests to stock up on money and supplies. I am never setting foot in the arena, that's for sure. Next stop: Dark Valley.
Stealth is both hard and boring in Stalker. I've never really went out of my way to practice it except for sneaking up before my initial attack.

Have fun fighting the gauss snipers though.
 
My first hardcore run ended in the Dark Valley. I saved three Duty soldiers (the one on the road, the prisoner, and one injured guy behind the walls), but I got overconfident around all the bandit shitters and got my back sprayed with bullets while I was storming the atrium of their base. I really have to learn to go slower and never underestimate anything and anyone.

Have fun fighting the gauss snipers though.
Oh God, I completely forgot about those. I dread the whole ending of the game if I ever make it that far. If I remember correctly, it's possible to tank one Gauss hit if you wear an exoskeleton, no? Either way, everything from Pripyat to the very will be pure hell. I dread the part where the army guards the sarcophagus, that was always the hardest part in the whole game for me.
 
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