S.T.A.L.K.E.R. (Stalker) Thread

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The faust boss battle is still among the worst shit in modern FPS and I hate it so much. It is not fun and cheap as shit.
Yeah, terrible fucking design. Shoot the psi-lamps, shoot the endless horde of Monolithians, shoot Faust's shield lamp, and with no real cover. Only worse fights are against the Granite units in the tunnels at a few points, especially when you take one of the routes in and you're stuck dealing with the game's sniper aimbots who can nail you through any and all cover on account of GSC fucking up material hardness values.
 
I only remember Faust from the 1.0 version of the game so I can't tell wether it was me that was the problem or the 5fps I was fighting him with.
If you bring an RPG, the blast mechanics are a bit weird so its possible his geometry will protect his little lantern thingy from the blast, I actually hit him directly a couple times with no results and then got him with a near miss into a AC unit, anyway point being that fight is way more reasonable with the right weapon.

Totally awful boss fight btw and I hate it, totally contrived gimmicks that contradicts the established game mechanics up to that point, but its possible to get past somewhat painlessly if you metagame basically
 
If you bring an RPG, the blast mechanics are a bit weird so its possible his geometry will protect his little lantern thingy from the blast, I actually hit him directly a couple times with no results and then got him with a near miss into a AC unit, anyway point being that fight is way more reasonable with the right weapon.

Totally awful boss fight btw and I hate it, totally contrived gimmicks that contradicts the established game mechanics up to that point, but its possible to get past somewhat painlessly if you metagame basically
If you go the Ward route you know about the psi-lanterns from the initial assault, but if you're on the Spark route its a complete surprise.
 
Started playing Stalker 2 again and I'm enjoying it. Tried playing GAMMA but that modpack isn't for me.
 
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Today I noticed an email from GSC about something called "Chernobyl Stories". Apparently, GSC is collaborating with the Ukrainian National Chernobyl Museum and the State Agency of Ukraine on Exclusion Zone Management (SAUEZM) to collect stories from those affected by the Chernobyl disaster in order to commemorate its 40th anniversary.

They have a neat little website. Hopefully people will share their stories.
 
Today I noticed an email from GSC about something called "Chernobyl Stories". Apparently, GSC is collaborating with the Ukrainian National Chernobyl Museum and the State Agency of Ukraine on Exclusion Zone Management (SAUEZM) to collect stories from those affected by the Chernobyl disaster in order to commemorate its 40th anniversary.

They have a neat little website. Hopefully people will share their stories.
Family friends brother was forced to be a cleaner there. He can't have kids anymore.
 
I've been playing Stalker 2 for the first time (my first ever stalker game) and I was really enjoying it. Then I got to the quest that led up to the Faust boss fight. Holy fuck. Between the long ass walk to get to Duga, the shit ass boss fight (20+ deaths), having to walk all the way back to Malachite, and then immediately getting jumped by the Ward who are now tanky as fuck. I kinda enjoyed the difficulty spiking when the Monolith came back, but now its a little ridiculous.

Honestly might drop the game and check out Gamma. I saw the sseth video on it a while ago and it looked too complicated, but now that I've played HoC i'd like to try it.
 
I've been playing Stalker 2 for the first time (my first ever stalker game) and I was really enjoying it. Then I got to the quest that led up to the Faust boss fight. Holy fuck. Between the long ass walk to get to Duga, the shit ass boss fight (20+ deaths), having to walk all the way back to Malachite, and then immediately getting jumped by the Ward who are now tanky as fuck. I kinda enjoyed the difficulty spiking when the Monolith came back, but now its a little ridiculous.

Honestly might drop the game and check out Gamma. I saw the sseth video on it a while ago and it looked too complicated, but now that I've played HoC i'd like to try it.
The important thing with GAMMA is to not ignore the crafting.

However, I also recommend playing the original games. They still hold up, IMO
 
The important thing with GAMMA is to not ignore the crafting.

However, I also recommend playing the original games. They still hold up, IMO
Honestly the crafting is what im interested in. Its a little weird not being able to maintain your own shit in HoC.

Which of the original trilogy should I start with? CoP? My only knowledge of the series is from Sseth videos, and I've read the book and seen the movie.
 
Which of the original trilogy should I start with? CoP?
Start with Shadow of Chernobyl, then play Clear Sky and finish with Call of Prypiat, try to play with no mods if possible but if the game refuses to work use ZRP for Shadow of Chernobyl, and SRP for Clear Sky.
As for what you can expect, the more apt comparison is a fast paced action game with sprinkles of horror.
 
is stalker 2 playable and actually fun yet? last time i checked the game was in a comparable state to cyberpunk at launch.
While I haven't touched this sack of shit in over a year, I can confidently say "no". There wasn't anything particular added even on paper, and from personal experience I can tell that every bugfix breaks another completely unrelevant thing.

If you really want to get this experience done with I recommend you wait for when the game reaches it's expiration date. It's most probably still going to be a buggy mess with a lore so shit that I'd rather play OP2, but that way you can get it on a ridiculous discount and not have to replay it to see new content. You know, get that """finished experience""" that Stalker 2 shills keep babbling about.
 
is stalker 2 playable and actually fun yet? last time i checked the game was in a comparable state to cyberpunk at launch.
Of course it is RUZZIAN! Those devs make that game in the war torn streets of PRAUGE! Did you know one of their devs died in the war? Cut them a break and ENJOY your unfinished garbadge.

Yeah, uh, the game is still unfinished UE5 slop, dont bother playing it until a few years from now,
 
I've been playing Stalker 2 for the first time (my first ever stalker game) and I was really enjoying it. Then I got to the quest that led up to the Faust boss fight. Holy fuck. Between the long ass walk to get to Duga, the shit ass boss fight (20+ deaths), having to walk all the way back to Malachite, and then immediately getting jumped by the Ward who are now tanky as fuck. I kinda enjoyed the difficulty spiking when the Monolith came back, but now its a little ridiculous.

Honestly might drop the game and check out Gamma. I saw the sseth video on it a while ago and it looked too complicated, but now that I've played HoC i'd like to try it.
I had endgame gear at that point.
 
Of course it is RUZZIAN! Those devs make that game in the war torn streets of PRAUGE! Did you know one of their devs died in the war? Cut them a break and ENJOY your unfinished garbadge.

Yeah, uh, the game is still unfinished UE5 slop, dont bother playing it until a few years from now,
Make your bets, what excuses we'll get for them cutting DLC's from 3 to 2 and probably down to 1 eventually.
 
Make your bets, what excuses we'll get for them cutting DLC's from 3 to 2 and probably down to 1 eventually.
There are several things that could fit a bingo card:
- The war card. It's their strongest and most unchallengeable excuse. Escalation, displacement, developer losses. No consumer can openly argue with it in fear of being labelled as a Russian detractor, paid anti-shill, or someone with a vendetta because the game wasn't 1:1 of the past trilogy. It's also been used continuously since 2022 and will remain available pretty much indefinitely. Caveat here is that it's clearly already getting thin and people seem to slowly disregard it.
- The UE5 upgrade ate everything. They've already flagged that the engine migration "could shake up the timing of other updates" and framed it in terms of delays being risks they're willingly taking. The scaffolding for this excuse is already built and ready. If the second or third DLC quietly disappears, I'm expecting the engine migration to absorb part of the blame from them.
- Scope creep reframing. DLC 1 gets shallowly padded enough that they can retroactively argue it represents the content of what was originally two DLCs. "We combined them into one bigger, better experience for the fans!" Season Pass holders get told their purchase still has full value. This is the CP Phantom Liberty maneuver. I find this one to be the most likely.
- "We're redirecting resources to Stalker 3." This one would come later in the cycle, probably after the first DLC ships, any of the previous angles is worked into it, commercial momentum is clearly dying, and those gay-ass phases modding tools and resources are released in are done and gone, allowing the community to keep the game on an indefinite life support instead of them. Of course it'd be framed positively as fan service: "you loved Hort of Chornobyl so much we want to give you a full sequel rather than stretch this one further!" This allows everyone to collectively soypog, hold hands and sing cumbaya as we've consumed one product and are already waiting, mouth agape, to receive the next one.

And of course no matter the excuse, the wider community will eat it up and defend it to death while the current owner, Krippa, an esports stakeholder specializing in media and monetization, will continue puppeteering GSCs corpse to his purposes, working the engoodening angle to keep the positive PR going for as long as possible.

After writing this, I came to the conclusion that I might still be a tad bit bitter about this game.
 
Apparently SKS and G3 are coming, a overhaul to attachements are also coming, Kadavers and they're adding the CNPP and probably the Iron Forest.
 
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