- Joined
- Jun 7, 2020
I'm extremely glad all of these old video games are getting PC ports and what not, but I think its lame that language switching is fucked because of the way that N64 cartridges were region locked back in the day. Some cases like OoT's were simple were it was a simple byte that needs to be swapped while MM is extremely complex for some reason.
This actually reminds me of a video I watched where the guy interviews somebody who's making a retroslop game. With the way the guy talks about N64 games, it really makes me wonder why the guy even bothered making it in the aesthetic of an N64 game if he can barely find reasons why it'd appeal to somebody.Do you think retroslop developers should try to emulate the jank and limitations from NES games when making their own NES-inspired titles?
I'm referring to multiple aspects, like the artefacts that would appear on the corner of games like Megaman and SMB3, glitching texture or even the collision issues and other visual glitches caused by too many entities being present on the screen at the same time.
Its kinda weird to say this but, when you play a game that is a diminished port of an arcade game, such as Ghost 'n Goblins or even Bubble Bobble (and sequels) the difference is almost like night and day. Considering that its not a good thing, I wouldn't be suprised to know people hates and actively avoid it, but I still think it would be kinda cool if a dev was autistic enough to try to imitate those as well.