Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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But I finally saw Majora's Mask PC Port in action the other day from a Saint Riot stream and I was absolutely blown away by how good the game looks. Obviously its not a 2020s AAA game level of fidelity but it is vastly superior to the original. I was already mildly impressed by it, then I realised my video quality had been lowered to 480P and fixed it to 1080 and I was shocked. Some features from MM Port: high quality yet faithful textures for items characters and UI, gameplay enhancements including extra item buttons, reworked camera system in line with modern controls, higher FPS and higher display resolution.
I was impressed with Ship of Harkinian, the PC port of Ocarina of Time. Namel, you can mak everything have the appearance of Twilight Princess if you install enough mods. Then again, even unmodded Ship of Harkinian has a lot of options that would make your experience fabulous.
 
No chance on the arcade version. I just tried, died for the first time on 9, game overed on 14. :stress:
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Took me like 3-4 tries but I managed to get the first one.
Got hit on stage 26 so I wasn't able to reach the second secret room.
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Death at round 46, and abount 1400000 points.
I forgot how fun this game was.
 
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Let me know if this is a hardware issue or emulation issue. I'm playing Tools of Destruction on RPCS3 on an Macbook Air (M1). It's beginning to freeze/crash regularly during sessions. I have the recommended settings in place. It only started about halfway through my playthrough.
 
Let me know if this is a hardware issue or emulation issue. I'm playing Tools of Destruction on RPCS3 on an Macbook Air (M1). It's beginning to freeze/crash regularly during sessions. I have the recommended settings in place. It only started about halfway through my playthrough.
Having done this on a fresh PC i bought a few weeks ago, i think that's more an emulation thing as the logs show it having a "sys_metux_destroy" CELL_EBUSY error that tends to stack up quickly, usually when you go into menus, and only gets a little worse the deeper into the game you get, alongside the occasional 'fault in uniterruptible code' error for seemingly random parts of a level.

Still a good game for what it is though.
 
i think that's more an emulation thing as the logs show it having a "sys_metux_destroy" CELL_EBUSY error that tends to stack up quickly, usually when you go into menus, and only gets a little worse the deeper into the game you get, alongside the occasional 'fault in uniterruptible code' error for seemingly random parts of a level.
Yep, I get those errors. It didn't happen from the first couple hours. It does chug from too many enemies on screen or whatever visual effects occur from some weapons. I haven't tested it on other games.
 
Retro has always mostly been a feeling than something concretely defined by the amount of time passed.
Disagree, retro was when you HAD to get out the old console and the physical games, hook everything up and play it. No other options if you wanted to play previous gen games like Faxandu in 1999.
 
Yep, I get those errors. It didn't happen from the first couple hours. It does chug from too many enemies on screen or whatever visual effects occur from some weapons. I haven't tested it on other games.
I forget where I read it specifically so I can't link, but yeah these are known problems with emulating the ps3 r&c games. The whole series is notoriously hard to emulate, even the ps2 ones have pretty rubbish performance. Have been playing through the entire series myself lately; fortunately I had an old ps3 I dug out and got HEN set up on so I can just play the ps3 entries on that.
 
I forget where I read it specifically so I can't link, but yeah these are known problems with emulating the ps3 r&c games. The whole series is notoriously hard to emulate, even the ps2 ones have pretty rubbish performance.

I'm due for a new computer anyway, my MacBook is six years old. If that doesn't help with Ratchet & Clank, it may be an optimization/emulation issue. Insomniac does advanced trickery for programming/coding their titles that cannot be easily replicated. It's a miracle that it runs at all.

Have been playing through the entire series myself lately; fortunately I had an old ps3 I dug out and got HEN set up on so I can just play the ps3 entries on that.
I made a Ratchet & Clank thread here if you're curious. I'm looking to revisit the series as well, but the performance hitches on my current computer is dismaying me from doing so.
 
Disagree, retro was when you HAD to get out the old console and the physical games, hook everything up and play it. No other options if you wanted to play previous gen games like Faxandu in 1999.
Um ackshually, NESticle already existed back in 1997, so you could have emulated it without original hardware.

Was just about to post the 2nd quote but it's worth calling out that many people say that NESticle specifically gave them a new appreciation for NES.

For myself, by 2000-2001 my childhood NES wasn't really working any more (10NES green blinking, probably the ZIF connector) but I could play some of my favorites and discover a whole bunch of new games I've never played before. Me and my best friend grinded through Dragon Warrior 1 at the same time and talked strategies on the playground, I found Kirby's Adventure for the first time, I was able to try the other 5 Mega Man games and finally see what Mario 2's all about.

It's probably hard to imagine in a world where emulators are ubiquitous but it was quite a revolutionary thing.
 
Um ackshually, NESticle already existed back in 1997, so you could have emulated it without original hardware.
Yeah but what if you had actual friends and wanted to play multiplayer and not share a keyboard which was the way most people played games on Nesticle? I know, I know... Or Super Bomberman on the SNES using the multitap and four players? Or four player Goldeneye in the PS2 era? You needed the original hardware and cartridges.
 
Disagree, retro was when you HAD to get out the old console and the physical games, hook everything up and play it. No other options if you wanted to play previous gen games like Faxandu in 1999.
What does that even mean? Every console has to be hooked up. Handhelds don’t have to be hooked up, even old ones. Does it stop being retro if its games are rereleased in a modern digital fashion? Does emulation make it stop being retro? Did you mean to say it’s only retro if the system didn’t have downloadable games? If so, then what about systems that some downloadable games and others retail-only? How does PC factor in? Why is Faxanadu the first game you thought of? Who are you and what are you doing in my house?
 
I'm due for a new computer anyway, my MacBook is six years old. If that doesn't help with Ratchet & Clank, it may be an optimization/emulation issue. Insomniac does advanced trickery for programming/coding their titles that cannot be easily replicated. It's a miracle that it runs at all.


I made a Ratchet & Clank thread here if you're curious. I'm looking to revisit the series as well, but the performance hitches on my current computer is dismaying me from doing so.
Followed that thread so fast.
 
Galaxian is an interesting one to me. It fits in the “iconic and prolific 80s Namco” group (well, it was 1979) but Galaga basically made it obsolete.
The apparently minor differences are enough to make the game pretty distinct: no killing enemies before they join the big swarm, no double ship, etc. Galaxian is all about shooting guys as they dive at you, the thing you try to avoid happening in Galaga. So I think it's still worth a look. But what's really nice, is Galaga '88.

I kinda of liked Mappy Kds and Splatter House, though you can tell both were rushed out.
If you ask me Splatter House is pretty much the best game on the console, and the unreleased RPG is pretty baller too:

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Xevious is one I never really understood the appeal for. The core gameplay is kind of boring. Same with tower of Duraga, In both games, the player character always feels too slow.
Xevious is better than it sounds. In Druaga you can actually pick up an item to increase your speed within the first couple of stages. One of the few games where I'd say yeah just use a guide for everything, it's not even worth attempting to figure it out without outside help.

Death at round 46, and abount 1400000 points.
I forgot how fun this game was.
My modest run above is about the best I've ever done tbh. One nice (?) thing about the zillion Bubble Bobble inspired games out there is that most of them are a whole lot easier than the original.
 
my MacBook is six years old.
It's been a while since I tried PS3 emulation on my M1 Air but it didn't run games that well for me. I dunno like on paper the M1 should be ok, but maybe it's the lack of the fan or something with how it governs power I was just never able to get very impressive performance out of that thing.

and the unreleased RPG is pretty baller too:
Did you finish it? I got a few areas into it and lost interest, it's a pretty samey RPG.
 
One nice (?) thing about the zillion Bubble Bobble inspired games out there is that most of them are a whole lot easier than the original.
It does help that in the many sequels, the first secret room is actually easy to reach:
  • Stage 1 to 4 of Rainbow Islands are quite easy, and getting all diamonds in order is so easy you can get the first 5 in stage 1 alone.
  • I never played Parasol Stars (lol), tried emulating but I fucked up.
  • Bubble Symphony has the first door in stage 5, which is piss easy to reach without deaths.
  • Same goes for Bubble Memories, but its stage 7, instead.
If you struggle getting to the door in the first game, try one of these.
 
I figured some of you guys might know. Any games that match the amazing brilliance of Turrican II (Amiga version specifically)?

Doesn't have to be mechanically 100% similar, just the overall attitude and quality. There's something pure and majestic about a guy in a shitty scifi armor side-scrolling his way into victory, preferrably with some good fucking music.
 
Did you finish it? I got a few areas into it and lost interest, it's a pretty samey RPG.
Yeah, rawdogged it without a fastforward option even, which I would not recommend. Seemed basically typical of the era (very late NES). It met my #1 criterion for a good classic-style jRPG: it's pretty short.

It does help that in the many sequels, the first secret room is actually easy to reach:
Taito never toned them down much though. Like Joe & Mac Return, Nightmare in the Dark etc, pretty much anything else along those lines that I can think of... all way easier than actual BB games.

I figured some of you guys might know. Any games that match the amazing brilliance of Turrican II (Amiga version specifically)?

Doesn't have to be mechanically 100% similar, just the overall attitude and quality. There's something pure and majestic about a guy in a shitty scifi armor side-scrolling his way into victory, preferrably with some good fucking music.
Gunlord X is pretty much unlicensed Turrican and I think they did good.

 
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