Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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They won't stop with remakes anytime soon. Code Veronica might be next after RE4, even though it should have been first. Then they can do RE5, maybe the Outbreak games, and remember they've said they aren't opposed to doing a remake of RE1 again.

The mainline series will continue, probably alternate releases with remakes.
I don't think Capcom will ever understand why Outbreak is so loved by the fans, and considering their other attempts at "Outbreak-like" games, they'd fuck it up hard. Same with CV. Alfred's crossdressing, Steve's crush on Claire and that one time he saves her, Alexia just being a plain ol' megalomaniac, all the implied torture... I just don't think Capcom has the balls to be anywhere near faithful to the original CV.

Outside of Ethan being mold, they seem to have dropped the whole mold thing. And they haven't touched parasites since RE5.
I could see them working the mold into CV's story as something Alexia or one of her team came up with. Considering Capcom is retconning and "fixing" nu-RE's timeline I wouldn't put it past them.

Onimusha was indeed feudal Japan RE. I loved the first two but then the series just got pants on head retarded. When was the last time there even was a Onimushia game?
Well, Dawn of Dreams was back in 2009, but by that point the series had gone completely into shonen action.

It was either 2004ish with Onimusha: Blade Warriors (the 4-way quasi-fighting game that no one remembers)...
I remember it. Now Onimusha Tactics on the other hand...
 
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I decided to try Resident Evil Survivor on an emulator, was only 2 hours long, and I still feel like I wasted my time.
 
Well, Dawn of Dreams was back in 2009, but by that point the series had gone completely into shonen action.
The series straight up died with Dawn of Dreams, which I don't think even remotely needed to be a thing that should've existed.

The series could've feasibly ended with 3. Or at least explored something a little different what with the odd cliffhanger of Toyotomi Hideyoshi in its epilogue for a future installment. But, unfortunately, we did not seem to get that in the long run.
 
The series straight up died with Dawn of Dreams, which I don't think even remotely needed to be a thing that should've existed.

The series could've feasibly ended with 3. Or at least explored something a little different what with the odd cliffhanger of Toyotomi Hideyoshi in its epilogue for a future installment. But, unfortunately, we did not seem to get that in the long run.
It didn't so much as die as it was straight up murdered by DoD.

And even if you were willing to play though all that, the ending just leaves it open for a sequel. Which thankfully never happened.
 
It was either 2004ish with Onimusha: Blade Warriors (the 4-way quasi-fighting game that no one remembers) or 2017/2018ish with the HD remake of the original Onimusha (not even the Genma version). I was hoping if the HD version did good enough, they'd give the entire series the HD treatment; but then I remembered they decided to use real life people in the first three games, and licensing/rights are a pain in the ass when it comes to videogames.

While it's not zombies or demons; with Yakuza: Ishin! getting a western release, there is something for a game featuring the Feudal era.
Jean Reno must have cost a fucking fortune.
 
Jean Reno must have cost a fucking fortune.
What's horrible is they probably paid a fortune for him; then he did maybe 2 minutes of voice work at the beginning and end of the game. Everything in between was Tengu magic automatically translating for him, and it wasn't even him doing the English in the English release.

Definitely a top 5 or 10 for Wasted Talent.
 
I definitely wouldn't mind a Re-REmake. Despite a lot of OT fans not liking the 2 and 3 remakes, they've gotten newer RE fans to go back and at least try out the old games. Perhaps another Remake of 1 can do that. I'd definitely like a Cod Veronica Remake, honestly would have preferred they do that before they did a Remake of 4 but beggars can't be choosers I suppose. If they're willing to remake 4 then I have zero doubt in my mind they'll remake the entire mainline series up to 7 so that they can sell some super mega bundle with all 9 or 10 games in one. I'm just glad that it looks like they're gonna move away from First Person for the 9th game.

The fact that Shadow of Rose was in third person and one of the big advertisements for the Gold Edition was that it had a Third Person mode for the main game shows me that they're moving away from First Person. I think the big reason for putting 7 in First Person was the big push for VR stuff in the mid 2010's. They advertised it a lot and pushed it a lot with paid advertisements. I saw JonTron and Game Grumps do it respectively and I'm sure they're not the only ones.

Despite this, I think that a lot of the popularity of that game was a "honeymoon" phase type of thing because it was "muh back to da rootz" and it was "spoopy", basically anything that wasn't Resident Evil 6. But once all that wore off and they advertised for 8, I saw a lot of people go "Oh....This one is First Person too?....Oh." and they probably looked at that and changed SoR around. Why else would that take a year and a half to do. Doesn't make sense for one short story DLC to take that long.
 
The fact that Shadow of Rose was in third person and one of the big advertisements for the Gold Edition was that it had a Third Person mode for the main game shows me that they're moving away from First Person.
I don't think so actually. Village still sold well, despite the first person. More likely, future games may simply give the option to play both ways from the start, rather than being an add-on.
 
I don't think Capcom will ever understand why Outbreak is so loved by the fans, and considering their other attempts at "Outbreak-like" games, they'd fuck it up hard. Same with CV. Alfred's crossdressing, Steve's crush on Claire and that one time he saves her, Alexia just being a plain ol' megalomaniac, all the implied torture... I just don't think Capcom has the balls to be anywhere near faithful to the original CV.
This definitely won't be in the remake:

 
Maybe she needs to be so she knows she isn't drinking any infected HIV blood

I wonder if this makes Ethan Winters a terf.
What bothers me is that these losers are clearly doing it all for lefty brownie points. I might have a slight modicum of respect if they actually believed the "pro lgbt" shit they were saying. I know pandering when I see it.
 
Outside of Ethan being mold, they seem to have dropped the whole mold thing. And they haven't touched parasites since RE5.
Apparently 8's DLC was the end of the Winters' storyline completely? So yeah, apparently mold has been dropped like a hot rock. I honestly would just like a really basic return to the franchise's roots regarding a zombie outbreak in a small town. RE2make was a great taste of this idea and RE3make left me really hungry for more.
Despite this, I think that a lot of the popularity of that game was a "honeymoon" phase type of thing because it was "muh back to da rootz" and it was "spoopy", basically anything that wasn't Resident Evil 6. But once all that wore off and they advertised for 8, I saw a lot of people go "Oh....This one is First Person too?....Oh." and they probably looked at that and changed SoR around.
More perspective whinging. I never had any issues with 1st person and I don't get why other people would.

RE8's DLC took a long time because they initially had zero plans to make any at all, but fan outcry lead to them putting something together.
Lady Dimitrescu i would love to see recurring tbh. She's just so damn fun.
Eh, she was a good villain but honestly I'd like Village's cast to stay relegated to that game. I think it would be kind of silly to promote any of them to mainstay villain status.

If the series is going to keep trucking along for 20 more games it does need a new Wesker though. I'm glad they did actually commit to killing him but no main overarching bad guy so far has left the series feeling a bit listless.
This definitely won't be in the remake:

https://youtube.com/watch?v=NliXqttlDlE
I'd love to see the Twitter shit storm of this got put in.

Sadly yes, the tranny stuff would be cut. But I'd be willing to sacrifice that if it meant an overall better version of Code Veronica. Out of all the games they've made so far, I think it is the only one that could genuinely be improved by a full rebuild from the ground up.
 
i can only imagine an old style re game set in a small town where there was an outbreak and you are a survivor trying to get out of it but the town is now a quarantine zone. you need to look for an alternative option to get out and along the way you learn that is was not an acident but a test or some shit.
 
i can only imagine an old style re game set in a small town where there was an outbreak and you are a survivor trying to get out of it but the town is now a quarantine zone. you need to look for an alternative option to get out and along the way you learn that is was not an acident but a test or some shit.
30 Days of Night, change nothing except the vampires are now RE zombies and only there because of an Umbrella outbreak.
 
More perspective whinging. I never had any issues with 1st person and I don't get why other people would.
1st person is the absolute worst option imo. Your scope of view is so limited and it feels much less like playing as a character when you can't see him. Character design matters a lot, not just floating eyes and hands.

Yeah, scope of view being limited actually works to the advantage of horror games in some ways, but that just feels cheap. They don't need to design their scares, just have shit get right up in your face and let the constant "I bet there's something behind me" build tension for you.

From a gameplay perspective I can't stand it anyway, it's an okay format for mindless action but it doesn't belong in a proper survival horror game. Leave it to those "I can only run and hide" horror games (another pretty cheap way to do horror).

I'd love to see the Twitter shit storm of this got put in.

Sadly yes, the tranny stuff would be cut. But I'd be willing to sacrifice that if it meant an overall better version of Code Veronica. Out of all the games they've made so far, I think it is the only one that could genuinely be improved by a full rebuild from the ground up.
That'd be hilarious for sure, but yeah, it'd be cut or at least somehow flipped to be positive (which could be great in it's own way if it backfires).

It's probably the one in most need of a remake, I agree. I also think it'll be the one most butchered though.
 
I honestly would just like a really basic return to the franchise's roots regarding a zombie outbreak in a small town. RE2make was a great taste of this idea and RE3make left me really hungry for more.
What I honestly would like for RE9 would be: RE7's gameplay style, but with zombies infesting a major city, RE2 and RE3 style, which is basically what I wanted ever since they introduced the First Person style. Take the open world design of Village and just run with it. You have a city to explore, survivors to interact with, even small survivor communities acting as "towns" or a central hub. Merchants can be found in these holdout communities which double as safe zones. And the player has their own shelter which they use to store equipment and save.

You would have to scavenge your own weapons and equipment. You scavenge valuables and such to sell or trade to different merchants for new weapons or attachments (or just scavenge for straight up money to pay), but there are guns and attachments you can randomly find in the world, alongside what you can buy, and you can sell what you don't need. Out in the world, you also have to face other survivors as threats (and sources of loot), and other BOWs as stronger enemies or bosses.

Make it a true survival game, with things like food and water and fatigue you have to monitor. Injuries would be treated realistically, with how realistic depending upon your current difficulty level (I'm imagining that the "harder than hard" difficulty will have zombie attacks result in a one hit kill, ala ZombiU). Guns are treated realistically, as are ballistics (with real names, ala RE5, rather than the fake names they've been using since) and monster fighting is down to what weapon and ammunition you use, rather than RNG, like in RE2make. So a shotgun will always take a zombie's head off if you use buckshot, but might just put a large whole in it or blow it apart with a slug. Basically its Escape from Tarkov, but with zombies, an actual open world, and no multiplayer.

If you die, you either permanently lose whatever you are carrying on you at the time (unless you insured it or something, like Tarkov), or have to return to where you died to retrieve whatever you lost (like in ZombiU or Dark Souls), and failure to do so may result in it being lost forever.

Your scope of view is so limited
That's kind of the point. Just the like the point of the weird camera angles in the older games was to limit your vision so that you couldn't see everything out to get you. Except first person does it more naturally, since it isn't the game camera simply refusing to give you a usable angle. Its realistically limited by what you can and cannot see.

Yeah, scope of view being limited actually works to the advantage of horror games in some ways, but that just feels cheap.
Resident Evil has literally been built on this concept since the very beginning. Even in the third-person, over-the-shoulder games, your Field of View is limited and partially obscured by your character's model. Its done that way on purpose and kind of part and parcel of survival horror on some level. This isn't like a platformer where the camera is going to be pulled out, giving you a view of everything around your character.

They don't need to design their scares, just have shit get right up in your face and let the constant "I bet there's something behind me" build tension for you.
I mean, that's kind of how horror works. And its what RE, once again, has always done. Of course, you still need to be able to build an atmosphere for that sense of dread to even be there in the first place.

From a gameplay perspective I can't stand it anyway, it's an okay format for mindless action but it doesn't belong in a proper survival horror game. Leave it to those "I can only run and hide" horror games (another pretty cheap way to do horror).
Camera angles don't determine horror. If you think it does, your the one with a limited perspective.
 
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