I honestly would just like a really basic return to the franchise's roots regarding a zombie outbreak in a small town. RE2make was a great taste of this idea and RE3make left me really hungry for more.
What I honestly would like for RE9 would be: RE7's gameplay style, but with zombies infesting a major city, RE2 and RE3 style, which is basically what I wanted ever since they introduced the First Person style. Take the open world design of Village and just run with it. You have a city to explore, survivors to interact with, even small survivor communities acting as "towns" or a central hub. Merchants can be found in these holdout communities which double as safe zones. And the player has their own shelter which they use to store equipment and save.
You would have to scavenge your own weapons and equipment. You scavenge valuables and such to sell or trade to different merchants for new weapons or attachments (or just scavenge for straight up money to pay), but there are guns and attachments you can randomly find in the world, alongside what you can buy, and you can sell what you don't need. Out in the world, you also have to face other survivors as threats (and sources of loot), and other BOWs as stronger enemies or bosses.
Make it a true survival game, with things like food and water and fatigue you have to monitor. Injuries would be treated realistically, with how realistic depending upon your current difficulty level (I'm imagining that the "harder than hard" difficulty will have zombie attacks result in a one hit kill, ala ZombiU). Guns are treated realistically, as are ballistics (with real names, ala RE5, rather than the fake names they've been using since) and monster fighting is down to what weapon and ammunition you use, rather than RNG, like in RE2make. So a shotgun will always take a zombie's head off if you use buckshot, but might just put a large whole in it or blow it apart with a slug. Basically its Escape from Tarkov, but with zombies, an actual open world, and no multiplayer.
If you die, you either permanently lose whatever you are carrying on you at the time (unless you insured it or something, like Tarkov), or have to return to where you died to retrieve whatever you lost (like in ZombiU or Dark Souls), and failure to do so may result in it being lost forever.
Your scope of view is so limited
That's kind of the point. Just the like the point of the weird camera angles in the older games was to limit your vision so that you couldn't see everything out to get you. Except first person does it more naturally, since it isn't the game camera simply refusing to give you a usable angle. Its realistically limited by what you can and cannot see.
Yeah, scope of view being limited actually works to the advantage of horror games in some ways, but that just feels cheap.
Resident Evil has literally been built on this concept since the very beginning. Even in the third-person, over-the-shoulder games, your Field of View is limited and partially obscured by your character's model. Its done that way on purpose and kind of part and parcel of survival horror on some level. This isn't like a platformer where the camera is going to be pulled out, giving you a view of everything around your character.
They don't need to design their scares, just have shit get right up in your face and let the constant "I bet there's something behind me" build tension for you.
I mean, that's kind of how horror works. And its what RE, once again, has always done. Of course, you still need to be able to build an atmosphere for that sense of dread to even be there in the first place.
From a gameplay perspective I can't stand it anyway, it's an okay format for mindless action but it doesn't belong in a proper survival horror game. Leave it to those "I can only run and hide" horror games (another pretty cheap way to do horror).
Camera angles don't determine horror. If you think it does, your the one with a limited perspective.