- Joined
- Dec 13, 2017
I enjoyed the game, but when it released I also had a similar feeling. I gave the game a second playthrough to extract whatever fun was left in it, and to find out what I really liked/disliked now that I understood the mechanics. My biggest gripe was that ammo management and weapon upgrades didn't really feel that good. In the original I would swap weapons constantly and have an overflow of ammo from choosing the appropriate weapon for the job, or simply doing switching to the niche weapons when their was too much ammo on that stack.Haven't touched 4make in over a month and decided to play it a little yesterday. The honeymoon period is over for sure like it was predicted earlier in the thread by someone.
The reticle bloom and missing shots, even when your target is dead center of it is infuriating. The game is objectively shittier to play in every aspect due to lack of player control in place of "realism." It's really my core fundamental problem with the game and is the reason I don't see myself returning to it just like I stopped played 2make after a couple months from release.
And my thoughts about the pacing has changed. I think the first half of Castle is great, but as soon as you finish water hall is feels like a slog and the game never hits a high point again. I like the Krauser fights but nothing really jumps out to me beyond that. In the original, it feels unanimous that the game is solid up until island and then it drops off. It feels way earlier in this one.
Oh and DLC is coming.
Gonna wait and see reviews of it before I put any money toward it after the anti White rant by the gook bitch that poorly played Ada. I can't see it being all that great since Capcom phones in hard DLC for RE and they have been for years.
In the remake it felt like I had significantly less agency, the game was gonna run me dry and force me to pick up mountains of pistol ammo and then give me little trickles of the ammo for other weapons to have fun with.
This also lead to the weapon upgrade system heavily encouraging power upgrades. The original game encouraged power upgrades too, but I didn't feel as bad in that game when I chose the other upgrades. The striker is the most absurd example, 100 ammo capacity was really cool in the original, in this game I don't think I ever topped it up, at max I got to sitting on 60-70 shells. Even if the Strikers functionally operate the same because they both serve the purpose of not needing a reload during combat, the original game's version felt more satisfying.
TL;DR version. Ammo management and weapon upgrades feel worse in the remake.