Red Dead 3/Red Dead Redemption 2 - IT'S HAPPENING.gif

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
So far I love the game, it's easy for me to get lost in all the activities.
My complaints would be the bounty system and the god awful melee combat.
Hey, it's an improvement from the dumbass bullshit in GTA V.

Update On Online: It still boggles my mind how many streamers ignore the bullshit with Rockstar and how they treat Red Dead Online. It's no different than the garbage Fallout 76 does. Their recent patch broke even more shit and with the money they make off of Gold and the game itself this really shouldn't be ignored if you're gonna go after Bethesda for similar shit.
 
You know, now that I've thought about it, I think the biggest flaw with RDR2 is that it's a prequel not a sequel.

Lemme explain. The game railroads you so much because at the end of the day, the events have to lead up to the first game. This is why the overworld has to stay static, because if it doesn't the events of the first game make no sense, or become impossible. This is also one of the reasons why the game feels like it's trying to be a movie. It has to be if it's going to be a prequel.

This is why I now believe RDR2 should've either been it's own separate story with a brand new cast, or the random, bizarre things in the overworld should've been scaled back immensely. It being a prequel instantly limits what it can do, and subsequently, what you can do as the player.
 
Have they fixed the PC performance issues?
Just played it today. It runs pretty good, but I get random crashes from time to time. Seems like it happens a lot right after a mission ends, or you rest in a campsite.
You know, now that I've thought about it, I think the biggest flaw with RDR2 is that it's a prequel not a sequel.

Lemme explain. The game railroads you so much because at the end of the day, the events have to lead up to the first game. This is why the overworld has to stay static, because if it doesn't the events of the first game make no sense, or become impossible. This is also one of the reasons why the game feels like it's trying to be a movie. It has to be if it's going to be a prequel.

This is why I now believe RDR2 should've either been it's own separate story with a brand new cast, or the random, bizarre things in the overworld should've been scaled back immensely. It being a prequel instantly limits what it can do, and subsequently, what you can do as the player.
There was another issue I found with the plot which I thought was kinda dumb. You're a "bad guy" and you do some pretty horrible shit, but your character seems to randomly moralize sometimes. For instance, I played the side mission where you go to get this dude's shit from his house, but in the process find out the dude was a slaver. Your character gets pissed off at the guy, but remember, this is after he goes Columbine with Micah in the town of Strawberry, beats random civilians on a train, and kills countless cops. It just seems kinda dumb to me.

I think it would have made for a much more coherent story if they had of completely separated Red Dead 2 from the original, that way you could have had real options as to how you wanted to do things.
 
Last edited:
The whole morality idea in RDR2 is a mess and I can't fathom what the creators were thinking. In RDR1 it makes sense because we play a guy that tries to restart his life and the morality has interesting implications on the ending.
In RDR2 we play as someone who is, at best, nice to anyone that doesn't go against his goals, and will emotionlessly murder everyone else. With the exception of being against engaging in being a Loan shark because that's apperantly worse than murder.
 
There was another issue I found with the plot which I thought was kinda dumb. You're a "bad guy" and you do some pretty horrible shit, but your character seems to randomly moralize sometimes. For instance, I played the side mission where you go to get this dude's shit from his house, but in the process find out the dude was a slaver. Your character gets pissed off at the guy, but remember, this is after he goes Columbine with Micah in the town of Strawberry, beats random civilians on a train, and kills countless cops. It just seems kinda dumb to me.
I was actually really disappointed how that turned out because I felt bad for the guy where he had everything and was just following what society wanted out of him, but then lost everything and became bitter for being left behind. It's hard to let go being a local celebrity of sorts, a vaunted man, but then suddenly everything you did that was okay is now a sin held against you. No one ever really forgave him despite having held him up when it was appropriate, ya know? Even his own family threw him away and didn't let him anywhere near his own grandchild despite his best efforts to be close to them. I was actually hoping it'd be a bit more nuanced where Arthur would semi-comfort him as knowing what's it like to lose something important ala Blackwater and some of the crew he had or what his life cost him in love, but no you just chastise a bitter, lonely old man who was already at the bottom.

It actually ticked me off some how it was handled and you don't really get much of a chance to do anything reasonable about it, nothing positive anyway.
 
The whole morality idea in RDR2 is a mess and I can't fathom what the creators were thinking. In RDR1 it makes sense because we play a guy that tries to restart his life and the morality has interesting implications on the ending.
In RDR2 we play as someone who is, at best, nice to anyone that doesn't go against his goals, and will emotionlessly murder everyone else. With the exception of being against engaging in being a Loan shark because that's apperantly worse than murder.
See, I'd argue that Arthur not only kicked out Strauss after seeing how much damage his loan sharking practices did, but because he was also trying to redeem himself before he died. Before then, he had no issues beating the shit out of innocent people who were late on their payments. This is yet another reason as to why the morality system in this game is so broken. Sure, you can make Arthur do good things while playing, and there are some missions where he's shown to be a nice guy (fishing with Jack, anyone?) but most of the time in-story he's presented as being a bad guy who has no issue murdering, torturing, and robbing people.

Also, what the fuck? I lose morality for killing horses? Even bounty hunter/law enforcement/rival gang member horses? Why? That's how I spared their lives last game. I killed their horses so they couldn't catch up to me.
 
I was actually really disappointed how that turned out because I felt bad for the guy where he had everything and was just following what society wanted out of him, but then lost everything and became bitter for being left behind. It's hard to let go being a local celebrity of sorts, a vaunted man, but then suddenly everything you did that was okay is now a sin held against you. No one ever really forgave him despite having held him up when it was appropriate, ya know? Even his own family threw him away and didn't let him anywhere near his own grandchild despite his best efforts to be close to them. I was actually hoping it'd be a bit more nuanced where Arthur would semi-comfort him as knowing what's it like to lose something important ala Blackwater and some of the crew he had or what his life cost him in love, but no you just chastise a bitter, lonely old man who was already at the bottom.

It actually ticked me off some how it was handled and you don't really get much of a chance to do anything reasonable about it, nothing positive anyway.
I could only imagine the controversy if they tried to portray a former slave catcher in a somewhat sympathetic light.

I don't know, it feels like one of those minefields that the developers don't want to step into, just like with the Hot Coffee shit.
 
Last edited:
See, I'd argue that Arthur not only kicked out Strauss after seeing how much damage his loan sharking practices did, but because he was also trying to redeem himself before he died. Before then, he had no issues beating the shit out of innocent people who were late on their payments. This is yet another reason as to why the morality system in this game is so broken. Sure, you can make Arthur do good things while playing, and there are some missions where he's shown to be a nice guy (fishing with Jack, anyone?) but most of the time in-story he's presented as being a bad guy who has no issue murdering, torturing, and robbing people.

Also, what the fuck? I lose morality for killing horses? Even bounty hunter/law enforcement/rival gang member horses? Why? That's how I spared their lives last game. I killed their horses so they couldn't catch up to me.
It might be the jew in me but at least loan sharking had the people knowing the consequences and terms of their actions, while robbing a random carriage or bank might ruin an entire family without any of their fault. The game is very manipulative in this regard as the only difference between loan sharking and every other immoral action of the hero is that, in taking the money he needs to interact directly with the victims rather than run away from the fallout.

It could have been an interesting outlook into morality where it's easy to overlook bad actions because you don't see their consequences (and ties to the game's main plot of the party's actions overtaking them). Like having family members of people you killed previously hunt you down. But instead it just treats one action as being monsterous while the hero kills normal people who's only fault was guarding a regular prison.
 
I was actually really disappointed how that turned out because I felt bad for the guy where he had everything and was just following what society wanted out of him, but then lost everything and became bitter for being left behind. It's hard to let go being a local celebrity of sorts, a vaunted man, but then suddenly everything you did that was okay is now a sin held against you. No one ever really forgave him despite having held him up when it was appropriate, ya know? Even his own family threw him away and didn't let him anywhere near his own grandchild despite his best efforts to be close to them. I was actually hoping it'd be a bit more nuanced where Arthur would semi-comfort him as knowing what's it like to lose something important ala Blackwater and some of the crew he had or what his life cost him in love, but no you just chastise a bitter, lonely old man who was already at the bottom.

It actually ticked me off some how it was handled and you don't really get much of a chance to do anything reasonable about it, nothing positive anyway.
I was really hoping that Arthur would get pissed at first, but then kind of reflect on it. I mean the characters are a lot alike. Arthur, and him both really love their "families," both have done some horrible things, both have suffered a ton of loss, both had been absolutely destroyed by a changing society, and both had experienced rejection by their families.

What's unfortunate is that they really did have a good self reflective side story in the first game.
 
Random, and off-topic, but is anyone else kinda weirded out at the sheer number of dead bodies in this game? And I don't mean people you killed yourself, the people that die during the story, or the random events that happen sometimes in the overworld. Just the number of dead NPCs you can find throughout the game, because there is a lot of them.

The cabin of dead cultists, the Siamese twins you find in a crashed circus wagons along with Madame Irene, the dead guy in a barrel, the dead guy on a crashed flying machine, the dead family in the cabin, the guy who died when a meteor crashed through his roof, the civil war bride, and her husband you can find impaled on a tree, the Donkey Lady, the mass grave of dead athletes, the Pagan ritual sacrifice, the runaway slave skeleton, the people frozen on the mountain, the dead guy in the swamp, Gertrude Braithwaite's corpse in the outhouse, the desecrated grave, and the dead children at Clawson's Rest. And I'm pretty sure that's not even all of them.

Again, I don't have a problem with this, (for the most part), it's just that I'm confused as to why there's so many. The original one didn't have random bodies for you to just stumble upon like this, I think. Yeah, it might just a way to add "realism" to the game, or another way to make the overworld more interesting, or they could just be Easter eggs, but it still feels off to me.

My best guess is that Undead Nightmare 2 is/was in development, and all these corpses (or at least some of them) are/were going to be utilized in it. Thoughts?
 
Last edited:
Random, and off-topic, but is anyone else kinda weirded out at the sheer number of dead bodies in this game? And I don't mean people you killed yourself, the people that die during the story, or the random events that happen sometimes in the overworld. Just the number of dead NPCs you can find throughout the game, because there is a lot of them.

The cabin of dead cultists, the Siamese twins you find in a crashed circus wagons along with Madam Irene, the dead guy in a barrel, the dead guy on a crashed flying machine, the dead family in the cabin, the guy who died when a meteor crashed through his roof, the civil war bride, and her husband you can find impaled on a tree, the Donkey Lady, the mass grave of dead athletes, the Pagan ritual sacrifice, the runaway slave skeleton, the people frozen on the mountain, the dead guy in the swamp, Gertrude Braithwaite's corpse in the outhouse, the desecrated grave, and the dead children at Clawson's Rest. And I'm pretty sure that's not even all of them.

Again, I don't have a problem with this, (for the most part), it's just that I'm confused as to why there's so many. The original one didn't have random bodies for you to just stumble upon like this, I think. Yeah, it might just a way to add "realism" to the game, or another way to make the overworld more interesting, or they could just be Easter eggs, but it still feels off to me.

My best guess is that Undead Nightmare 2 is/was in development, and all these corpses (or at least some of them) are/were going to be utilized in it. Thoughts?
I think it's pretty simple. Not only is it Rockstar, who seems to jerk themselves off over morbid shit, but they also fell for many Hollywood history-isms when it comes to the West. So they wanted to portray the frontier as a dangerous place, and the best way to do that is failed settlements and killers in the woods.
 
I recently found out that it is completely possible to get the Black Arabian before Chapter 4. Keep in mind, I did this before the early March patch so it might've been patched out, but if it hasn't, these are the following steps.
  1. Go to Saint Denis.
  2. Wait for it to be nighttime. It has to be nighttime, or else the random event won't occur.
  3. Go to the movie theater. NOT THE VAUDEVILLE, THE MOVIE THEATER. The one near the Post Office.
  4. Loop around the area, making sure not to stay in one place for a while if you have a bounty, or else the cops will spot you, and you'll have to start over.
  5. When I say loop, I mean ride around the road that leads to the church, the gunsmith, etc. You basically wanna go back, and forth that area, and the theater. For me, the random event occurred right next to the church wall.
  6. Eventually, you will see a French couple being robbed (it is a FRENCH COUPLE, not the guy getting robbed in the alley). With them will be a Black Arabian. It'll be hard to see in the darkness, but its skittishness and distressed whinnying will give it away.
  7. Either save the couple, or don't, just make sure you get your ass on the horse as soon as you see it. I personally did not get a WANTED level for horse theft, but the French man did chase after me.
  8. Make a beeline to the Stables, and stable the horse. Make sure to save afterward just in case the autosave fails.
This might take a few attempts, and reloads to work, but it's definitely worth it. I'm pretty sure you can do this as early as Chapter 2, but I did it in Chapter 3, and it worked after about twenty minutes of reloads, and searching, and after I realized I was at the wrong theater.

Edit: Started a new game, and tried this in Chapter 2. It works. The wiki seems to even confirm it now as it's mentioned on both the Arabian page, and the Random Encounters page.
1587090457976.png

1587090838037.png

Additionally, the horse seems to be programmed to always be female much like the White Arabian, but that's only based on my own testing as I tried it about ten times (yes it took forever, but I had nothing better to do) and the horse was always female, and a Black Arabian.

Edit 2: Realized that both theaters were close to the Stables. Changed it for better clarification.
 
Last edited:
So I know I'm way late to the party but so what. Although I got the first red dead on day one and I loved that shit I only recently started red dead 2 about a month or two ago.


Anyway I think this game is pretty good, and I'm digging the story so far although I'm still only 17% through. I feel like I'm watching this great old west movie that I also get to interact with and be a part of, its pretty cool.

Playing the drink with Lenny mission after I came home from a day of fishing IRL when I was sloppy drunk myself was the realest of shit that's all I really gotta say. I've rarely ever felt that immersed in a game sequence.

Still barely scratched the surface of this game but so far I'm enjoying it.
 
One thing I will say is the controls are dog shit. By no means is it keeping me from enjoying the game but it could be even better if things were less clunky.
This.

Why they didn't just keep the ones from the first game, I'll never know.
 
One thing I will say is the controls are dog shit. By no means is it keeping me from enjoying the game but it could be even better if things were less clunky.
I'm really glad I'm not the only one that thinks this. I've been in more then one firefight that I've pulled out my fists or something else when I wanted my repeater or revolver.

I think my major issue with the game is the fact that there's just too much micromanaging to do... Gotta make sure you have food for health/stam.. Gotta have that tobacco for your dead eye.. Make sure to put all your pelts on your horse.. Gun and horse customization is great and all, but do I really need to be constantly taking care of them?
 
One thing I liked about Red Dead Redemption is that it's meant to be Rockstar's take on the Western film in the same way that GTA is meant to be their homage the gangster film, at least originally.

If it weren't for GTA Online/Red Dead Online fucking everything up and Take-Two pushing online play over everything else to the point of driving Dan Houser to leave the company, I would've loved to see more Rockstar open world takes on other iconic settings and genres, such as horror movies (Manhunt comes close, but it's not open world) or other historical genres like samurai films, pirate adventures, or Sword & Sandal epics.
 
One thing I liked about Red Dead Redemption is that it's meant to be Rockstar's take on the Western film in the same way that GTA is meant to be their homage the gangster film, at least originally.

If it weren't for GTA Online/Red Dead Online fucking everything up and Take-Two pushing online play over everything else to the point of driving Dan Houser to leave the company, I would've loved to see more Rockstar open world takes on other iconic settings and genres, such as horror movies (Manhunt comes close, but it's not open world) or other historical genres like samurai films, pirate adventures, or Sword & Sandal epics.

When I was little I really wanted Rockstar to make a pirate game (by which I mean historical pirates, not fantasy pirates like Pirates of the Caribbean).

I ended up getting my wish half-done in the form of Assassin's Creed: Black Flag, but the game was held down by being crammed into the AC formula and story and being the first attempt of a studio at doing it. Then I had real hopes with Skull and Bones, but it turned out that Ubisoft missed the point completely and thought that when people wanted a pirate game, they meant "just sailing a ship" and not all the other mess of content that made the game worth playing (whaling, raiding plantations, raiding smuggler caches, diving, exploring ancient ruins, etc.).

I also looked forward to Agent and I wished there would be an LA Noire sequel that would be a full open-world instead of a half measure. Neither is going to happen.

So now my hopes are dashed. I don't think modern Rockstar has an interest in making anything other than GTA and RDR content. But, at least it's claimed that since the Housers are too big of pussies to make modern satire, so they're going to start doing period pieces again. So, we could get more games that are like Mafia and Mafia 2, but full open-worlds instead of half open-worlds.

As far as samurai goes, you should look up "Ghost of Tsushima" if you haven't heard of it. I don't think it's supposed to be one of those open world games that's like a dollhouse in the way GTA is, but it's open world, set in an alternate history where the last Japanese samurai has to fight the Mongol invaders on Tsushima Island. It's not historically accurate like Kingdom Come is, but it's not a fantasy game.
 

Been wanting to revisit this, I played through it on my base PS4 and almost killed the thing from the sound of the fans. Hopefully it runs better on the One X!
 
Back
Top Bottom