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kiwifarms.net
- Joined
- May 14, 2019
- The witness, wanted, and bounty systems are all broken af, and I really hate them.
This damn near ruins the game unless you just play it for the outdoors stuff (we're at complete opposites when it comes to that). Other games have managed it a lot better.
Can't get away with shit because the Old West is apparently crawling with people (somebody will always come across your path while you're dealing with a problem). Making it easier to get away with stuff would have improved it. But, what's really messed up is that there's no way to reduce your bounty that's reasonable. Here's my three-point system for fixing this shittiness:
1. You need to be able to reduce your bounty. Old Assassin's Creed games did a good job with this by giving you tasks you could do. Tearing down wanted posters in towns, shooting specific officials/intimidating people/etc., and probably killing bounty hunters ought to reduce the bounty. You can think of this as maybe not being that you're bounty is actually going down, but that people are so scared of you that the government has to pay a higher bounty just to get the same amount of people after you.
2. You need to be able to kill everybody in a skirmish and have time to retreat. The worst part of both missions and free roaming for me was that there's just MAGICALLY huge armies of mounted police ready to intercept you. In GTA and Watch_Dogs and other games it's fine, because you just sort of assume that they're communicating via radio/phones. Here, though, its completely unrealistic and it spoils immersion in addition to being a shitty game mechanic (you can't get away from a horse chase like you can a car chase).
Towns should have a limited number of police with maybe a few rounds of reinforcements of greatly increasing time. If you shoot up Valentine, then they'd call in the posse from around Valentine's surroundings, adding in some people. But, if you wipe out them, then they'd have to call in people from a place like Strawberry or Rhodes, which would take forever.
Bounty hunters need to come less frequently, and it would be better if they worked more like gang ambushes. I like bounty hunters but they're too common at the higher levels.
3. Saint Denis is just going to be broken no matter what unless it's given some sort of social stealth (blend into a crowd) or hiding spots. I'm not asking for Assassin's Creed stealth, but something very basic so you can actually lose the cops. It would also help if police, maybe in all regions, escalate violence more gradually, like the cops in Saint Denis trying to beat you down with clubs until you open fire or beat down a few.
4. Thematically, I think it may have been better if the game had been designed so that the bounty acted like a level-up system which makes regions harder and doesn't go away. I like how the game makes areas instant-wanted-level for a while after shootouts. If it didn't have the bounty system I described in point 1, I think it would have been neat if bounty went up from both crime and missions, and increased the danger to the player, but didn't increase it THAT much. So it makes the game harder and harder over time, makes a region more hostile, but it's something that you can cope with even at high levels. I loved how Roanoke Ridge becomes this hostile area where you're constantly hunted, but by smaller gangs of Pinkertons. I wish that the whole map became like that.
5. This doesn't have much to do with the crime system, but I wish Strawberry had more stuff to do and the Grizzlies were a bit more lively. It took me forever to figure out that there was a trapper, hotel, and other basics in Roanoke Ridge. It'd be nice if you could at least encounter wandering merchant wagons or camps to play games like poker up in the mountains. And not being able to shoot or do anything in the Indian reservation is complete bullshit. They could have just made it a normal town like the others, maybe moving the Roanoke Ridge trapper to it and adding a saloon.