ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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I'm ready for this carousel of pain, Mr. Director.
My units are underleveled and the highest uptie of my EGOs are 3.
I did NOT learn from the last railway. I WILL beat it under the turn requirement for the animated banner.
My retardation knows no bounds.
 
Stats are here

Liu Yi Sang: Slash Burn ID that gets more coin power and damage the more burn is on the target, also rejoice Philclair enjoyers the passive will help get back lost SP
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Thoracalgia Faust, Pierce Poise EGO, similar gimmick to Ryoshus, gain poise before attack then does more damage on crit based on total poise, the passive can also be used to constantly heal the team
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edit: it was also confirmed that RR line 5 will be added the next scheduled update

tl;dr
  • 3 sections with multiple waves per
  • after each wave select a buff & nerf (ala MD/RR2)
  • chain battles returning
  • IDs from section 1 cant be used in section 2, but anything can be used in section 3 (rip base ID only runs)
    • 12 sinners are required to be selected before starting a wave, 6 on 6 off (rip challenge runs)
 
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The event rewards are getting ridiculous.
Railway is coming too. That means even more rewards at the relatively low cost of some enkephalin modules.

By the way, is there any information or speculation out there on what this last button will do? It has been there ever since the mirror dungeon came out and they haven't done anything with it yet.
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By the way, is there any information or speculation out there on what this last button will do? It has been there ever since the mirror dungeon came out and they haven't done anything with it yet.
I'm pretty sure its supposed to be the missions that are being added at some point, they were announced alongside the endless MD way back.

The only currency that matters is crates.
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That was dissapointing, Carmella was a very weak boss and complete shit presentation compares to king, not buddha and flower jesus, all the envy peccantula are overstaying their welcome when their only gimmick is just spamming ego and forcing you to use AOE, shootis was dissapointing with both a gigantic WORDS WORDS WORDS gimmick you can just ignore and not even a cutscene despite the """"buildup""""" for Carmella is just dissapointing and screams lazyness.
Honestly, this has been the worst season, excluding s1
 
I'm trying to autistically think what would work best in the split. So far the idea is one bleed and one poise team.
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Guess the bleed for the upper part and poise for the lower.
 
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Its just that easy boys. The first leg was done with the burn team that is now goated with Yi sang. The rest was brought to a full stop, bulled off the dirtiest yield my flesh on the la manchaland trio.
Rookie numbers
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Edit:
The first part is pretty easy overall enemy wise and it's better to just build up EGO. My biggest problem throughout the Railway is not having enough Envy. The bleed team could have definitely used a charge character to stockpile it. It's good to take the poise and bleed gifts. I don't even remember what the inhaler boss was about.
The second part has the copies fight which boils down to either using a better ego or using turn order shenannigans to stagger enemies. Miracella is fucking insane ego and basically every fight can be won if you use it (though I went very conservative and only used it when there were enemies in full health). Gunner boss has the mechanic you need to kill an enemy so he doesn't nuke you (not that the nuke is too powerful, but you are probably battered by then). Gift wise you get a really good for more health to do more damage but you can easily take another one to restore the health drop for marginal enemy health increase. Poise is still incredibly broken and my only mistake was taking Rodion who really sucks power wise.
Third part starts with enemies that can be easily Miracella nuked. Afterwards the first Dulci fight where I just spammed Rodion's Sanguine Desire to go through her shield and kill her fast. The vampire trio are easy with just nuking the Barber and then balancing Dulciena and Priest, only needed to ego the more risky attacks. Final fight is underwhelming, the rose has a lot of health but I had enough sanguine desire to stick it with 50 bleed that has pretty good culminative effect with how many unbreakable coins it has and it's pretty terrible at clashing.

It was fun, but more in trying to see how I go through a fight fast on the first time. Difficulty wise it was a breeze and some gifts give you good longevity.
 
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I hate that I can't just redo the fight from the current stage and that I have to start from the beginning. I know that's the gimmick of this railway, but it sucks when Bamboo Hat Mers doesn't trigger To Claim Their Bones because he actually wins the clash against a "struggling" 4 coin skill. He's done it so many times I'm starting to believe that this shit is rigged.

Got 'em, boys -
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Bamboo Hat Mers triggered To Claim Their Bones just a single time during Section 2. Even with Regret passive active, he still wins. I got the animated banner so I can't complain.
Good luck to everyone else that still has to do the RR.
 
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I got 79 on my first Railway attempt since I wasn't paying attention enough and lost 6 out of my 12 Sinners during the final fight, but my second attempt went way better with me getting 38, 31 turns less.
First Stretch: KK Heath, KK Ish, Manager Don, Vampire Rodya, Vapire greg, Vampire Outis.
My buffs were.
  1. Refracted Mind: More Sanity is always nice, especially early on.
  2. Refracted Bleed: Helps with getting up Bleed on line.
  3. Refracted Poise: Not useful here but needed for the second stretch.
  4. Nebulizer: Not useful here but needed for the second stretch.
Second Stretch: BL Meursault, Butler Ryoshu, Full Stop Hong Lu, BL Faust, BL Yi Sang, Full Stop Heathcliff.
My buffs from the first section come into play here, I used my Golden Bough buff to halve enemy speed so Ryoshu could use Deep Breath on the second turn, allowing her to do crazy damage.
My buffs here were.
  1. Life or Death: More Damage for Ryoshu to clear through enemies, doing hundreds of damage to single targets
  2. Hp manipulation: Still need to not die
  3. The Lone Man: Needed for Manager don in section 3
Final stretch: Manager Don, Pointilist Yi Sang, KK Ish, Vampire Rodya, Vapire greg, Vampire Outis.
My buffs were.
  1. Refracted Lust: Extra damage for Yi Sang and Manager Don.
  2. Recourse Reaping: No other better option.
  3. Refracted Pierce: Extra damage for Yi Sang and Manager Don.
I'm pretty sure I could have shaved a turn or 2 more off of section 1 and 3, but that requires RNG, and I think a properly built Burn team could shave off 4~5 more turns off of Section 1 while getting the same time on section 3. South Section Liu Yi Sang is a big help here as he gives out Sanity really easily, and the Burn team's Faust is both powerful, and easier to justify in your opening six Sinners then her counterparts.
So I think 40 is perfectly doable, I just don't have a fully spun and leveled up Burn team.
 
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I know we are all having fun with the railway and all, but.
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My money at the end of floor 5
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another tangent from rr talk

on 02.26.25 Kim JiHoon will host a short livestream for Limbus Companys 2nd anniversary

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with the next update (02.27.25) the second anniversary login event will be added as well as the next expansion to MD, adding the bonus mode going to floor 10 and MD achievments
 
another tangent from rr talk

on 02.26.25 Kim JiHoon will host a short livestream for Limbus Companys 2nd anniversary

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with the next update (02.27.25) the second anniversary login event will be added as well as the next expansion to MD, adding the bonus mode going to floor 10 and MD achievments
El Manager gives his hardest battles to his most autistic soldiers.
 
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