-Sinclair: His clashing is ass with his skill 1, his skill 2 and 3 make up for it somewhat with either multiple coins or more SP healing upon winning a clash. If you get nothing but his S1 on the dashboard blocking the damage and building lust ressonance for N-Faust Whistles for the SP is by far a more consistant play. As far as his EGO effects go, he's very powefull but having to build him back up from 10 SP is a pain in the ass since again, his S1 is ass. But you can mitigate that somewhat by saving some S2 and S3 before you awaken EGO. But PM has already noticed this and will buff him by having his awakening SP be 40 and the consumed SP will be 20.
-MD: I like the new gifts that involve playing a bit more with the sinner's possitions in the team, having the choices clear for you in the events is nice, being able to skip some awful bosses for your team by choosing the floor is nice, the final floors of the MD still require you to have a tank to allow one sided attacks and is heavily EGO reliant. As far as gift consistency goes, it seemed fine to me. I was able to get enough burn gifts to have 99 burn potency very easily and then focused on the more generally useful gifts that boosted mainly blunt damage.