Not So Wise
kiwifarms.net
- Joined
- Sep 11, 2023
A lot of insight here, so thanks for that. Everyone else I asked about Limbus seemed completely brainwashed by the game to the point where they didn't understand my objections to the gacha system trivializing any semblance of an actual handcrafted experience, just get lucky and win. My experience with Limbus was exactly that. On my first pull after the tutorial I immediately got 2 of the highest rarity pulls, including one of whatever the spotlight was at the time. Maybe the experience would have been better if I chose not to use it because after that I was just blasting through everything and the only saving grace was the VN portions of the game, which I did like. I don't follow project moon or their community all too close like I imagine most of you guys do so I had no idea about the autobattler stuff or the game's original vision, but it certainly makes sense. I'd definitely agree with the notion that they sold out and betrayed the fans because genuinely what the hell is this game doing after the last two great ones they made.
I suppose when the mood strikes I may just look into finding it all on youtube, I don't really feel like wasting my time with the incredibly long and boring dungeons anymore.
I suppose when the mood strikes I may just look into finding it all on youtube, I don't really feel like wasting my time with the incredibly long and boring dungeons anymore.
I agree with the notion of this but I suppose I never thought about it too deeply? Thinking about it now yeah it's kinda bullshit but at the time I was enjoying building my characters to endure it all regardless. I went into ruina totally blind and even now haven't really discussed the game much with anyone else who's played it so a lot of the ""meta"" strategies and whatnot that trivialize the game went entirely over my head. I was just really happy to be playing a deckbuilder that isn't a damn "roguelike". When I say "the most complicated" do note I mean as far as total freedom of choice in deckbuilding, instead of picking one of the limited options a game might occasionally give. Maybe a bit of exaggeration, but still a serious breath of fresh air.The best part of Ruina is the first half of the game where it builds upon itself in an organic way before entirely shitting the bed with the second half of the game where most major fights are EGO/Distorted bosses with zero cost Shimmering decks and no weaknesses.
