ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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I think PM tried their best to salvage and compensate Charge IDs with all the Charge EGO they put out, but even then...
Charge had the advantage of good clashing and DPS in earlier seasons. The units don't really care who else you have on the team, you don't have to keep it up on an enemy like with other status effects, and unlike with poise you only needed count and you were in almost complete control of how you spent it. Now, unlike then, pretty much all status effects have good clashing, damage, and consistency boosting effects while Charge units lack any real synergy.
That and to a lesser extent, I think there are some effects that really should be unique charge but aren't for some reason. Namely the trunk effect of the Devyat units, like how Shi Arrows should be Ammo.
I guess the best synergy boost Charge has right now is W Outis but that's only on her S3, requires resonance when the skill is Gloom and most W S3s are Envy, and its Load effect only applies up to 30% extra damage on Warp Units.
 
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EAT SHIT, OLD HAG
 
I forgot what Dawn of Green was and got bodied while doing the extreme mode. I was using unkillable Decei Rodion too. She's 100% killable. Holy shit those robots kicked my shit in so hard.
 
Stats for W Heath and Meursetti are out

W Corp Heathcliff: Blunt Charge / Rupture unit who fancies himself a tank, with several ways of getting defense up / shields / charge barriers. If using defense skill with a lack of charge becomes immobilized next turn, lowering damage recieved, gaining charge barrier and aggro based on charge potency
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Cassetti Meursault: Slash Bleed/Rupture unit, alternate skill 3 activates on having enough unique healing buff, wants to be with and empowers La Manchaland units (especially Princess Rodion), can inflict a debuff which makes lust skills and La Manchaland unit skills hit harder.
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Stats for W Heath and Meursetti are out
W Heath looks iffy. His kit revolves around charge potency gained the same way as W Outis and pals. Unlike Outis and every charge ID released since, he only consumes charge on his S3. This means that you're completely reliant on him hitting his S3 with charge count in order to get the rest of his kit going (kinda like W Yi Sang). Granted, he does have Telepole and AEDD to help supplement charge gain/consumption. Gluttony is the second worse sin to have in charge team, only consumed by the Dimension Shredders. Also, we just got an ID that shows why doing nothing but block for two turns is bad design.

Prince Meursault looks good. He can ease up dependence on Priest Gregor with his defense skill. It's hard to say without numbers, but he'll probably be a must include with any bloodfiends, like Rodya. Also boots Shi Faust off her short stay in my bleed team.

Edit: I'm illiterate. He consumes charge on his S2. As long as his charge gain is as good as Outis, he'll be staple.
 
>Mersault gives allies stagger recovery for being at max hardblood armour
>Hardblood armour only drops after attack, but not if you get a lust resonance (trivial with bloodfiend/bleed team)
>Gives La Mancha allies more power with focusing performance, which they only lose if they don't have hardblood (which is trivial to maintain)
>Makes enemies take more damage from La Mancha IDs, and lust skills from non-La Mancha IDs
>Also gives Dulcidya's S3 and his own extra damage just from being on the same field as her
>If you don't run him for whatever reason, multiplies blood feast as a support passive, even x2 would be great

Yeah, kinda what I was expecting really: a support ID that buffs the other bloodfiends IDs. I just really hope his stack gains are fast. This is also another tool in Priigor's belt to make him even more unkillable now which is hilarious.
 
Cassetti Meursault's kit is insanely stacked, does he get Barber Outis a spot on the bleed team? She's been a controversial pick for quite some time now
I think there's two things he can do. With a team count of seven and five blood fiends you can still fit the best 2 Kurokumo on the team so your aren't really losing out. In Mirror Dungeons he's the third Rupture/Bleed Unit alongside Princess Rodya and Priest Gregor (Rabbit Heathcliff is also a Bleed/Rupture unit but he doesn't have skills that apply both Bleed and Rupture) so if you want to go for dual gifts you only have two bleed spots open and two rupture spots open.
That said going for Bleed+Rupture excludes you from including the Kurokumo since you need three of them for their gift to activates. So in Kurokumo bleed you're benching Barber Outis, but in Rupture+Bleed you're taking two rupture units in their place.

W Heath looks iffy.
Overcharge is an interesting mechanic to bring back, to me a lot of his viability will rest on how good overcharging on turn 1 will be. However on multi-wave fights he'll probably be one of the better W Corp units due to Telepoles passive helping him gain Charge back.
I just wish the team had some real synergy between them, that and I wish he did Envy damage instead of slash on his S3's final coin. But I do like Project Moon trying out mechanics where individual coins in a skill can have different values.
 
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I literally didn't even get to see the team at full power
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gregor and meursault were too strong to lose clashes even when i was deliberately giving them bad clashes
 
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To any Limbus players who have actually played Lobotomy Corp/Library of Ruina... how? I've never felt filtered by a game being too easy/simple before. It's crazy to me how PM went from one of the most complicated deckbuilders I've played to a gacha game where your winning strategy is match the colors and the balance is completely out the window once you pull anything rare. I put a few hours into Limbus and as much as I want to see more of the game's lore I can't stomach the gameplay. Does it get much harder and complicated the further along you go? Is the gameplay an agreed on issue and everyone else is into the characters and story? Am I just autistic? All genuine questions, I'm curious how the fans feel about the actual game.
 
To any Limbus players who have actually played Lobotomy Corp/Library of Ruina... how?
I just hit wr and watch the animations play since I like the sprites and sound design, but I've long since abandoned hopes of Project Moon making the gameplay interesting. Furthermore, since it's a gacha, any hard content will get nerfed within hours of the most retarded subhumans being unable to clear, and it seems nerfing IDs is not possible either so the game now has to employ a lot of bullshit to keep bosses from dying too fast like 90%-100% damage reduction, and halving status effect damage.
Does it get much harder and complicated the further along you go?
Sometimes the bosses are all kinds of whack on release and it filters 99% of players before the inevitable nerf patch comes out.

Am I just autistic?
Yes. You decide if this is a bad thing or not.
I'm curious how the fans feel about the actual game.
Project Moon betrayed the fans for easy money, and KJH better be forming a second group to deliver those real games he said he would make.
 
Is the gameplay an agreed on issue and everyone else is into the characters and story?
Everyone just accepts it, literally go to YouTube and watch the story and you will have the same experience.
This game has a bad habit of nerfing hard fights because Limbus fanbase wants to win everything first try
 
Does it get much harder and complicated the further along you go?
Not really, most of the Limbus fights are just them copy and pasting gimmick fights from Ruina just done worse. They are too incompetent to do a gacha, and always have been.
 
one of the most complicated deckbuilders
Ruina is fun and all but come on, let's not kid ourselves here on this. The best part of Ruina is the first half of the game where it builds upon itself in an organic way before entirely shitting the bed with the second half of the game where most major fights are EGO/Distorted bosses with zero cost Shimmering decks and no weaknesses. The entire existance of Shimmering was them giving up on any semblance of game balance since they had no idea how to design the later bosses around the very mechanics they used (Best example are the Ensamble fights. Elena is the best instance of this "we gave up lol" rhetoric) It was also likely introduced to stop Netzach and Hod's floors trivializing every fight with Laetitia/Black Swan and TSO, which it did...but Tiph's cheap as shit aoe card that gives everyone giga aids (Nihil) with pierce stance PT is totally fine.

Also on the topic of Ruina: does anyone remember when Kim nerfed the Rats because he lost to them on a stream? good times.
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To any Limbus players who have actually played Lobotomy Corp/Library of Ruina... how? I've never felt filtered by a game being too easy/simple before. It's crazy to me how PM went from one of the most complicated deckbuilders I've played to a gacha game where your winning strategy is match the colors and the balance is completely out the window once you pull anything rare. I put a few hours into Limbus and as much as I want to see more of the game's lore I can't stomach the gameplay. Does it get much harder and complicated the further along you go? Is the gameplay an agreed on issue and everyone else is into the characters and story? Am I just autistic? All genuine questions, I'm curious how the fans feel about the actual game.
The problem with early limbus is that ji hoon wanted to still try to make the early ruina autobattler game
He basically gave up on it after chapter 4.

Then there's the problem that literal Korean law prevents nerfs to gacha characters, and Ji Hoon + friends lack the mathematical foresight to not release unintentionally busted characters.

So the problem is thus, if you use newer id's for older chapters you will face roll. Older chapters are inherently gimped because of Ji hoon wanting to have an auto battler.

The game does have Ruina tier difficulty spikes, but its essentially stuck on fresh content. (ignoring a couple encounters)

I suppose there is nothing stopping you from just ignoring the gacha entirely and playing with base id's.
There hasn't been a fight yet where people weren't able to clear.

Imo its worth playing. The first impression just sucks because both gameplay and story for the first couple of chapters is where its at its worst.
 
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