Poppy Playtime griefing thread

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The big question would be why don't the toys just leave?

Spiderma'am went insane and instead of escaping she just kept chilling inside an abandoned factory.

The electricity still running would probably be handwaved by the factory having a "toy" generator
My Guess is the brainwashing shit they talk about. I don't remember if it a note or a tape that mention it but they do try to make the humans turned toys Obey them.
 
As for the "game takes place in the 1930s" debacle, I always had the impression they're going for something like in Portal 2, where you're going through an old abandoned complex of a company that existed for decades, therefore a lot of the elements in the complex are dated for various decades. Speaking of, I think that Portal 2 can be added to the plagiarism list, given how the "hanging bridges over bottomless pits in an old abandoned underground complex" schtick seems to be taken directly from Portal 2.
 
As for the "game takes place in the 1930s" debacle, I always had the impression they're going for something like in Portal 2, where you're going through an old abandoned complex of a company that existed for decades, therefore a lot of the elements in the complex are dated for various decades. Speaking of, I think that Portal 2 can be added to the plagiarism list, given how the "hanging bridges over bottomless pits in an old abandoned underground complex" schtick seems to be taken directly from Portal 2.
I wouldn't call it plagiarism. Half life 2 also had catwalks of sorts over bottomless pits in the Citadel. I wouldn't call the idea that original.
It also more of a video gaming thing with Eternal engine type of levels. I wouldn't be surprised if the idea goes back more.
 
FNaF and FNaF wannabes is one of the dumbest pop cultural trends of the last ten years, the whole thing makes me feel so old, seems like just yesterday the original FNaF came out and now it's some long running cultural institution with tons of merchandise and wannabes, like what the fuck?

Kids things in a spooky context is a perfectly fine subgenre of horror, but there's just something about the way FNaF and similar things does it that rubs me the wrong way even though I couldn't tell you why exactly, though I think for starters the fact that they're all so predicated on jump scares and not atmosphere makes it seem dumb, that's such a cheap way to frighten people.
 
FNaF and FNaF wannabes is one of the dumbest pop cultural trends of the last ten years, the whole thing makes me feel so old, seems like just yesterday the original FNaF came out and now it's some long running cultural institution with tons of merchandise and wannabes, like what the fuck?

Kids things in a spooky context is a perfectly fine subgenre of horror, but there's just something about the way FNaF and similar things does it that rubs me the wrong way even though I couldn't tell you why exactly, though I think for starters the fact that they're all so predicated on jump scares and not atmosphere makes it seem dumb, that's such a cheap way to frighten people.
I'd argue the first FNaF did a decent job in terms of atmosphere. Since then though, something sort of just got lost along the way and by the time you hit Security Breach, any sense of horror based atmosphere is just gone.
 
i've watched some gameplay of poppy's playtime, and all i can say is that it feels like if fnaf and bendy and the ink machine had sex and the offspring came out as an interbred down syndrome child
 
I'd argue the first FNaF did a decent job in terms of atmosphere. Since then though, something sort of just got lost along the way and by the time you hit Security Breach, any sense of horror based atmosphere is just gone.
I'm going to go out on a limb and saying it's because of the free-roaming aspect.

The point of FNAF, as retarded as it was, was that you were stuck in one position at all times while your killers would slowly but surely come towards you to try to kill you. It gave you that feeling of "I know they're fucking coming, but I don't know when". Your senses kick into overdrive because it's a literal survival game where the punishment was a jumpscare, which gave you an incentive to pay attention and not fuck up. The atmosphere of it being a mostly dark place with a few flickering lights added to the horror because these things, especially freddy, were quite literally hiding in the shadows. I think the "VR Help Wanted" game was good at cementing that fact even more because it quite literally put you in that scenario. Security Breach just looks and plays like any other generic horror game that evereyone has seen YouTubers like Markiplier scream their heads off to. Even when the game gets dark, it's just too damn colorful.

The first chapter of Poppy has a nice "underground factory" thing going but for some reason it reminds me of Portal 2 with a monster chasing you around, and I'd rather play Portal and Portal 2 than Poppy.
 
When I first saw this game I thought the first chapter looked pretty decent, whoever did the animations knows how to create unnerving movements and the setting and premise had enough going for it.

But then i found out all the other shit about the game like the movie being planned out already and everything involving NFTs and immediately lost all interest, it's about as cash grabby as you can get without explicitly stating it. It also reminds me of Hello Neighbor with how obvious the YouTuber lore bait is actually.

For all the flaws FNaF and Scott had at least he mainly stuck to focusing on the game with some merch and knew when to quit when he had enough, the creator of this is just milking it right from the start.
 
I thought the animations in the first chapter were impressive, but I just skipped all the dumbass puzzles. Watched it on Youtube lol.

I honestly didn’t care too much about the gay drama as long as Chapter 2 was also interesting. It fucking wasn’t. Why did they make Mommy Long Legs sound like some Tiktok kid trying to be scary? The chase at the end is exactly the same as Chapter 1 too. You’d think they would’ve done something slightly more interesting, like you having to slowly navigate around her limbs like some spy movie laser system. No, just another dumbass chase. Poppy being “evil” at the end was fucking stupid and predictable too.

I am actually MATI over dumb FNaF clone game.
 
I hate this game, it's stupider than the new FNAF game. I hope the movie bombs.
There’s a movie coming out? Jesus Christ. Fat chance it’ll release though. Remember the Minecraft and FNAF movies that were being planned for years? Ha ha, wonder why those still haven’t come out.
 
There’s a movie coming out? Jesus Christ. Fat chance it’ll release though. Remember the Minecraft and FNAF movies that were being planned for years? Ha ha, wonder why those still haven’t come out.
In this case the developers of the game already work on shitty children's videos, extend that to 2 hours and that's the poppy movie. It just wouldn't get a theatrical release.
 
The fact huggy wuggy plushies are so easily available even on third world countries might really be the scariest thing and smells fishy as fuck :
brinquedo-assustador-faz-sucesso-entre-criancas-1.jpg
This bargain bin FNAF might stay afloat with the plushy sales alone.
 
so chapter 3 came out. and honestly. it was much better then the other two chapters. i can see that mob entertainment took the development seriously.

the chapter's setting, Playcare, was also unsettling. and they improved upon the lore. typical of every mascot horror game like fnaf and bendy.

and the chapter's main villain. Catnap. he's terrifying

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and his nightmare form
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holy shit. he reminds me of gorefield

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i've been following this game for some time. and i'm wondering the game's main villain, The Prototype will be like. despite all the controversies. mob entertainment actually impressed with chapter 3.
 
IMO they are going way too tryhard with the designs. Like, Creepypasta levels of tryhard. Shit looks creepy because it's synthesized in a lab to be creepy.
Like this guy over here. The eyes are a textbook example of forced creepiness. #ffffff white against #000000 black with enlarged eyesockets, much like the good ol' Jeff the Killer image did. And this experiment isn't even meant to be terrifying, it's not even dangerous, if anything it makes you feel pity for it.

Catnap and the whole Smiling Critters set is even more fucking stupid. The toys still look like they'd make kids shit their pants, with the gigantic unnatural smile, little beady black eyes and the glowing white dots in the animation. The broken form of Miss Delight also has "tryhard scary" written all over it. They got so lost in the "make things scary" rabbit hole that they make less and less sense.

If Nightmare Catnap is meant to be a teaser of the scary designs that are meant to appear in Chapter 4 and onwards, I'm expecting some comically tryhard creepy designs coming up, with an overreliance on them for the horror element. It really is wasted potential. The "FNAF and Portal 2 thrown into a blender" story and concept seems promising but they fucked it up with those designs.

Even going back to the first FNAF game, Scott made those because people complained that designs from his other games looked like creepy animatronics, and the OG designs were on point. They weren't too excessively creepy nor too excessively cute. They should've taken cues from that, and taken cues for horror game design from Amnesia: The Dark Descent, where most of the horror comes from suspense, keeping you on the edge without giving you that release of shit going down. Once a super scary looking thing starts chasing you it's not the same, it feels cheap.
 
The "FNAF and Portal 2 thrown into a blender" story and concept seems promising but they fucked it up with those designs.
i dont get why the ceo of a toy company would build a giant preschool underneath his factory and research plant
at least in cave johnson's case of buying out a salt mine it was because he was out of depth and threw money at anything that sounded cool
 
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