Poppy Playtime griefing thread

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I already said it in another thread but bears repeating. I believe unironically that Poppy's Playtime is one of the most cynical indie games ever made, everything about it is designed around not only riding FNaF's coattails and to pander to the clickbait youtubers that make a dozen of overly long spretentious lore videos (*cough* MatPat *cough*) and the typical reaction comps to "spooky" setpieces, plus the easily marketable characters to make sellable physical merchandise.

They wanted the huge payoff of the thing they were copying, but didn’t want to put in the effort to get that payoff naturally, causing the experience to feel hollow and derivative. They wanted the commercial success that FNaF had, leading them to build a commercial empire of what is essentially a tutorial.
Yeah, I'd be more surprised if the devs weren't immediately embroiled in controversy.
 
The game is so stupid, it's supposed to be set in the 1930s yet has kawaiiiiii posters plastered all over the "factory" in a style completely inaccurate to the time. The setting is so confusing and all over the place. There's referencing and wording completely inaccurate to the time as well. They didn't even do a tinge of research.
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Each time I see those posters I feel like it was drawn by a furry on deviantart. Seriously does anyone else feel the same way?
Imagine you're spending millions and all your resources into autonomous toys and decide not to become immortal as a transformer.

Killing children seems to be the better goal in Fnaf and Poppy.
In FNAF it was mostly accidental, but yeah those scientists in Poppy are weird. Since they can revive the deads they could probably make millions out of it, but instead they spend most of their time making sentient killing toys.
 
I took one look at it and knew it was going to be another one of what I've dubbed "kiddie horror games". There's nothing special about it and I guarantee merch will probably be all over normie nerd shops within the next year or so.
Oompa Loompa, do-ba-dee-doo, I've got a perfect puzzle for you. Will anyone remember games like these ten years from now? Barely anyone knows what TattleTail or Baldi's Basics is.
 
I like the character designs, but that's not saying much. Like you guys said, this is clearly a cynical attempt at cashing in on FNaF.
 
Oompa Loompa, do-ba-dee-doo, I've got a perfect puzzle for you. Will anyone remember games like these ten years from now? Barely anyone knows what TattleTail or Baldi's Basics is.
Most people still remember Baldi somehow.
Would've been better to mention Tattletail along Granny because nobody actually remembers that one. It's possible you didn't remember it either, hence why you didn't mention it.
Piggy is another one that got popular on youtube, but I think it was a Roblox-only game, so.

Anyways it's very optimistic of you to think that this game will be forgotten because right now it got so big that I doubt it's ever going to happen.
 
Oompa Loompa, do-ba-dee-doo, I've got a perfect puzzle for you. Will anyone remember games like these ten years from now? Barely anyone knows what TattleTail or Baldi's Basics is.
Most of the merch will probably end up in the bargain bins.

I like the character designs, but that's not saying much. Like you guys said, this is clearly a cynical attempt at cashing in on FNaF.
I actually like the tall ones with long arms but that's because they sort of remind me of Wilt from Foster's Home For Imaginary Friends.

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I'll admit, the way Huggy Wuggy (fuck me, what a stupid name for a toy) is animated when chasing you is generally unnerving. Whoever was in charge of animating him is clearly talented. And the fact that the monster that moves like a spider is called "Mommy Long Legs" is kinda clever.

But yeah, the whole thing just seems like yet another bandwagon chaser for a franchise that's nearly ten years old at this point. Like, you have a twenty minute opening section and you already have plans for a movie and a shit ton of merch and NFT's? The dude must have some serious pull and connections to make all this stuff happen.

Either way, I don't like the precedent this game has help established. Releasing an unfinished game and building massive hype around it that the final product could never hope to live up to. And by the time this game is actually finished, the devs and everyone involved with it will be rolling around in cash pilfered off of dumb kids and streamers and it will soon be long forgotten.
 
FNAF also wasn't targeted towards kids from the beginning. Did it become a franchise for kids once Let's Players found it and all their child fans became obsessed with FNAF? Absolutely. But the first game definitely wasn't kiddie horror. Most of the game's humor came from how fucking shit of a place Freddy Fazbear's Pizza is to work at (Bite of '87, rules about kids not shitting on the floor, the fact that you're paid pennies and then fired after beating the game). Those kinds of jokes will only land with people who understand terrible workplaces.

All of these games trying to come off as FOR KIDS are terribly cynical and forced. At least the horror nostalgia fad games that FNAF inspired didn't come out of the gate trying to be a franchise for children.
 
The game is so stupid, it's supposed to be set in the 1930s yet has kawaiiiiii posters plastered all over the "factory" in a style completely inaccurate to the time. The setting is so confusing and all over the place. There's referencing and wording completely inaccurate to the time as well. They didn't even do a tinge of research.
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If the game is set in the 1930s, explain the VCR tapes 🤔

It's more believable if the factory's been abandoned since the 1990s/early 2000s. The commercials look straight out of the late 90s.
 
Games like this really encapsulates the shit situation of modern gaming. We already had scary walking sims, then FNAF succeeded because it limited player control and had a different system instead, then people ripped it off and decided that they wanted to make it bigger, so the made scary walking sims.
 
The game is so stupid, it's supposed to be set in the 1930s yet has kawaiiiiii posters plastered all over the "factory" in a style completely inaccurate to the time. The setting is so confusing and all over the place. There's referencing and wording completely inaccurate to the time as well. They didn't even do a tinge of research.
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The Buzy Bee poster is a ripoff of a Wuzzles character named Bumblelion. They just changed it to a tiger instead. Someone's a nostalgiafag.

bumblelion-gallery-01.jpg

The top two posters are a ripoff of Betty Spaghetty. It's a pretty direct ripoff too. They didn't even try to alter the concept like they did with Buzy Bee.

bettyspaghetty.jpg

These toys are from the 80s and 90s. so why not make the game take place around then? Why the 30s when none of this stuff looks like 30s art or toys at all? trying to get Cuphead fans to bite?
 
The Buzy Bee poster is a ripoff of a Wuzzles character named Bumblelion. They just changed it to a tiger instead. Someone's a nostalgiafag.

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The top two posters are a ripoff of Betty Spaghetty. It's a pretty direct ripoff too. They didn't even try to alter the concept like they did with Buzy Bee.

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These toys are from the 80s and 90s. so why not make the game take place around then? Why the 30s when none of this stuff looks like 30s art or toys at all? trying to get Cuphead fans to bite?
The game is so stupid, it's supposed to be set in the 1930s yet has kawaiiiiii posters plastered all over the "factory" in a style completely inaccurate to the time. The setting is so confusing and all over the place. There's referencing and wording completely inaccurate to the time as well. They didn't even do a tinge of research.
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The game does take place from sometime during 1993 to later date. No idea the exact date the game takes place during.

Remember those NFTs they put out? Well they had the date on the back of when those toys on them was trademarked inuniverse.
With the toy at the latest date being Boogie bot.

Boogie bot.png
(This Image I shamelessly Right clicked screenshotted from a youtuber video)

I hope this extremely stupid fact helps clears up the misunderstanding.
 
The game is so stupid, it's supposed to be set in the 1930s yet has kawaiiiiii posters plastered all over the "factory" in a style completely inaccurate to the time. The setting is so confusing and all over the place. There's referencing and wording completely inaccurate to the time as well. They didn't even do a tinge of research.
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The beginning of the game has an intro video of each chapter (which as of now there's like 2 of them) where it goes for that "old retro advertisement" look. Chapter 1 was during the 1930's. Chapter 2 looked like it was more the 80's maybe?

Don't forget the HUGE amount of unofficial iPhone/Android apps saturating the entire store.
While I don't doubt they could have been that lazy with their research, the same character (random factory worker) is who the player character is in both games. They don't take place multiple decades apart and the first part doesn't start in the 30s. VHS tapes are how most of the lore is delivered.
 
While I don't doubt they could have been that lazy with their research, the same character (random factory worker) is who the player character is in both games. They don't take place multiple decades apart and the first part doesn't start in the 30s. VHS tapes are how most of the lore is delivered.
This is why people think the 1st chapter takes place earlier than the 2nd chapter
 
This is why people think the 1st chapter takes place earlier than the 2nd chapter
https://youtube.com/watch?v=rsA0nKiQOVA
If anything it would be the 40s minimum because the chapter description says it's been 10 something years since all of the staff went missing. But anyways as someone that's played it once this is just setting up one of the characters they use in chapter 2, albeit not as much as they hyped.
 
If anything it would be the 40s minimum because the chapter description says it's been 10 something years since all of the staff went missing. But anyways as someone that's played it once this is just setting up one of the characters they use in chapter 2, albeit not as much as they hyped.
Well if that's the case with the 10 years missing part. Then we can narrow it down to 2003 or later. That's being generous and assuming all the staff went missing before 1994.

This brings up a question of who the hell is paying the power for the place. Like in chapter 1 when it starts the power is already on, lights are on and shit.

All you got to do is fix the connection to some areas by using the grabpack and connect the towers.

Who the hell was paying for the power this whole time. There a lot of little questions you can ask and don't make much sense.
 
Well if that's the case with the 10 years missing part. Then we can narrow it down to 2003 or later. That's being generous and assuming all the staff went missing before 1994.

This brings up a question of who the hell is paying the power for the place. Like in chapter 1 when it starts the power is already on, lights are on and shit.

All you got to do is fix the connection to some areas by using the grabpack and connect the towers.

Who the hell was paying for the power this whole time. There a lot of little questions you can ask and don't make much sense.
Seeing it as they look like they're setting up poppy flowers to actually be the reason toys can be combined with living humans, they clearly don't care about basic logic.
 
Seeing it as they look like they're setting up poppy flowers to actually be the reason toys can be combined with living humans, they clearly don't care about basic logic.
Sure I can forgive the ridiculous shit like that. It's Par for the course when it comes to horror games. But you still need some base reality to ground the crazy to.

Like there are some of the fun details I love that make sense for a factory to have is stuff like the failed toy storage room.

Or the talking cut outs.

The make a friend machine from chapter 1 was cute nod to shit like build a bear.

Having a Foundation for the crazy shit to stand out more goes a long way.

Take all the normal shit out, and just leave the crazy shit in right. All that left is just to assume this isn't that crazy and in this bizarre universe shit like this is how factories are normally.
 
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Sure I can forgive the ridiculous shit like that. It's Par for the course when it comes to horror games. But you still need some base reality to ground the crazy to.

Like there are some of the fun details I love that make sense for a factory to have is stuff like the failed toy storage room.

Or the talking cut outs.

The make a friend machine from chapter 1 was cute nod to shit like build a bear.

Having a Foundation for the crazy shit to stand out more goes a long way.

Take all the normal shit out, and just leave the crazy shit in right. All that left is just to assume this isn't that crazy and in this bizarre universe shit like this is how factories are normally.
The big question would be why don't the toys just leave?

Spiderma'am went insane and instead of escaping she just kept chilling inside an abandoned factory.

The electricity still running would probably be handwaved by the factory having a "toy" generator
 
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