Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Beat the game. That was um, that was something alright...

The Pros:

Once you get past the furbait garbage the new mons are neat as expected. Used Centiskorch, Flapple, Cramorant, Copperajah, Arctozolt and Polteagist. No matter what happens I always get a great sense of joy traveling around with a ragtag group of oddballs.

Camp. I didn't expect to enjoy this as much as I did but there's something about getting to see your whole team out of their balls and interacting with each other in real time that's genuinely charming. The idea of a giant centipede on fire, worm dragon with apple rind wings, spaced out waterfowl with a portion problem, massive metal elephant, horrific science experiment gone wrong and specter made of fucking tea all having a sense of camaraderie is amusing in itself.

The Wild Area, while simplistic and rather small, was a nice feature as an "escape" from the main story and raid battles were addicting for a while.

EXP Candies are wonderful for quickly catching up new members without having to waste any time.

The name rater and move reminder not only being combined into one NPC but also being readily available in every Poke Center was a godsend, as was remembering moves not requiring items anymore.

They really captured the feel of England, both real and fiction. Loved the Glimwood Tangle in particular, the more mischievous, asshole-y fae side of the Fairy type was something sorely lacking up until now, and that location and the new mons within it captures such qualities perfectly. They aren't all gay pink sunshine and rainbow bullshit dammit.

The Cons:

Characters were mostly annoying/forgettable/fapbait. Special shout out to Not Hau for never shutting his fucking mouth and making every battle with him twice as long by having to throw in a quip after every goddamn turn.

What semblance of plot there was, it was an utter joke. Makes the exposition dump in X/Y look like Shakespeare. It's like they wanted to combine old and modern versions of Pokemon storytelling and failed miserably at both. It goes from just being about getting the 8 badges like in gen I-II (only replace Team Rocket with, well, nobody, Team Yell isn't even worth the mention), to suddenly whipping back to the modern "gotta stop the big bad legendary" plot beat at the very, very end.

Music was easily the worst in the series, what didn't sound awful just flat out didn't fit the area or the events transpiring. There were only a couple tracks I legitimately enjoyed, and for Pokemon (who's music I usually listen to for hours on end) that's a special level of disappointing.

While the game was more or less balanced for it, permanent EXP Share was annoying when I was trying to remain lower level, or when I wanted to give one mon who was falling a little behind more EXP to catch up without others getting it at the same time. Yes, you could box them, but there was always the risk of getting OHKO'd by something you didn't expect. Should've just left the option there istead of needlessly taking away player choice.

TMs are fucking useless now (in other words if your mons' level-up movepool sucks, have fun grinding raid battles until the TR you want drops or buy them for absurd amounts of Watts that take forever to accumulate).

Outside of the Wild Area the handholding and railroading is just as insulting as ever if not worse to the point where you barely have to buy potions they heal you that frequently.

It goes without saying at this point but the presentation blew. Pop-ins everywhere, frame drops everywhere (online Wild Area becomes a slideshow to the point of outright freezing frequently at points), camera barely pans upwards in Wild Area, the infamous mouse during the credits, just lack of polish at every corner. This absolutely was a 3DS shoddily ported to the Switch last minute and nobody can tell me otherwise.

In conclusion, it felt like for every improvement, every sparkle of greatness, there were another 3 globs of mud to blot them out. Such a sorry excuse of a game, Pokemon or otherwise... I can only hold on to the fool's hope that things get better from here due to the games being made from the ground up on Switch after this mess.
 
I mean it wouldn't even be that difficult to do, all you'd have to do is program the teams. Heck, slap some held items onto some of the mon that cut some of damage from super effective damage.
the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant use
Music was easily the worst in the series, what didn't sound awful just flat out didn't fit the area or the events transpiring. There were only a couple tracks I legitimately enjoyed, and for Pokemon (who's music I usually listen to for hours on end) that's a special level of disappointing.
This is the most surprising part about the game to me, other then gen 6 most of the series has absolute god tier osts, hell even spin offs have some bangers
then you have gen 8 which has a ton of tracks which feel like they have no idea what they want to do, a bunch of meh ones and one or two good ones
 
then you have gen 8 which has a ton of tracks which feel like they have no idea what they want to do, a bunch of meh ones and one or two good ones

I dunno, I found the music to be enjoyable.


I actually really love this song, especially when they use actual wolf howls as part of the song, which fits really well with the theming of the games. Gives it a nice little emphasis to cap off what is supposed to be one of the more empowering moments of the game against Eternus.

the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant use

Actually, I remember in USUM that you got to unlock tougher trainers that had pokemon on regular occassion had held items, one of the most notable ones was fighting against a Kadabra that had a burning orb and actually switched it with your pokemon. It threw me for a bit of a loop.

I wouldn't mind seeing more unique enemies as regular trainers, not something that you have to unlock by beating all the wimps.
 
I dunno, I found the music to be enjoyable.

https://youtube.com/watch?v=m3l2SRFVi28
I actually really love this song, especially when they use actual wolf howls as part of the song, which fits really well with the theming of the games. Gives it a nice little emphasis to cap off what is supposed to be one of the more empowering moments of the game against Eternus.
Don't get me wrong, I like some of the music. Circhester, Route 10, Bede's theme, Slumber Weald and a couple others to name some.

But the main problem is even the songs I don't dislike has this weird dissonance issue, especially with Wyndon in particular. Why is there happy cheery music playing when you storm the Wyndon tower? Why is half of Wyndon's theme this foreboding unnerving tune? Why is Rose's theme One-Winged Angel? All of the music of that area can't seem to make up its mind of if there's serious shit going down or if it's an ironic romp in the park that you don't need to be worried about.

Actually, I remember in USUM that you got to unlock tougher trainers that had pokemon on regular occassion had held items, one of the most notable ones was fighting against a Kadabra that had a burning orb and actually switched it with your pokemon. It threw me for a bit of a loop.
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.
 
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.

You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
 
You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
Your plan has failed before it even began.

Both those options still require work from Gamefreak. The solution needs to be work free from their end.
 
>watch a youtuber complain about how easy the game is
>goes to fight bea
>uses revives
>look at his champion video
>leon fucks him into the dirt while he spams revives.

I dont usually watch vidya streamers and lets players, but id be really embarrassed to say how easy the game while using the items.

Ive always thought about the idea of banning all medicine from in battle use besides battle items like x accuracy. Limit it to only the berries a pokemon is holding.
 
Ive always thought about the idea of banning all medicine from in battle use besides battle items like x accuracy. Limit it to only the berries a pokemon is holding.
Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
 
Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
I feel that the new difficulty would cut complaints about it entirely from the normie audience, only people that actually play pokemon would still have an easy time. from what i was seeing, the guy i was watching would have jobbed a decent bit when fighting the leaders. also had the balls to complain that none of them didnt have 6 pokemon.
 
Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
 
Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
Tbf the game can be difficult with the free switch ins. Games like pokemon reborn have made that fact known to me.
 
Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
I see no real issue with introducing it for gym leaders as well. Right now in Pokémon there’s 3 ways to easily defeat gym leaders:
1. Exploit type weaknesses and advantages, perhaps switching out a team member or two specifically to counter a particular gym
2. Overlevel the gym leader and steamroll them with sheer difference in strength
3. Cheese the battle with heals and revives

#1 is the intended method, and the game mechanics in SWSH really make this actually not a fucking pain in the ass - you can swap out party members pretty much anywhere, you can selectively power up a single party member using a fairly common resource, and you can re-learn old moves for free.
#2 is made fairly easy with the Wild Area - just wander around and grind down “strong looking” Pokémon until your team is higher-level than the gym leader. You can also do a bunch of raids and pour all the XP candy into a single Pokémon, allowing you to recreate the “starter sweeper” strat that many a kid used back in the old days. This, while a little bit cheesy, is still a valid strat, and is more a problem with RPG leveling as a whole than with Pokémon in particular.

Removing #3 - the most expensive, least fun method for defeating a gym leader - shouldn’t really be an issue when #2 provides a perfectly adequate solution for less-skilled players.
 
You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
One major problem (besides the obvious one Marissa already pointed out), GF doesn't give a fuck about competitive singles. VGC (the official format) is doubles and only doubles, and it's evident when you consider all the nerfs that happened in gen VII were specifically due to what was popular in gen VI's VGC (Mega Kanga's Parental Bond, Talonflame's Gale Wings, Smeargle and Dark Void, priority in general with the nerf to Sucker Punch, the addition of Psychic Terrain, multiple abilities that negate priority moves and Dark types gaining immunity to Prankster-boosted moves).

They seem to have thrown single battlers a bone with the Heavy-Duty Boots to negate entry hazards (which are rare to non-existent in doubles) but that's about it.
Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
I always leave the battle setting to set for this reason. No matter how easy a region gets that always gives an automatic difficulty boost.

On the subject of the battles in SWSH themselves though, it was the typical standard fare for me. The only standouts for me were Nessa who I was forced to cheese with a random Eldegoss out of the sheer principle that my team was woefully unprepared (all I had was a Sizzlipede and an Applin, the latter of which would normally be perfect for such a gym but Applin has no movepool to speak of and you can't evolve it until after Nessa), Raihan because I didn't have much to hit his Duraludon (only Superpower on my Copperajah), and Leon just out of sheer level difference (I sneaked several levels with the EXP Candies over the course of the game and there was still a sizable gap between us) and lack of a Fairy type.
 
One major problem (besides the obvious one Marissa already pointed out), GF doesn't give a fuck about competitive singles.
This is one of my biggest pet peeves with Gamefreak, honestly. There are some strategies that feel like they could be good in singles, but end up falling to the wayside due to Gamefreak not giving a shit about the format. Trick Room is probably the best example of this- it still doesn't have so much as a terrain extending item, and trying to build a viable team around the move just isn't worth it most of the time.
 
This is one of my biggest pet peeves with Gamefreak, honestly. There are some strategies that feel like they could be good in singles, but end up falling to the wayside due to Gamefreak not giving a shit about the format. Trick Room is probably the best example of this- it still doesn't have so much as a terrain extending item, and trying to build a viable team around the move just isn't worth it most of the time.
That's the, ahem, tricky thing about extending Trick Room turns. In singles it would make an otherwise very niche move viable, but it would DESTROY doubles. Doubles is already an extremely fast-paced format where games can be decided in only a couple of turns, so extending a move that completely negates the speed wars, along with all the nerfs to priority already in place that could circumvent it, would completely turn the meta on its head.
 
Holy shit, fuck Opal’s Togekiss. Nearly swept my entire team.
... did I get the entire Opal fight wiped from my brain? I have Togetic and Togekiss as “seen” in my Pokedex but do not remember actually fighting any of them. The amusing implication of this being that I probably beat her while half asleep.
 
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