Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Don't forget that Gen VII's lacklusterness made people annoyed with the mainline games while LGPE's casual air, Dex cut, and embracement of Go mechanics and connectivity really got people into a frothing rage. And this is all before GF announced Sword and Shield's own Dex Cut too!
After USUM, Let's Go PE, and now this, I'm out on purchasing any new mainline titles. A lot of the core issues with the series, like the low difficulty, handholding, poor writing, and repetitive featureset, aren't getting addressed. Which really sucks to say. I grew up with pokemon, and it's really sad to see that the developer is phoning in the releases now. Them saying in an interview that they're prioritizing non-pokemon content makes sense with how lackluster the last few main games have been.

There's a lot of frothing screaming shitfits out there online by fans. I'm not mad about it, just disappointed. You can see that there's kernels of great ideas in the games, like the wild areas, but they're all half realized at best or broken at worst. I like my dumb electric corgi and goth raven, but I won't be completing a livingdex for this generation.

A lot of pokemon fans are working adults now. We have jobs and responsibilities that make our time more valuable. GameFreak's haphazard releases like this with half-baked features isn't the kind of thing I want to spend as much of my free time on. I think someone who is super casual with pokemon would enjoy this title, or someone who hasn't played the series in a long time. I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue. I would not recommend it to any more involved fans of the series or anyone that's looking for a challenge. Go play BW or PMD Explorers of Sky instead.
 
Oh definitely, a lot of the routes still follow the "long corridor with no little hidey-holes" design that's been present in the series since SM. It's also affecting towns (if we exclude USUM's Ultra Megalopolis) now, just look at Spikemuth.
I still am surprised how much 3d fucked up how they designed areas, when the 2d games feel like more well defined and memorable worlds you know you fucked up
I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue.
Yeah if there's one thing kids hate it's condescension, which these 3d games do in spades
 
Might as well give my thoughts too. For what its worth, I have previously played Yellow and Chrystal, as well as some of the N64 spin-offs, the TCG and watched the show back in the day. So I have been out of the loop for awhile...

The first thing I'll say is that I like how the game lets you build an actual team early on, as opposed to early series giving you shitmon until halfway through. Forget Dexit, going to the wild area for the first time, it was overwhelming how many of the little bastards were available to catch all at once. You could really start customizing your team, though you don't really stop swapping out members until after the fourth gym, at least in my case.

The Wild Area sort of breaks leveling though, because if you want to spend the time Catching 'Em All, and to an extent I did, then you will be overlevelled when going into the first few gyms. I blew through the first two with my team in their twenties, which is apparently a common experience. I also thought some of the towns were good, apparently things have changed a lot over the years because that Seaside town we got was bigger than anything bar Goldenrod in Chrystal. Others like the Fairy town were very small though. Shout out to no HMs, too. Apparently they took this out in Sun/Moon and I am happy for it. The core Pokemon formula is also, twenty years later, still quite strong. The gameplay is addictive but not unhealthy, some of the monsters are cute, cool, or nostalgic and its a decent return on your money, even if you are like me and have no real interest in online/competitive play.

Overtime, I became less overlevelled as I became less interested in wandering around in the tall grass for five minutes to catch a pokemon I didn't really care about, and finally found a real struggle with the Champ. I cheesed him with revives, first time I had to do that in a battle that I had gone into full strength. To be fair, the typing on his pokemon was in one or two cases not obvious or was well set up to beat my remaining team, so good on GF at least sticking in one worthy opponent.

Oh man, it sounds like I really liked the game? Well, onto the negatives. The Wild Area itself was empty and desolate, it could have done with a few Bellsprout Towers or other such challenges to keep you busy. This is not made up for in the traditional routes, too, which are small, some of them pathetically so. Other people have complained of the lack of mazes but the simple fact is that the poor field of vision and lack of camera control the game gave you made wide open routes of the old style impossible. Controlling a camera in 3D is something that other game companies figured out in the PS2 era, GF should have done a better job. Everyone else also figured out how to have enemies pop in more then twelve feet away from your character. Oh, and on those routes? Very few different character models. Given the game's simplistic graphics, its frustrating that they couldn't have given us more old and new trainer classes, as well as more battles with them. Some of this battling was cut to make up for shared XP (which I like) but it was also a means to its own end back in the day, without these where are you ever going to get to fight 3 or 4 Pokemon in a gym-type battle outside of another human. It all made the world feel small, you know, because it was. It was a small world, after all.

And the so-called story. Oh, Hop, Hop, please fuck off, Hop. This has become an over-done complaint over the past week but its true. He's a charisma black hole, he talks too much and his dialogue cannot be FFed through, he interrupts the natural gameplay flow before or after every gym. He's a putz who takes the Pokemon which is weaker than yours and is then shocked when you burn his Grookey up. Sonia gets away with being in a lot of cases simlar because she's a QT but from a purely analytical point of view, she stopped being relevant pretty quickly- half of her appearances might as well have been given to a signpost. I view with contempt the game just giving you a legendary in a cut-scene. That stuff used to be hard. Also, and this has been a complaint from G/S onward, but almost every legendary looks like crap. Its another dog, or its a digimon, can't it just be a fat ice eagle again?

Oh, and if Gigantomaxing is the game's main gimmick? Would have been better off without it. Nothing better than coming down to the last pokemon in a battle and, instead winning it through clever move use, winning it through retard strength from one of the one or two moves given to you. I thought the trainer challenges were okay, standard fare, some could have been expanded to full mini-games, others just a little time wasting.

I mentioned repeated character models above but really, it bares repeating on its own. In a 3D game like this, it doesn't make sense to walk into a hair salon and have it populated by two of the same very stylized character model. Or the league official, who pops up everywhere, often standing right next to himself. Also, not a complaint, but he looks just like a Mischief Maker...

Really, despite the game being rushed, it is still guaranteed to be one of the biggest games of the year, one of the biggest games on the system its on and as such its disappointing how many bells and whistles weren't put into the game. Very few minigames (only the cooking, which I had no interest in, camping which is suitable only for three year olds and the extremely basic bike rally.) If this was any other game, people would expect more. If Assassin's Creed only had twenty character models, if Mario popped in level objects a first down away from you, if Madden interrupted every game for unskippable moments with the other team's coach talking about how great he was while losing 50-3, people would rip it to shreds. Those games are all sold for the same price as Pokemon, and they all will, to varying degrees, sell less than it. They all come out every year, and yet they give more.

Also, its time for the Mareeple to wake up and realize that the whole multiple version thing is them fucking us. Setting aside the gym battles I won't get to have, or the Sir Fetch'd I won't get to catch, as an adult, I find trading to be less of a thing, I don't have a recess or lunch break with the target audience to trade with anymore and although online trades with strangers are a thing, how is that supposed to be fun and not frustrating? Thats what the multiple versions was for, back in the day, it was to encourage people to trade and talk about the game and thats not what gaming culture is like anymore. Even kids watch youtube now, we all know all of the stuff, we aren't going to need a friend at recess to tell us what about his Sword. I'm glad its still an option, but not being able to evolve my Haunter without trading is total fucking bullshit....

TL;DR: It was fun, wish it was better.
 
Also, its time for the Mareeple to wake up and realize that the whole multiple version thing is them fucking us.
if the two versions didn't cause even the most loose with his money to realise "WTF why am I paying 120 bucks for two copies of the same game" it won't ever happen
If this was any other game, people would expect more. If Assassin's Creed only had twenty character models, if Mario popped in level objects a first down away from you, if Madden interrupted every game for unskippable moments with the other team's coach talking about how great he was while losing 50-3, people would rip it to shreds. Those games are all sold for the same price as Pokemon, and they all will, to varying degrees, sell less than it. They all come out every year, and yet they give more.
That's my issue with this shit, people seem to give pokemon a free pass when it comes to shitting out a mediocre entry when no other series does because of "nostalgia".
 
There's two generations where I could be a bit more understanding if GF said they were going to cut the roster due to asset creation. BW animated all the sprites as well as introduced the highest number of new pokemon. XY converted everything to 3D models. If they had said at those points, especially with XY, that they were going to cut the roster back but instead provide brand new 3D models, fan reaction would have been a lot less negative.

Even my friends who don't play pokemon are complaining about the janky animations and jittery battle camera when they see me playing it.

I'm still early in the game but oh my god it's so piss easy. There's heals everywhere. Does this get any better or is it baby mode the entire time?
That's the entire game.
I'm a little over halfway through and I've only now had to buy potions they heal you that fucking often.
 
I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue.

Hasn't the percentage of child players (the demographic, and specifically Japanese) dropped since Gen V? Yo-kai Watch is what all the kids want to play these days, if only because the "old people" haven't caught on to it, yet. Perhaps the kiddification of Pokemon compared to the previous generation is what they've mistakenly believed would bring those players back, but it's pissing off the older fans and it doesn't seem to be drawing any more kids than they would like. Is even the anime taking a hit because of this? I've heard the Sun/Moon season was pretty good from those who've stuck with it (even before Ash won the League), but did the art-style change work in attracting audiences, or did the ratings drop or not change?

Hell, why is it that the anime's taking a different turn now with the new series? Have we finally reached the stagnation point in the franchise and are going to hit a bottleneck?
 
Hasn't the percentage of child players (the demographic, and specifically Japanese) dropped since Gen V?
I think that's the million dollar question. Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?

I'd be curious to find out what age the majority of the player base actually is because nobody truly knows except maybe Google and the NSA.
 
I think that's the million dollar question. Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?

I'd be curious to find out what age the majority of the player base actually is because nobody truly knows except maybe Google and the NSA.

It is funny because i think i've read something similar about Sonic before, i don't remember exactly where, but it was something like, "It is weird how kids want Sonic to be less childish, while adults in their 20s or even 30s want Sonic to be more childish", and i think it also applies to Pokemon, kids nowadays like action games, Fornite, TF2, GTA, COD, you name it, and they will probably find how Pokemon desperately tries to appeal to them by being kid-friendly either annoying, boring, lame of heavily patronizing, while a lot of adults seem to love Pokemon for that exact same reason, for how cute, colorful and non-theatening it looks
 
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Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?
I don't even think its a "DIVERSITY" thing, more like "the switch is the next hot shit, I have to join in."
It is funny because i think i've read something similar about Sonic before, i don't remember exactly where, but it was something like, "It is weird how kids want Sonic to be less childish, while adults in their 20s or even 30s want Sonic to be more childish", and i think it also applies to Pokemon, kids nowadays like action games, Fornite, TF2, GTA, COD, you name it, and they will probably find how Pokemon desperately tries to appeal to them by being kid-friendly either annoying, boring, lame of heavily patronizing, while a lot of adults seem to love Pokemon for that exact same reason, for how cute, colorful and non-theatening it looks
Pokemon at this point is just sonic with the nintendo bonus
 
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so someone modded the game to actually be somewhat challenging
Kids aren't into Pokemon now? Its either a big shift or wishful thinking, and I am going to guess the later, because they were certainly into Go two or three years ago.
The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.
 
Reminder that Gamefreak also released TOWN this year.
Yeah that game that I bet you already forgot. They took away half their company to make it, and most people say it was shit.
Hopefully the modding scene will cause Nintendo to do some investigating of how competent game freak are as a developer because the sales are sadly doing well.

I had to look into Town to see what it was supposed to be about. Found this image.

Switch_LittleTownHero_03.jpg


Oh. I see.


Homerun, Gamefreak.
 
I had to look into Town to see what it was supposed to be about. Found this image.

Oh. I see.

https://youtube.com/watch?v=24SjLlEeDtM
Homerun, Gamefreak.
I mean say what you want but that trash tier writing is one of the better aspects of the game. A video I saw put it succinctly when the guy said that "Gamefreak were counting on Toby Fox to carry the game." as the the music is the only aspect I'd look at positively. But for a company that has had profits essentially spoonfed to them ever since 1998 it's a bit embarrassing that they release not only a really disappointing phone in version of their staple product but a shitty alternate product that took resources away from what everyone was looking forward to.
Game Freak should really hand Pokémon to big N at this point if they want to try different games; maybe then they'll realise they are actually quite below average when it comes to development teams.
 
https://youtube.com/watch?v=Rvp8nWvpuB8so someone modded the game to actually be somewhat challenging

The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.

Honestly, to me (my GF got me a copy of sword btw) it's not so much the EXP share that's the problem with the difficulty of the game.

Rather it's the fact that the opponents and 'bosses' of the games have too few pokemon. Like, rarely will you come across a team of six or such in the game (I think only the champ has that honor).

Like, when I got to the final gym against the Dragon Gym Leader, I was honestly surprised that he was using a sandstorm double technique. Yeah, it was barebones, but it was such a breath of fresh air.

Honestly, while I do enjoy single battles, double battles are where the actual challenge of the games come into play. I think that's why people enjoyed Colosseum's battle system a bit more since it offered a bit more of a challenge in the game since practically every battle was a double battle.

And one of the worst offenders was Bede, like, he was a good rival in concept and I did like what they were attempting with his character, but it fell flat with how easy it was to beat him. Like, they practically made his team easy to sweep with a good dark type move.

Like, give some variety in the teams. That's all I'm asking, and go a bit harder with them.

I'd actually like to see a mod where people actually included more pokemon into the trainer's teams, like at least the rivals and gym leaders.
 
Honestly, to me (my GF got me a copy of sword btw) it's not so much the EXP share that's the problem with the difficulty of the game.

Rather it's the fact that the opponents and 'bosses' of the games have too few pokemon. Like, rarely will you come across a team of six or such in the game (I think only the champ has that honor).

Like, when I got to the final gym against the Dragon Gym Leader, I was honestly surprised that he was using a sandstorm double technique. Yeah, it was barebones, but it was such a breath of fresh air.

Honestly, while I do enjoy single battles, double battles are where the actual challenge of the games come into play. I think that's why people enjoyed Colosseum's battle system a bit more since it offered a bit more of a challenge in the game since practically every battle was a double battle.

And one of the worst offenders was Bede, like, he was a good rival in concept and I did like what they were attempting with his character, but it fell flat with how easy it was to beat him. Like, they practically made his team easy to sweep with a good dark type move.

Like, give some variety in the teams. That's all I'm asking, and go a bit harder with them.

I'd actually like to see a mod where people actually included more pokemon into the trainer's teams, like at least the rivals and gym leaders.
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.
 
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.

I mean it wouldn't even be that difficult to do, all you'd have to do is program the teams. Heck, slap some held items onto some of the mon that cut some of damage from super effective damage.
 
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