Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Is it ironic or coincidence that the game that had "Professors fucking up the bodies of Pokemon" is the gen that is "Game company is fucking up the code of Pokemon"?
There's also Team Yell (aka shitty Team Skull rippoffs) that both the Dexiters and apologists point to as a jab towards the toxic fanbase.
 
So apparently people have discovered that you can cheese through Max Raids with Eternatus thanks in part due to its Dynamax Cannon attack dealing double damage to Dynamaxed/Gigantamaxed Pokemon along with some decent special attacks. Also, the contents of every Pokemon den in the Wild Area refreshes when you clear all of the dens containing Pokemon.
Is that joycon drift really that common? surprisingly I had my switch for the past 2 years and I never had to deal with it
It happened to my left Joy-Con and I had to buy a new (technically used but it feels new) one since repairing it myself is too much of a pain in the butt.
There's also Team Yell (aka shitty Team Skull rippoffs) that both the Dexiters and apologists point to as a jab towards the toxic fanbase.
That just shows off how ignorant some people are when it comes to sports, especially soccer, culture. I showed off Team Yell's designs to my old man (a big soccer fan) and he could recognize that they're based off of football hooliganism and how prevalent it is in Britain.
 
I think the biggest issue with this whole kerfluffle is that, whatever reason Game Freak had for doing this and whatever the outcome ultimately is, consumer trust is gone now. It's going to take a while to build back up after this; some steps on Nintendo's part would absolutely help smooth things over, but there's a rift there now, and it'll take time to heal.

Nintendo's been here before, and doubtless will be again, but it's surreal to see this sort of thing happen with its biggest franchise.
 
So you think they'll even bother with second versions on this one or move on to the next set of games with the full Pokedex as quickly as possible?

I guess we'll find out next summer when they announce that the next game will be releasing that fall. Normally I don't believe all of that "Its okay when Nintendo does it" crap but Game Freak could put out a full price game with 5 hours of content every four months and people would still lap it up.
 
I guess we'll find out next summer when they announce that the next game will be releasing that fall. Normally I don't believe all of that "Its okay when Nintendo does it" crap but Game Freak could put out a full price game with 5 hours of content every four months and people would still lap it up.
This is what people said about Blizzard for years, but then that was found out to not be true.
 
How credible is the lack of attack animations complaint? People keep comparing S&H animations with those of Stadium and Gale of Darkness. While I remember these games having nice idle animations I distinctly remember pokemon only having 1 or 2 animations tops for every single move. Furthermore, they usually feature the worst of the worst animations when making these comparisons such as the hopping one.
 
How credible is the lack of attack animations complaint? People keep comparing S&H animations with those of Stadium and Gale of Darkness. While I remember these games having nice idle animations I distinctly remember pokemon only having 1 or 2 animations tops for every single move. Furthermore, they usually feature the worst of the worst animations when making these comparisons such as the hopping one.
Battle revolution is the only one that truly got it right. As I said earlier in the thread, it was the only time that they actually showed Pokemon making physical contact with eachother when using tackle or punch attacks ect. I also think that it's the only time that Wailord's size was ever depicted accurately. Genius Senority really put alot of effort into that one, even if it was pretty much unplayable unless you already had a gen 4 ds game.

Another thing I remember about Colleseum is that they reused most if not all of the models from the Stadium games. They increased the polygon count, but the Kanto and Johto mons still looked very slightly more blocky and N64ish that their Hoenn brethren.
 
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How credible is the lack of attack animations complaint? People keep comparing S&H animations with those of Stadium and Gale of Darkness. While I remember these games having nice idle animations I distinctly remember pokemon only having 1 or 2 animations tops for every single move. Furthermore, they usually feature the worst of the worst animations when making these comparisons such as the hopping one.
At least from the little experience I've had with shield, Pokemon have about two types of attack animations (physical and special), while generic attacks tend to have the hop animation, in this situation Double Kick getting the latter.
 
Just to let you all know a possible new bug has been discovered to do with the shiny lock:

https://twitter.com/Maturekura389_l/status/1196346625083338757

According to the tweet this guy managed to run into a shiny doggo when the datamine confirmed the box legendaries are locked. This could potentially mean that the shiny lock isn't working for the starters or the gift pokemon you get in the game either, so if you want to do full odds hunts to get these mons and the bug is confirmed now would be the time to do it.
 
How credible is the lack of attack animations complaint? People keep comparing S&H animations with those of Stadium and Gale of Darkness. While I remember these games having nice idle animations I distinctly remember pokemon only having 1 or 2 animations tops for every single move. Furthermore, they usually feature the worst of the worst animations when making these comparisons such as the hopping one.
I thought the MUH ANIMATIONS complaints before the launch was mostly a bunch of manchild complaining until I actually played the game.

The shitty animations on existing pokemon were at least a little less... bad looking on a small screen? On the console, up on a big TV, it's so much more apparent. The idle animations they use in the overworld are really bad. They were meant for stationary battle scenes, not as a walking or moving animation, and the lack of polish really shows. They don't look like they're part of the world because they're sliding around or spinning in circles instead of interacting with the environment. It's especially bad for pokemon with wings.

The pop-in is very distracting. BOTW let you see monsters across the map so you could move strategically. In this game on the bike, you can run into an encounter you didn't want because the model pops in at the last second. Pokemon that are supposed to be maybe 10-20 feet away from you in the game world will pop in and out as they move around. Trainers randomly appear and disappear in battle scenes.

I feel a bit pedantic complaining about something that ultimately is mostly a cosmetic issue. The issues with the animation are more symptomatic of how mismanaged the development was for something like this to happen. The game looks and feels like it was meant to be a 3DS title that was ported 3/4ths of the way through development and never got finished.
 
I thought the MUH ANIMATIONS complaints before the launch was mostly a bunch of manchild complaining until I actually played the game.

The shitty animations on existing pokemon were at least a little less... bad looking on a small screen? On the console, up on a big TV, it's so much more apparent. The idle animations they use in the overworld are really bad. They were meant for stationary battle scenes, not as a walking or moving animation, and the lack of polish really shows. They don't look like they're part of the world because they're sliding around or spinning in circles instead of interacting with the environment. It's especially bad for pokemon with wings.

The pop-in is very distracting. BOTW let you see monsters across the map so you could move strategically. In this game on the bike, you can run into an encounter you didn't want because the model pops in at the last second. Pokemon that are supposed to be maybe 10-20 feet away from you in the game world will pop in and out as they move around. Trainers randomly appear and disappear in battle scenes.

I feel a bit pedantic complaining about something that ultimately is mostly a cosmetic issue. The issues with the animation are more symptomatic of how mismanaged the development was for something like this to happen. The game looks and feels like it was meant to be a 3DS title that was ported 3/4ths of the way through development and never got finished.
Pokemon's biggest hurdle that they have with this game is unmet expectations. Most everything released on the switch so far has brought something new to the table. Mario advanced in some ways, Zelda advanced in some ways, even the new animal crossing game is going to have placeable furniture anywhere in the world not just the sandbox of your home.

every game has advanced to new hardware in some way shape or form even a shity game like animal crossing but the sore thumb sticking out for everybody to see is Game freak and their Pokemon game which is basically just port of a 3DS game. why is it that every development team that makes games for Nintendo felt the need to advance in some way except one of the biggest things that's been with them since the Game boy?
 
All I get out of this is that Game Freak's most fatal flaw is they doesn't know how to human. They can make pokedex entries/animations for a fantastic magical beasts to give them personality, it works because pokemon that look like thugs (krookodile, Pangoro, and Scrafty) don't need more personality than to just look/act devious. They're animals (well... most of them are), they don't need intricate back stories, they don't need family or friends, all they need to do is look the part. That's the most important part about Pokemon is the Pokemon. This worked until they jumped to 3D.

Way back before 3ds the characters other than the bad guys were never important, Red didn't say anything, Blue was just kind of an asshole but didn't really have any personality, the Gym leaders entire personality was their team and design and you didn't really see them much after their gym. They were never good with character development in the first place, and all the personality came from the writers in the anime/manga fleshing them out. My fondness for Brock and Misty is solely due to the anime as a kid, I don't think I ever would've thought twice about them without it. I understand this continues to be true, the anime/manga has much more freedom to work with, but their current writing team for the game tries really hard to add this aspect but they SUCK at it.

I guess Diamond and Pearl was the first to technically do the friend as your rival with Berry, I never really cared all that much about him and I memory holed him being the rival and thought it was the other MC until I was writing this. I can't remember a whole lot about him so I have no beef with him. I did think it was annoying in the beginning to go with him to the lake, though. However, since Black and White came right after I feel they were going in the right direction. They were believable, Cheren becoming a gym leader and Bianca the professors assistant was great. It was still 2d and the only face to face interaction you had with them was through the Xtransceiver. Then X and Y happened, Shauna, Tierno, Trevor, along with Calem or Serene, despite being in 3d these character's were so god damn one dimensional. The jump to 3D left them with those blank empty faces, and they didn't really seem like friends. bare minimum personalities thrown together. Sure it was cute that we all went through the forest together but they just aren't interesting, the single character trait they were each given doesn't make for a very well rounded group of friends. This worsened in Sun and Moon, Hau and Lillie were terrible, they were everywhere, I couldn't escape them. I couldn't enjoy Gladion as the rival because Hau and Lillie kept butting in to my business. They really tried to make Lillie this pure innocent little character who works through it to become stronger but her and Hau were just obnoxious. This is where I think everything else fell apart, they tried to give the trial leaders have personality but it just doesn't work, they have the same depth as Shauna, Tierno and Trevor do but there's more of them, they also seem more like "friends" than anything. Then I hear that Hop is Hau but worse and apparently everywhere. As I haven't played the game, I hear Bede and Marnie are ok but I can't verify.

Like, they really lost the understanding of how people, kids especially, make friends and talk to each other or act. It's like having to hang out with the autistic kid down the street because your parents are friends, he is socially inept and doesn't understand personal space. I don't expect to get a good story or characters from a Pokemon game, the MC has always been just an empty husk, but they're really REALLY botching the human aspect up to the point it's inexcusable and hindering the game. I don't need good well rounded characters, I just need them to not be annoying and GF is failing even that.
 
The 'hop is everywhere' summation doesn't really do it justice. That fucker really IS everywhere and if you see him you know there's two minutes of cutscene coming where he spews verbal diarrhea at you with the tone you'd expect from a 90s educational game aimed at preteens.
Bede is just an obnoxious repetition of that edgy elitist prep kid stereotype with nothing new added to it. Haven't seen Marnie. I like Milo's design even though it's kind of cliche. He feels like he should be a shopkeeper in a Harvest Moon game.
 
All I get out of this is that Game Freak's most fatal flaw is they doesn't know how to human. They can make pokedex entries/animations for a fantastic magical beasts to give them personality, it works because pokemon that look like thugs (krookodile, Pangoro, and Scrafty) don't need more personality than to just look/act devious. They're animals (well... most of them are), they don't need intricate back stories, they don't need family or friends, all they need to do is look the part. That's the most important part about Pokemon is the Pokemon. This worked until they jumped to 3D.

Way back before 3ds the characters other than the bad guys were never important, Red didn't say anything, Blue was just kind of an asshole but didn't really have any personality, the Gym leaders entire personality was their team and design and you didn't really see them much after their gym. They were never good with character development in the first place, and all the personality came from the writers in the anime/manga fleshing them out. My fondness for Brock and Misty is solely due to the anime as a kid, I don't think I ever would've thought twice about them without it. I understand this continues to be true, the anime/manga has much more freedom to work with, but their current writing team for the game tries really hard to add this aspect but they SUCK at it.

I guess Diamond and Pearl was the first to technically do the friend as your rival with Berry, I never really cared all that much about him and I memory holed him being the rival and thought it was the other MC until I was writing this. I can't remember a whole lot about him so I have no beef with him. I did think it was annoying in the beginning to go with him to the lake, though. However, since Black and White came right after I feel they were going in the right direction. They were believable, Cheren becoming a gym leader and Bianca the professors assistant was great. It was still 2d and the only face to face interaction you had with them was through the Xtransceiver. Then X and Y happened, Shauna, Tierno, Trevor, along with Calem or Serene, despite being in 3d these character's were so god damn one dimensional. The jump to 3D left them with those blank empty faces, and they didn't really seem like friends. bare minimum personalities thrown together. Sure it was cute that we all went through the forest together but they just aren't interesting, the single character trait they were each given doesn't make for a very well rounded group of friends. This worsened in Sun and Moon, Hau and Lillie were terrible, they were everywhere, I couldn't escape them. I couldn't enjoy Gladion as the rival because Hau and Lillie kept butting in to my business. They really tried to make Lillie this pure innocent little character who works through it to become stronger but her and Hau were just obnoxious. This is where I think everything else fell apart, they tried to give the trial leaders have personality but it just doesn't work, they have the same depth as Shauna, Tierno and Trevor do but there's more of them, they also seem more like "friends" than anything. Then I hear that Hop is Hau but worse and apparently everywhere. As I haven't played the game, I hear Bede and Marnie are ok but I can't verify.

Like, they really lost the understanding of how people, kids especially, make friends and talk to each other or act. It's like having to hang out with the autistic kid down the street because your parents are friends, he is socially inept and doesn't understand personal space. I don't expect to get a good story or characters from a Pokemon game, the MC has always been just an empty husk, but they're really REALLY botching the human aspect up to the point it's inexcusable and hindering the game. I don't need good well rounded characters, I just need them to not be annoying and GF is failing even that.

For me, Black and White hit that sweet spot in terms of Pokemon characters. They were likable but I don’t recall them being super intrusive to the flow of gameplay. Plus the whole meta commentary to the nature of owning Pokemon was a neat touch. I don’t recall the game getting super philosophical about it, but it never needed to. It was like you said, a step in the right direction.

Also Bianca’s starting animation for when you fight her is adorable.
 
we got it all wrong, it isn't kids or 90's kids NU pokemon is trying to apeal to, it's Coomers
For me, Black and White hit that sweet spot in terms of Pokemon characters. They were likable but I don’t recall them being super intrusive to the flow of gameplay. Plus the whole meta commentary to the nature of owning Pokemon was a neat touch. I don’t recall the game getting super philosophical about it, but it never needed to. It was like you said, a step in the right direction.

Also Bianca’s starting animation for when you fight her is adorable.
I think Platinum was when they started to add characterization to the characters like introducing looker, making Cynthia kinda cool as a champion, making Cyrus just a bit more interesting as an antagonist ect. it all came to a head in black and white actually being a bit thunkful about it.
Gen 6-8 has a problem of "tell too much" when it comes to dialouge, they really don't know when to leave stuff to the players imagination. Platinum cyrus actually is a good example of how to leave it minimal, you don't really know he hates humans because he was fucking around with machines until post game, and even then it's subtext. If it was the 3d era he would be talking about how humanity is inefficient and making direct comparisons to machines every 5 seconds rather then just saying how he thinks spirit hampers progress.
The pop-in is very distracting. BOTW let you see monsters across the map so you could move strategically. In this game on the bike, you can run into an encounter you didn't want because the model pops in at the last second. Pokemon that are supposed to be maybe 10-20 feet away from you in the game world will pop in and out as they move around. Trainers randomly appear and disappear in battle scenes.
I like the idea of overworld encounters but pokemon doesn't do anything with that for wilds, correct me if I'm wrong but from the tree house footage it doesn't seem like you can ambush an enemy or visa versa, meaning you don't get a turn advantage depending on who initiates battle. That's in nearly every game with over world encounters for the most part, from persona 5 to earthbound, without some sort of tension like that it just feels like avoidable random encounters.
 
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How credible is the lack of attack animations complaint? People keep comparing S&H animations with those of Stadium and Gale of Darkness. While I remember these games having nice idle animations I distinctly remember pokemon only having 1 or 2 animations tops for every single move. Furthermore, they usually feature the worst of the worst animations when making these comparisons such as the hopping one.
I picked scorebunny and double kick is too useful to drop. It is embarrassing that one of the starters' main moves looks so awful.
 
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