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To fully understand this as well, you need some Pokemon fanbase knowledge. As the Sword and Shield reception has shown, there's two kinds of Pokemon fans. There's the fans who will happily buy anything Game Freak puts out on store shelves, and then there's the picky fans who grew up with the franchise but want something a bit more in their Pokemon games.Pokemon's biggest hurdle that they have with this game is unmet expectations. Most everything released on the switch so far has brought something new to the table. Mario advanced in some ways, Zelda advanced in some ways, even the new animal crossing game is going to have placeable furniture anywhere in the world not just the sandbox of your home.
every game has advanced to new hardware in some way shape or form even a shity game like animal crossing but the sore thumb sticking out for everybody to see is Game freak and their Pokemon game which is basically just port of a 3DS game. why is it that every development team that makes games for Nintendo felt the need to advance in some way except one of the biggest things that's been with them since the Game boy?
Yet as the fake Sonic rumor experiment proved, fans of franchises like Pokemon are less divided than one might think. For years as seen by which fan games got popular and which Pokemon rumors became memes, there have been some things Western Pokemon fans have been wanting for years. Pokemon Colosseum and XD have always had a cult following because until the Switch came out they were the only console Pokemon RPGs. Battle Revolution was praised for its graphics but gameplay wise it was only a "battle simulator" like the Stadium titles were. Comparing them to Sword and Shield, they're more polished both gameplay wise and graphically.
The only thing they don't have is the traditional gyms and elite 4 story format, being replaced with the shadow Pokemon story arc. In fact Pokemon Colosseum and XD had stories closer to those of spin off titles (aside from the evil team making a return) and they broke a lot of conventions for a main series Pokemon game. Only XD had Wild Pokemon, and both titles featured a "steal specific Pokemon" mechanic. The setting featured no routes instead taking place in a deserty region. Colosseum pushed extremely hard on the double battle mechanic to the point where just about every battle in the game was a double battle (and giving you two starters to adapt to this).
PMD Rescue Team and Explorers also had a following because both games had perhaps the deepest and most interesting story in any Pokemon game. While the self insert nature of the writing naturally drew some lolcows to the games, it's clear the original intent was to feature you as yourself in the game to an even greater extent than the main series.
Fangame wise, there have been countless attempts at making a Pokemon MMO style game since at least the mid 2000s. Fanmade battle simulators for computers also have been huge ever since Pokemon NetBattle was a thing, and Pokemon Showdown has quite a few people using it. The main thing these battle simulators offer is the ability to create specific Pokemon with perfect stats without hacking. Removing Pokemon from the Pokedex clearly pissed off this crowd.
Then there's Sword and Shield...and they're generic cookie cutter Pokemon games. They're on the Switch, but they're not well optimized at all. The gameplay follows a even more streamlined version of the handheld Pokemon game formula. The story is generic, the single player holds your hand, and you can't even catch them all. The more picky Pokemon fans are angry for this reason. Pokemon is finally on the consoles and instead of getting Colosseum or XD they got a DS game upscaled.