Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Game Freak is not small.

They had over 600 people work on X and Y.

And why are they getting labeled as the 'poor small game company who can't do anything against big bad Nintendo'???

Any game studio in the world would KILL to have that same problem.

Shitting out the same game with more features and sell double-digit million copies each time.

No they didn't.

Hey had just over 80 people. Before they developed X and Y, they only had sixty.

And I have a source for this


Based on these two videos, he definitely seems to think that when people say "catchable", they mean Pokemon that are able to exist in the game, not that you can literally catch them. I can't tell if he's being dishonest about this discrepancy or if he actually is just that exceptional - but given on how much he seems to take pride in "only reporting facts", I'm inclined to believe the latter.

What do you expect from the guy who doesn't even know how to read online dictionaries right?
 
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I really, really miss the sprite work. I was pretty sad that the Mystery Dungeon games are all 3D (not like that matters because that spin off looks abandoned...)

That's why we've got fans who do fan works.

Like seriously, sometimes the 2-d fan sprites of some of the 3d only gen pokemon are actually really awesome.

800758


Like, seriously, if this is how we were introduced to Incineroar, I'm willing to bet that a ton of people would've loved the design.

There are a handful of good fan games out there that actually do use 2-d sprites for the newer pokemon, I don't doubt that once Sword and Shield get out, we get all the stats for the pokemon and all that jazz, someone will be out there to make them into 2d games.
 
I really, really miss the sprite work. I was pretty sad that the Mystery Dungeon games are all 3D (not like that matters because that spin off looks abandoned...)
I'll admit I feel shafted that I transferred my pokemon from white and black into X and Y for my living dex, when the former had amazing sprite work compared to the lifeless 3D models. I don't know how they managed to put so much personality into a few pixels, but i feel like the effort wasn't wasted.
That's why we've got fans who do fan works.

Like seriously, sometimes the 2-d fan sprites of some of the 3d only gen pokemon are actually really awesome.
There's that one pokemon red online randomizer that has demake sprites up to gen 7 pokemon that really capture the jankiness of gen 1 sprites which i prefer to be honest. Though most do look exceptional.
 
I must confess my inner teenage edgelord still longs for a more mature Pokemon game but it doesn’t have to be grimdark with death everywhere. I just want a main series style game that’s not for kids with more realistic Pokemon with better worldbuilding that addresses the glorified cockfighting (yes I’ve played Black). I remember really liking the themes of genetic experimentation in Gen 1 and Gen 3 had something going with the climate change plot, there’s lots of ideas that have potential that I feel just get buried underneath more once-a-gen gimmicks and obnoxious new characters. There’s a lot to be said about breeding alone, there’s countless real players out there breeding for the best combat ability while discarding any offspring that came out by chance with the wrong nature, imperfect stats, etc.

It’s a franchise for kids, I get it, we all get it, but that doesn’t mean they shouldn’t try something different. I tried loving SUMO when I got Sun but current Pokemon feels so much like a candy coloured theme park where the ‘monsters’ behave like non verbal children. Someone likened it to a ‘furry rpg’. Tl;dr yeah GF worldbuilding sucks.
 
No they didn't.

Hey had just over 80 people. Before they developed X and Y, they only had sixty.

And I have a source for this


Oh would you look at that I have a source, too!
588074E1-4FC3-4D2A-BA4D-388B4C91579F.jpeg

Should our sources battle now to see whose source is the strongest?
 
Oh would you look at that I have a source, too!
View attachment 800885

Should our sources battle now to see whose source is the strongest?

... Yeah, cause I can actually follow the link, and you know what was said:

"On the actual development of the game we have around 200 people working on X and Y, and then with the global simultaneous release of the titles we have more localisation staff and other people to make that possible"

Also, yours is wikipedia. ya know, the one where ANYONE can modify.

Most of that 500 was for localization. Even your source says that.
 
Unfortunately, that's something you can blame the fandom as well - well, that and everything now having to be 3-D now-a-days.

Seriously, EVERYTHING needs to be in 3-d is something I never liked. Some games, yes, 3-d works.

Pokemon... Wasn't really one of those games.

Give me beautiful spritework any day.

It's seeped into the anime now with the new movie coming out, but that's separate from the games and is rather natural/gimmicky because, well, everything's CGI now. (Although I'm not going to lie, I do like how the CGI looks, Pokémon could've looked so much worse in CGI.) Honestly, the transition to 3D I think was inevitable, and we have the Nintendo 64 games like Pokémon Stadium and Pokémon Snap to thank for putting the idea into our heads because it was so cool to see Pokémon looking like that.

Although it's still pretty lulzy they just reused the N64 models for the GameCube games--it's so bad Jumpluff's shadows are nothing but squares:
801055

so this has been a problem that's been going on for a long time. I don't even know if Game Freak has the same excuse for back then like they do now with their constant headbutting with Nintendo, but Game Freak has always been a small company and the hellish work hours over in Japan is just a disaster. You just know the developers worked overtime with no extra pay all the time. (Or was it Creatures that worked on Stadium and Colosseum?)
 
It's seeped into the anime now with the new movie coming out, but that's separate from the games and is rather natural/gimmicky because, well, everything's CGI now. (Although I'm not going to lie, I do like how the CGI looks, Pokémon could've looked so much worse in CGI.) Honestly, the transition to 3D I think was inevitable, and we have the Nintendo 64 games like Pokémon Stadium and Pokémon Snap to thank for putting the idea into our heads because it was so cool to see Pokémon looking like that.

Although it's still pretty lulzy they just reused the N64 models for the GameCube games--it's so bad Jumpluff's shadows are nothing but squares:
View attachment 801055
so this has been a problem that's been going on for a long time. I don't even know if Game Freak has the same excuse for back then like they do now with their constant headbutting with Nintendo, but Game Freak has always been a small company and the hellish work hours over in Japan is just a disaster. You just know the developers worked overtime with no extra pay all the time. (Or was it Creatures that worked on Stadium and Colosseum?)

Pfft... I never caught that before. Now I kinda wanna go back to the games and just look at ALL the shadows to see if they're all like that.

Back on point, there's an obvious market for 2d Pixel games, and pokemon, like it or not, was probably one of the most popular ones. Heck, like I said before, fan games are still being made with the pixel art, some being really good.

And frankly, compared to 3D modeling and costs, pixel art is relatively a better choice monetarily. If they just experimented and put out even just like a small side game that had the elements of pokemon's mainline games, I wouldn't be surprised if people took to it.

I'm actually reminded of when Pokemon Go (yes, I play it, feel free to point and laugh) and they replaced all the display Models of the pokemon with the Sprites of the pokemon.

It might've been a joke, but I actually preferred that than the bland 3d models representing the pokemon.
 
It's seeped into the anime now with the new movie coming out, but that's separate from the games and is rather natural/gimmicky because, well, everything's CGI now. (Although I'm not going to lie, I do like how the CGI looks, Pokémon could've looked so much worse in CGI.) Honestly, the transition to 3D I think was inevitable, and we have the Nintendo 64 games like Pokémon Stadium and Pokémon Snap to thank for putting the idea into our heads because it was so cool to see Pokémon looking like that.

Although it's still pretty lulzy they just reused the N64 models for the GameCube games--it's so bad Jumpluff's shadows are nothing but squares:
View attachment 801055
so this has been a problem that's been going on for a long time. I don't even know if Game Freak has the same excuse for back then like they do now with their constant headbutting with Nintendo, but Game Freak has always been a small company and the hellish work hours over in Japan is just a disaster. You just know the developers worked overtime with no extra pay all the time. (Or was it Creatures that worked on Stadium and Colosseum?)
HAL Laboratories (Also know as the company that works on kirby games) and Nintendo EAD developed Stadium and Genius Sonority developed Colosseum.
 
I'm actually reminded of when Pokemon Go (yes, I play it, feel free to point and laugh) and they replaced all the display Models of the pokemon with the Sprites of the pokemon.

It might've been a joke, but I actually preferred that than the bland 3d models representing the pokemon.
The sprites were indeed much better, especially since they're meant to be menu sprites, but then you had the usual Gofags constantly whining about the "old 8-bit" stuff. It showed they never played the actual games.
 
2D sprites were always better and the ones in gen 5 were some of the best. Blame all the reviewers who complained about the "ugly looking, aged" sprites and the fact everything is pushed to be 3d even if it looks worse. There is no turning back though which really sucks. So many pokemon looked really tough and badass as sprites but once they made the transition felt really impotent. The colors look washed out to me too but I'm no artist so what do I know?
 
The colors look washed out to me too but I'm no artist so what do I know?
You're not wrong, the colours in the 3DS games ARE washed out, and it's even more obvious when you compare the 3DS' textures to even Let's Go's. There was a thread on /vp/ where an anon edited the models' colours to reflect the sprites', and the difference was staggering:
1511996923096.gif
1512014623348.gif
As a bonus, here's Starmie, along with Let's Go's version.
801271
1560587931700.png
 
so at this point game freak are lazy enough to only reuse SOME MODELS due to a gimmick that should realistically be the easiest thing to code and made the post game content more or less World of Warcraft raids
fuck this shit
On the other end of the spectrum to Game Freak cutting Pokemon in Sword and Shield, we have the bootlickers, such as our good furry friend Verlisify, sperging out on how Game Freak can seemingly do no wrong and that everyone upset are just "entitled brats":
funny part about this guy is he's a sargon fan yet he calls people "entitled", guess carls fan base is the most prominent spawner of special people like him
doubt since this shit has happened since the 3ds games with consistent low quality and Nintendo has never had stories of treating second party collaborators this bad. Neglecting them to be bought up by microsoft or get the cing/Silicon Knights treatment yes but not activisioned in that sort of way
 
Reviewers or not, 3d is easier to do. Look at traditional animation.

Eh... I'm not so sure about that.

Yes, 3D is easier for animation, but spritework? Technically speaking, especially with pokemon, you didn't even need to animate that stuff. Take pokemon Crystal, most of the animations for that weren't really all that expansive.

And if you wanna talk about gen 5, all they really did was make parts to the pokemon, and move them around slightly.

801462
 
You're not wrong, the colours in the 3DS games ARE washed out, and it's even more obvious when you compare the 3DS' textures to even Let's Go's. There was a thread on /vp/ where an anon edited the models' colours to reflect the sprites', and the difference was staggering:
View attachment 801269
View attachment 801270
As a bonus, here's Starmie, along with Let's Go's version.
View attachment 801271View attachment 801272

Ohhhh man those look so much better! Really points out how lazy GF was with 6th gen onwards when it came to the models. What a shame we didn't get the proper colours for these things.

Eh... I'm not so sure about that.

Yes, 3D is easier for animation, but spritework? Technically speaking, especially with pokemon, you didn't even need to animate that stuff. Take pokemon Crystal, most of the animations for that weren't really all that expansive.

And if you wanna talk about gen 5, all they really did was make parts to the pokemon, and move them around slightly.

View attachment 801462

As someone who works with pixel art of all different types I can back this statement up. animations like this and on this sort of scale are ridiculously easy and take very little time. It't when you animate on a far larger scale that things get tricky (hence why they probably went for semi-3D graphics for the cutscenes in 4th Gen and 5th Gen).
 
Honestly Game Freak fucked themselves over constantly adding more and more Pokémon until you have to either ditch the vast majority of Pokémon to make the game come out in time or make more than thousands of models, textures and animations to appease aspies.
 
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