Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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was that gen 3 or gen 4?

maybe its because my family is better about it, but most kids don't seem as into gaming compared to 10 years ago. the ecosystem has changed obviously where most kids just play the free crap like robolox or fortnite or rocket league or marvel rivals. if they're older they might play games on their phones.

your average 18 year old doesn't have a connection to pokemon compared to 20 years ago. you're not growing up watching pokemon cartoons every saturday. you're not seeing commercials for it everywhere, there isn't a new release every other year. they don't have nintendopower subscriptions.

its not shoved in your face, one of the great things about streaming is that both the parent and the kid can chose what they want to watch, meaning less chance of stumbling onto a new autistic obsession like you could in the days of television.

In general i know way less people in their 20s that are Nintendo freaks compared to people in their 30s. it might have a lot to do with how much the brand sucked in the 2010s, and gaming being amazing while they were kids while we were the mobile trash and battle royale generation.
Remember when ORAS came out a decade ago and everyone got mad at Masuda, mocked him, and laughed at him when he said kids don’t play video games anymore and prefer to play mobile slop? Ten years later and here we are seeing him proved right about the current state of gaming amongst kids today.
 
When they showed XD Gale of Darkness I was praying so hard we could get a Colosseum/XD sequel. God I miss when they used to experiment with the franchise.

I don't much care for starter babies, I'm moreso excited for the fully evolved reveal.
 
I’m pretty lukewarm on the announcement, but I am enjoying what the internet is coming up with because of it.

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Which is kinda weird because the last couple sets and the next few Zygard and Ninja Spinner and small as fuck and exact copies of the Jap sets in cards like even the next set after Ninja Spinner. Ass Hero is somewhat of an exception because it includes Mega Dream and the Starter packs which were mostly reprint cards anyway and was our Special set of the year.

I guess smaller sets does = better pull rates though and easier to chase. I'm only getting a few packs of the Zygard set but gonna hit ninja spinner up harder to try get a Greninja.
I only want the meowth and just a playset of them.
 
It appears that you can get the Aurora Ticket and the Mystic Ticket items in the Switch releases of FRLG, you just have to beat the game.
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No word yet on if other fixes were made other than that, a lot of people are hoping that the Altering Cave and the Runner glitches are finally addressed after all these years.

EDIT: More stuff has been datamined regarding the Switch releases.
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I'm surprised, they actually did something this time huh? Guess I was wrong.
source
Imagine flushing 20$ for a game you could have emulated and you aren't even allowed to give your rival a funny name.
Didn't expect this, but I guess this should've been if the games are HOME compatible. Not a huge loss, but hey, that's what emulators are for.
 
I only want the meowth and just a playset of them.
That’s a decent plan, I’ve seen the little kitty pop up in a fair amount of decks on Limitless’ page for the card and most decks are running anywhere between 1-to-3 copies.

I’m just going through my decks and shucking out cards that are set to rotate in April, a lot of cards that used to sell for a few bucks dropped to sub-dollar prices recently.
I'm surprised, they actually did something this time huh? Guess I was wrong.
It makes sense considering that GF went and did the unthinkable and made Crystal’s Japan-exclusive Celebi event available to everyone when the game released on Virtual Console. On the other hand I did some research and while GF did fix the ticket availability they didn’t fix the roamer glitch or address the elephant in the room that is Altering Cave.

One thing I’m interested in is that the FRLG share game-related telemetry to Nintendo, something tells me this might be a test for a new form of hack checks.
 
It makes sense considering that GF went and did the unthinkable and made Crystal’s Japan-exclusive Celebi event available to everyone when the game released on Virtual Console. On the other hand I did some research and while GF did fix the ticket availability they didn’t fix the roamer glitch or address the elephant in the room that is Altering Cave.

One thing I’m interested in is that the FRLG share game-related telemetry to Nintendo, something tells me this might be a test for a new form of hack checks.
That's a shame. I was almost hopeful for a minute there. Can't improve everything I guess.

My initial guess would be that they wanna collect data to see how people play and whatnot, but that could also be it. Going to be really interesting if people start using ACE to get stuff. I doubt they'd patch it out if the telemetry picks up on it, more like they'll just put a ban on the mon or user for glitching/hacking if they attempt to transfer it.
 
I’m just going through my decks and shucking out cards that are set to rotate in April, a lot of cards that used to sell for a few bucks dropped to sub-dollar prices recently.
I’ve prepared to put gardy away, I just keep 4 playsets of the staples that may get a reprint or could be used in GLC, then give the bulk to kids during Halloween or Easter.
I could see myself growing to like the new starters, they're so ugly and derpy I feel bad for them. The art make them look far uglier than the models do, the gecko art makes it look like furbait.
“Unova has fallen, billions must pick a new starter.”

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Pokeopia is some weird mix of Animal Crossing and Minecraft which is more or less what I expected. I think kids will like it, but I have no desire to play it.
It's actually a reskin of Dragon Quest Builders 2, complete with the same development team involved:
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Basically it's Minecraft's mechanics in a story-driven RPG. You're a "builder" [ditto] tasked with restoring a destroyed world through crafting, split up into chapters where the goal is to rebuild a village, recruit villagers [pokemon], and then complete tasks from them to progress the story. It doesn't play like Animal Crossing at all.

DQB2 was easily one of the best games I've ever played, so I'll likely pick up Pokopia. I'm not a fan of the main series anymore, but I've continued to enjoy the spinoff games like Mystery Dungeon and Snap.
 
Missed the Pokemon Direct or whatever, just caught up with it. What a worthless announcement that showed a lot yet nothing at all but that's not surprising. At least people can experience peak spin-off in the form of Gale of Darkness on their gay little "official" GameCube emulators.
New annual Pokemon game, again I'm preparing for the worst and probably won't even emulate it but for the most part I don't know enough to judge it definitively. The starters...I mean they're cute like all starts but they're very boring and uninspired, I will say the Gecko is clearly the best choice so far and you're wrong if you pick anyone other starter if you waste your money/bandwidth on Wi/Wa (because calling it Pokemon WW is silly), at least until the rest of the evolutions are shown. Still, boring and two of them look like rehashes of previous starters.
Oh wow, I just realized it's not even another annual release nor will it to be for the 30th anniversary. What a pathetic anniversary lol, the most you got are mobile games with the mainline being next year, I would be glad they're not rushing it out but lol we all know they could spend years on this game and it'll still be mediocre.
 
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Abandoning pixel style pokemon games was a mistake, regardless of how many quality of life changes they added to XY onwards.
I completely agree. Abandoning the pixel art styles was a bad call. Nowadays since AAA is in the toilet, spending several hundred thousand on graphics has outlived it's usefulness, and indie shit like Undertale is enough to cause waves-who cares about 3d Pokemon anymore? I'd happily trade the unfulfilled pipe dream of the free roaming Pokemon BS and relegate it to Legends games and just go back to pixels. If they're going to churn these out every few years, it might as well get streamlined. Maybe then they could make decent games. I think the fan base would welcome it over this recycled garbage.

They are scared shitless of GTA6 hence why they pushed it to 2027 if that pajeet shit was delayed to 2027 too I will die laughing
GTA6 will be the same as Duke Nukem Forever, Kingdom Hearts 3, and every other game that's taken nearly a decade to come out. They'll be shit. Complete ass. 2-3 years in the oven will make a good game. 10+ years means they aren't working on it, they just say they are and it'll be ass when it drops. Wind and Waves will only have itself to worry about. Which sounds easy, but for Pokemon it's not.

All Starters
WOW. They really stand out and look like shit when you line them all up together like that. I didn't think they were that bad but my opinion has completely 180'd after seeing this. They're really, really, bland.

I saw a thread on /v/ and stumbled across this xeet
There is a major retardation going around and has been the case since forever
I mean to be honest, kinda. It's especially a thing amongst women. I've personally met dozens of "gamer girls" who have entire shelves full of games and have never finished ANY of them. They claim to like them, but in reality they turned them on for an hour, say they love it, put it away on the shelf to collect dust, post it on social media, and then go back to reading Werewolf smut. Men do this too, it's just Ara Ara Smut instead.

We finally got a modern pokemon game that doesn't look like absolute fucking dogshit? We've finally evolved from PS2 graphics to 2006 PS3?
Hot Take: Graphics peaked at PS3 and have been an arguably diminishing return ever since. They still make a game BETTER, but not by as much between PS2-PS3 era.
 
I just wrote up another long post analyzing WiWa's art style and it disappeared when I tried to post it.
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Trying again.

looks like they traded artstyle for fidelity.
"That looked really really pretty, like that did not look like a pokemon game."
It looks to me like WiWa has actually made improvements to its art style, not just its graphical fidelity.

WiWa seems to be using a two-tone color style similar to SwSh's (and thus more similar to the art from the rest of the franchise) like what I went over in my last longpost.
It's not exactly the same. It isn't as strict as SwSh's style was. There's a slightly-softer gradient between the tones, and there are lesser restrictions on how much a tone can vary based on surrounding light and reflections. But what I'm seeing on the models in the trailer is much closer to how SwSh's style worked than it is to SV's style. So I see that as a big improvement.

Look at these pictures and let me know if I'm being retarded.
Look at the blue of Wailord's back. It seems to be divided into two main tones, mostly divided along the red line added in the second picture. And the third bright "reflective" tone is used very sparingly, only on the most-prominent point of Wailord's head, and along the edge of its fluke—just like in most Pokémon artwork. In SV, bright, washed-out tones were all over the place.
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Look at the shine on Wingull's beak. Again, in SV, given the sunlight and especially the smoothness of the beak, that shine would've gone crazy. But in WiWa, it's just a small shine along the edge of the uppermost portion—just like you would see in the hand-drawn art. And the rest of the beak uses two tones in each of its colored segments.
Since Wingull is so flat, there's not much other shading to point out, but I still see that two-tone pattern between the underside and topside of its body.
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This pink Frillish on the right side of the frame is probably the clearest example of the two-tone shading style. Not just on its body, but especially on its nearly-spherical head.
The sharp, sudden contrast between the two areas of lighter and darker tones reminds me of how round Pokémon used to be shaded in Gen 6, 7, and 8. That's what makes me think that this style is being intentionally applied as some sort of postprocessing for the lighting engine—as opposed to just incidental lighting that just looks like something that it isn't.
If Pokémon models in WiWa got basic, unmodified lighting just like any other 3D game, then Frillish's nearly-spherical head should just be a smooth gradient of light and dark tones fading into each other around the spheroid, with no clear division between the colors or the areas that they're in.
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But WiWa says, "fuck basic-ass spherical lighting gradients, all my homies hate gradients."
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They stick to the art style even more strictly than SwSh did. God damn.
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Honestly, I feel like WiWa might take it a bit too far with the shading when we look at the poké balls, not even really allowing reflections on them. But with how far SV drifted from the old art style, it's probably better to err on the side of "too committed" instead of "not committed enough."
And just about every other model that I saw allows reflections and other light sources to sort of sit on top of the two-tone color style without disrupting it... so I'm honestly not sure what's going on with the poké balls.
Maybe they're not the best example. But there's only so much to work with in a trailer.

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WiWa places additional shadows on models, like SwSh did. I don't think that they're really "pre-rendered" this time, like the textures on parts of SwSh's models. It seems like some additional system that just gives extra attention to certain parts of a model that are expected to be shadowed more often. But whatever the mechanism is, it brings out a lot more definition in models than SV's system did. SV just gave us models with really shallow features and then trusted the shadows from their lighting engine to bring out all of these shallow shapes, which didn't really work.
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Also, WiWa draws features on the face again (mouth, eye folds, etc.).
The underside of the nose is actually a pre-rendered shadow, not a line... but it provides basically the same effect. The mouth might be made of shadows, too, cast within a line-thin opening on the model. I guess we'll know once we see one of these characters open their mouths to talk or smile. Whatever the mechanism is, it provides an effect just like the lines on the faces in SwSh did. And it's still better than what SV gave us as far as facial details go.
These details being drawn onto the face provide better clarity and contrast. It's more like the franchise's 2D art, more like SwSh, less like SV... you know the drill.
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And look at the two clear tones on her face. Beautiful. SV could never.
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Yes, I would prefer it if outlines came back. I would prefer a style that looked as close to the franchise's 2D hand-drawn style as possible.
But WiWa's style is moving back in the right direction after SV.

The design (like how dumb the starters look) is another question. The art style is the set of rules, and the design is what the devs make within those rules.
But the art style, at least, is improving.

I had some more comparisons for the lighting and the environment design lined up, but let's just see if this posts successfully first.
 
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