Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Yep, the models being too high-poly for the 3DS may even be the reason why triple battles were removed, the lag was noticeable even in doubles.

Here's some 3D model 'tism. Creatures is in charge of the 3D models, at some point they made complex base models for each Pokemon and have been reusing them ever since. The Pikachu model we see in Scarlet and Violet is suspiciously similar to the one in the Pokepark games. Some of them are slightly adjusted or retopologized, but it's pretty easy to tell which games use this edited base model and which ones create their own:
View attachment 7879211View attachment 7879118View attachment 7879162View attachment 7879114
These are the models from Pokepark Wii, Scarlet and Violet, Rescue Team DX, and Pokedex 3D Pro, and they're all very similar. Now compare them to the models from Detective Pikachu, Battle Revolution and SSBB:
View attachment 7879115View attachment 7879122View attachment 7879123
These were clearly made from scratch, the poses and proportions are noticeably different. With this in mind, some of the blame for reusing the same models over and over again and using higher poly models than the console can handle may actually be on Creatures and not Game Freak. I'm not sure how much creative control GF has over these models.
Those three games having different models makes sense. They needed to make a more complex model for Detective Pikachu for all the detailed posing and facial expressions he does in those games. They even used motion capture for Pikachu there, it was something Creatures talked about how they were experimenting with more complex stuff when we got our first, veiled look at Detective Pikachu.

Super Smash Bros. is much the same, they need something complex for that. Also, I'm not sure if Creatures made Pikachu's model in Brawl in first place. It looks to be easy to find knowledge that they provided models for Pokemon in Smash 64 and Melee based on Stadium models, but I don't can't find any source that saying they did the same for later games, and the Brawl credits don't directly list Creatures as having worked on the game like the Melee credits do, nor do I notice any Creatures employees credited in Melee being credited in Brawl for character modeling. It could be the playable Pokemon models were made by Brawl's dev team.

Battle Revolution was made before the current set of models. Creatures made the older models used Stadium, Hey You Pikachu, Colosseum/XD, Channel, and Battle Revolution. After that they started working on a new set of 3D models for every Pokemon in preparation for an eventual fully 3D mainline game, with their work being shown off early in the Pokedex 3D and I guess PokePark (I didn't know Pikachu's model was the same there).

So, I don't think Creatures is particularly to blame? I'm pretty sure they have frequent contact with Game Freak and planned out making these models that were to be used in XY onward. I don't think GF is at the whims of what Creatures wants to do or anything. If GF thought the models needed more work, I don't see why they couldn't work with Creatures to do another round of modeling work. They probably all together think that it's not worth the time and money, and that the current models are good enough for anything except specific spin-offs where they need more complex models for a small number of Pokemon, like Pikachu in Detective Pikachu, or the playable Pokemon in Pokken (which I also don't see any credit for Creatures employees in Pokken's credits at a glance, so Namco themselves might have made those).

(Edit: Adding to how I think Namco's modelers made the Pokken fighters, I remember seeing some images from the Teraleak where it looks like Pokken devs were sent documents and images showing what kind of realistic textures and anatomy the Pokemon should have.)
 
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Yep, the models being too high-poly for the 3DS may even be the reason why triple battles were removed, the lag was noticeable even in doubles.

Here's some 3D model 'tism. Creatures is in charge of the 3D models, at some point they made complex base models for each Pokemon and have been reusing them ever since. The Pikachu model we see in Scarlet and Violet is suspiciously similar to the one in the Pokepark games. Some of them are slightly adjusted or retopologized, but it's pretty easy to tell which games use this edited base model and which ones create their own:
View attachment 7879211View attachment 7879118View attachment 7879162View attachment 7879114
These are the models from Pokepark Wii, Scarlet and Violet, Rescue Team DX, and Pokedex 3D Pro, and they're all very similar. Now compare them to the models from Detective Pikachu, Battle Revolution and SSBB:
View attachment 7879115View attachment 7879122View attachment 7879123
These were clearly made from scratch, the poses and proportions are noticeably different. With this in mind, some of the blame for reusing the same models over and over again and using higher poly models than the console can handle may actually be on Creatures and not Game Freak. I'm not sure how much creative control GF has over these models.
Wait, I thought the Pokepark models were part of the Stadium/Coliseum/Battle Revolution lineage. Was it only some of them that were?
 
Also, I'm not sure if Creatures made Pikachu's model in Brawl in first place.
Yeah, I know, I was showing examples of Pokemon games that used or didn't use these base models and I wasn't paying much mind to who was responsible. I don't know who did the SSB series' models, but Brawl uses a higher poly version of Melee's model while Smash 4 and Ultimate share the same one with a few edits.

About Pokepark, most of the Pokemon in the first game use PBR models while a few use the models seen in the main series games (with some edits and retopo of course), but PokePark 2 uses the latter for every single new Pokemon, it may even be the first game to do so as it came out before the Pokedex 3D Pro. Thanks to the teraleak, we know that GF wanted to move to 3D in gen 5, so it makes sense that they'd create these reusable models around that time.

Also, I thought that Creatures would have some sway in how the 3D models were presented because they were in charge of making them, but what you say about GF having the final say would make more sense.

Was it only some of them that were?
It seems that way. Some of the PokePark 1 models are similar to the Battle Revolution ones, but others are much closer to the main series games. See for yourself:
Raichu Comparison.webp
Feraligatr Comparison.webp
From left to right: PBR, PokePark, and XY. Feraligatr's PokePark model is pretty much PBR's but lower poly and with modeled arm pads (they're just textures in PBR's model), while Raichu's PokePark model is XY's model with PBR's colors.
Ignore the wonky eyes on Feraligatr's XY model, it's a Blender issue and I have no idea how to fix it.
 
chat, what are your top five mons from each gen?
1 - Bulbasaur, Zapdos, Kabuto, Jolteon, Koffing
2 - Swinub, Cyndaquil, Mareep, Murkrow, Corsola
3 - Aggron, Scpetile, Claydol, Flygon, Armaldo
4 - Empoleon, Leafeon, Drifblim, Gible, Dusknoir
5 - Deerling, Escavalier, Archeops, Chandelure, Eelektross
6 - Pumpkaboo, Noibat, Talonflame, Chesnaught, Barbaracle
7 - Litten, Grubbin, Decidueye, Alolan Vulpix, Stufful
8 - Snom, Dragapult, Gossifleur, Perrserker, Nickitt
9 - Sprigatito, Flittle, Greavard, Ceruledge, Bramblin

That was very difficult. I could have named nearly half the roster for Gens 3, 4, and 5.
Glad to see that I'm surrounded by so many other Empoleon chads.
 
Sandshrew definitely is adorable though.
I think Sandshrew was the first pocketmon I noticed when I saw the 'shrew in some TV ad for Red and Blue, all the way back in the late '90s. I think I was thinking something like "neat design", even though I wasn't really into pocketmon at the time. Ad is likely on YT.
 
Have you guys heard the words of our Lord and Savior, Malamar?

chat, what are your top five mons from each gen?
I'm also late. They're also in my order of most favorite to least.

Gen 1: Arcanine, Koffing, Niglett, Scyther, Slowbro
Gen 2: Yanma, Murkrow, Quagsire, Shuckle, Umbreon
Gen 3: Breloom, Clamperl, Cacturne, Torkoal, and of course, Wurmple
Gen 4: Yanmega, Hippopotas, Gliscor, Stunky, Garchomp
Gen 5: Mandibuzz, Durant, Cincinno, Gothitelle, Scrafty
Gen 6: My friend Malamar, Gogoat, Clawitzer, Heliolisk, Tyrantrum
Gen 7: Bruxish, Comfey, Toxapex, Stufful, Incineroar
Gen 8: Alcremie, Duraludon, Polteageist, Sandaconda, Wooloo

Gen 9: All of em. Except Quaquaval. I can't pick. Gen 9 is flat out the BEST designed generation of Pokemon since Gen 1. They're all very different and unique and bring new OP things to the table. None are truly useless. I guess we can go like this:
Tinkaton, Dudunsparce, Clodsire, Arboliva, Lechonk.
 
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In the most lulwut headline I’ve ever seen - Nintendo and The Pokemon Company have picked up a patent on, and I shit you not, summoning a character and letting it fight another.

“Nintendo and The Pokemon Company have jointly secured a patent involving summoning a character and letting it fight another. It’s reminiscent of what we see in Pokemon games where players can send creatures out to battle.

A few days ago the United States Patent and Trademark Office (USPTO) approved the filing, which is for Patent No. 12,403,397. This also ties in with a separate patent (No. 12,409,387) related to the “smooth switching of riding objects” mechanism.

The thought here is that Nintendo is registering new patents or modifying others so that it can further combat Palworld. On top of that, it could deter other games from competing. However, the idea of summoning a character and letting it fight another could apply to many different titles that have already been released, and it could impact future projects as well.

The patent was actually first filed in March 2023. The USPTO then granted it this summer before issuing it last week.

This is happening against the backdrop of the legal battle brewing between Nintendo and The Pokemon vs. Palworld. After the game was hit with a lawsuit, Pocketpair implemented changes to Palworld, including removing the ability to summon Pals“

Soo, this is essentially unenforceable, right? Cause holy shit that’s a broad motherfucker of a patent. Just off hand that would also hit at least Digimon, Yugioh, any JRPG with a Summoning mechanic - the longer I look at this the more I just go “What the Fuck”
 
involving summoning a character and letting it fight another.
any JRPG with a Summoning mechanic
I can tell you right now that I'd be stunned if Square Enix, and Sega don't try to fight this. This directly fucks with their biggest IPs, especially considering how vague it is.

I mean, going by just the patent's wording the fucking Yakuza series is infringing upon it because you can summon characters to do one-time attacks against other characters in the later games.
 
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Nintendo and The Pokemon Company have picked up a patent on, and I shit you not, summoning a character and letting it fight another.
Do they just like... give out patents for whatever?
Honestly be mad about this but there is complicity in bankrolling this company. All the bitching and moaning and calls to action leading up to the Switch 2 being the fastest selling console ever. Nintendo has an army of autistic fans who will threaten a boycott a million times before spending their entire SSI on new product.
Just fucking stop consooming bing bing wahoo for three seconds and the situation will improve greatly.
 
summoning a character and letting it fight another.
Examples that comes to my mind:
- Persona
* Final fantasy
* Hollow knight (glowing womb/weaversong/grimmchild charms)
* Every soulsborne (nomore sunbro/spirit ashes/tibia summon/revenant)
* Bloodstained (companion shards counts as summons)
(looking at my Steam library rn)
- Dead cells (items that spawn maggots)
* Postal 2 (necromancy)
* Realm of the mad god (summoner's class)
* Titan quest (various creatures summoned like wolves and lich king).
* elder scrolls (conjuration skill tree)

And that's not even it, with * I marked entries where I clearly remember enemies doing the same against you by spawning minions.
 
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rip yu-gi-oh noone would have thought it would end like this.

but in all seriousness, are these sort of vague and obviously unmanagable patents usually granted? its like making a door and patenting all structures that rely on a hinge to function. i vant imagine anyone lookjng at that and thinking they can get away with that.
 
TND, Total Nintendo Death. This is just an extension of their palworld lawsuit which the retarded ass courts are letting go ahead anyway despite the fact that Nintendo is patenting mechanics AFTER THE FACT and then applying them to a game that was released before those patents. Absolute fucking clown shit. Repeal the DMCA and get rid of this stupid fucking kike shit.
 
Examples that comes to my mind:
- Persona
* Final fantasy
* Hollow knight (glowing womb/weaversong/grimmchild charms)
* Every soulsborne (nomore sunbro/spirit ashes/tibia summon/revenant)
* Bloodstained (companion shards counts as summons)
(looking at my Steam library rn)
- Dead cells (items that spawn maggots)
* Postal 2 (necromancy)
* Realm of the mad god (summoner's class)
* Titan quest (various creatures summoned like wolves and lich king).

And that's not even it, with * I marked entries where I clearly remember enemies doing the same against you by spawning minions.
WoW as well. Pet battles and a lot of classes have summlnable pets. Nintendo v Blizzard would be funny though.
 
Examples that comes to my mind:
wouldn't this basically DEMOLISH the souls genre too? like literally SUMMONING a FRIEND (a charecter) to fight BOSSES is a staple of that game

Nintendo are the upmost clowns, but I bet this will be thrown out just for pure precedent of wording. In just a single page we already have dozens of examples lol.
 
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