Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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If you are a fan of GSC, just play this game, it improves and delivers the best johto you can wish.
If I wanted to play Johto, I'd actually play a romhack of Crystal or HGSS. Future shit being added to past generations is a complete turn off for me, if I want to play in gen 3 I want to play with gen 3 mechanics and the pokemon available up to that point, same thing goes for every other generation. Adding megas and pokemon from future regions just feels like it's eroding the generations and regions sense of identity. There's not even any Johto pokemon on your team.
For a gen 1 or 2 plus I'd rather play Yellow or Crystal legacy, if I wanted to play in gen 4 I'd rather play Pure Heart and True Soul or Sacred Gold and Storm Silver.
 
Pokemon Go's new season is...already starting to suck (shocker, I know).
I wouldn’t say it “sucks” but it’s certainly not a good one, it’s basically more of the same.

As far as Max Raids are concerned I’m liking them to a certain extent. 1-Star raids are easy to solo with the Pokémon the first event of the MAX Out season gave you while the Psychic Spectacular’s 3-Star Beldum raids were solo-able given some preparation (TL;DR farm Charmander Max Raids, level them up, and evolve ‘em into Charizards). The lack of Gigantamax raids is understandable considering that the games didn't properly introduce them until around the Motostoke City Gym and they're only available in "purple beam" 5-Star raids (which only pop up on the field after ) in SWSH.

The next event feels like a nothingburger but it does introduce Shiny Zacian to GO (giving people a chance to transfer one to HOME if they missed out on getting it from that one obscure GameStop evet a few years ago) and there another event happening in 1-2 weeks that'll release the Galarian Bird trio's Shiny forms (save your assburgers flare-up cards for something else, it's been confirmed that, while the catch rate will still be as low as their regular forms, the Shiny Galarian Birds won't flee from an encounter) and Shiny Zacian alongside making permanent changes to the way the free daily incense works.
Honestly I thought the USUM was the last good game. Why the fuck would I want wild encounters to level with me? Why the fuck do you think you can keep the exact same format in an “open world”? Why the fuck don’t you just use lower res graphics in the over world if the fucking console can’t handle it?

WHERE IS MY GODDAMNED BATTLE TREE?!? How are people even supposed to get into the competitive scene if there is nothing to kinda show them the ropes and allow them to test teams without playing against retards?

I haven’t even finished scarlet and my competitive team has been rotting inside the poke bank for years now. I would rather play randoms with the tranny freaks that run showdown.
REEEEEEEEEEEEEE
You have the Academy Ace Tournament and everything the Indigo Disk DLC brings to the game to do that (with a special mention going out to the DLC, that shit will test your team-building skills to certain extent since you'll have to complete The Way Home storyline to access it).
I don't think this is a controversial opinion, USUM pretty much were the last actual Pokemon games. Starting with Sword and Shield(arguably even as far back as Let's Go or Pokemon Go)
I’d consider the rot starting with LGPE. Go was nice at the time but once LGPE spawned into existence to try and bring the POGO crowd into the main line games it just got worse and worse.
>Article mentions The Pokémon Company in the title.
>The meat of it actually reveals that she’s working as The Pokémon Company International‘s DEI consultant.

I’ll never understand why they keep making this mistake, TPCi getting a DEI consultant at some point was expected.
 
I’d consider the rot starting with LGPE. Go was nice at the time but once LGPE spawned into existence to try and bring the POGO crowd into the main line games it just got worse and worse.
Let't not forget how piss poor of a remake it was also. Extremely easy, not all the pokemon were in(first for the series), shitty gimmicks, stupid writing aimed at toddlers(BADDY BAD, SPLISHY SPLASH), and pretty much inferior to Fire Red and Leaf Green in every way that mattered. This thing was mocked relentlessly on /vp/ when it came out, so much so that the notorious spammer known as "yawnfag" actually gotten their start during that time, defending the game and, well, yawning at people who had genuine problems with it.
Oh, and this was supposed to be a remake of Pokemon Yellow since it came out during it's anniversary, yet I think I would have more fun with just the oldschool copy of Yellow. What a travesty.
>Article mentions The Pokémon Company in the title.
>The meat of it actually reveals that she’s working as The Pokémon Company International‘s DEI consultant.

I’ll never understand why they keep making this mistake, TPCi getting a DEI consultant at some point was expected
As if tranny avatars in GO and the entirety of Scarlet/Violet weren't enough of an indication, lmao
 
If I wanted to play Johto, I'd actually play a romhack of Crystal or HGSS. Future shit being added to past generations is a complete turn off for me, if I want to play in gen 3 I want to play with gen 3 mechanics and the pokemon available up to that point, same thing goes for every other generation. Adding megas and pokemon from future regions just feels like it's eroding the generations and regions sense of identity. There's not even any Johto pokemon on your team.
For a gen 1 or 2 plus I'd rather play Yellow or Crystal legacy, if I wanted to play in gen 4 I'd rather play Pure Heart and True Soul or Sacred Gold and Storm Silver.
Your logic is retarded.

So you must think fire red/leaf green, HGSS, other remakes are mistakes since they are build on another generation engine and are not the original generation with their limitations and so on. How is a gen 3 with megas and other pokémon different than HGSS with split moves? It is literally the same shit, bringing in newer mechanics because it fits the game. If you have an autorun/unlimited tms, it is often called QoL features for a reason. Even more when we see that it was possible to do in a gen 3 engine.

So you accept the official slop rather than something new and that actually improves the game. Of course there is no johto pokemon in my party, if I can experience a New pokémon rather than using the same pokémons I used over and over in other games. This gameplay was the first time I ever used a scolipede, so when I played Black for the first time, even when I knew it was good, I choose other pokémon that I never used.

And most hacks are built on gen 3 engine, so if you limit yourself to: "I dont like future additions to older games" you are going to be limited to only the official games and very bland hacks.

Read this as "scat scanner" at first.

How do I get a wife?
Trade Latios while holding Amulet Coin
 
Your logic is retarded.

So you must think fire red/leaf green, HGSS, other remakes are mistakes since they are build on another generation engine and are not the original generation with their limitations and so on. How is a gen 3 with megas and other pokémon different than HGSS with split moves? It is literally the same shit, bringing in newer mechanics because it fits the game. If you have an autorun/unlimited tms, it is often called QoL features for a reason. Even more when we see that it was possible to do in a gen 3 engine.

So you accept the official slop rather than something new and that actually improves the game. Of course there is no johto pokemon in my party, if I can experience a New pokémon rather than using the same pokémons I used over and over in other games. This gameplay was the first time I ever used a scolipede, so when I played Black for the first time, even when I knew it was good, I choose other pokémon that I never used.

And most hacks are built on gen 3 engine, so if you limit yourself to: "I dont like future additions to older games" you are going to be limited to only the official games and very bland hacks.
I mean FRLG barely add anything to their original games, literally a 1:1 remake, so I don't have a high opinion of them in the first place. Even Lets Go added Gym leader rematch fights, a fight against Green, and more story events in the game where the elite 4 and gym leaders show up earlier in the story, and replaced the generic rocket exec with Archer.
The physical special split is something that I have a complicated opinion on. The physical special split itself more straightforward, punches are phsyical now and shadow ball is special, but I also really like the pre-special split combat in gen 3 since a lot of movesets are less liner and the top end pokemon do fine in both, it only really hurts the pokemon who are/were already bad and you can buff those pokemon to be stronger while still keeping gen 3 mechanics through moveset, type, and stat changes. A prime example of this is Gengar who's a very a versatile strong pokemon partially due to the limitations placed on him with being a special attacker in a physical type whereas in future gens he feels too liner.
I do like the unlimited TMs and autorun since that's just QoL and I like QoL features, but I would never consider removing the physical special split or adding in future gen gimmicks to be QoL. I'm fine with additions that actually improve the game, but I don't consider adding future gen pokemon or adding the physical special split to a previous gen a strict improvement.
Megas, Z-Moves, Dynamax, and Tera are also just mechanics I dislike, in the past the hacks I have played with them I usually find myself losing interest whenever those future gen gimmicks are appear.

I don't agree with dismissing pokemon hacks that don't add new gen gimmicks and pokemon as being bland, I think a lot of creativity can come from working with what you have. Especially when it's a 'remake' type hack that is proposed to be somebody's first exposure to the region and generation. Look even if I dislike hacks that add in future gen shit, I'm not going to insult you over your taste in hacks, but as somebodies first experience, I'd rather recommend something more vanilla plus in style with mainly QoL improvements to the games. Which also lines up with my taste in mainly vanilla plus style rom hacks which try to improve the game as is instead of adding pokemon from a future generation.
While de-makes and entirely new games built in Gen 3 are a different issue to me, one that I'm not entirely settled on since I haven't played a lot of them. But right now I think back porting the region, pokemon into the mechanics of an older gen without the gimmick of the future gen is ideal. But as I said I haven't played a lot of those types of hacks so I'm not settled on it.
 
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Remember that episode was banned?
Yeah right

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@Lizard Machine Bugs

So you want to play a worse version of the game? Let me five you one example:

This is a gen 3 hack, with modern mechanics.

See this screen? AI have a swampert that knows earthquake and surf. In the original gen 3 games, Surf was overpowered and it was the best move in the game. In the double battles it would hit only the two enemies in front of it. After gen 4, it would also hit your own pokémon. So now you have a layer of choice here. In this very game I usually start with Talonflame alongside Swampert. Since he is a flying type, he can avoid Earthquake and is generally faster than swampert. So I have two choices: I can choose to go with earthquake and damage my enemies and talonflame is free, or I can use surf. Talonflame is a fire type too, so he can die if I hit hard enough.

Do you see how this changes balance the game more? Swampert is so overpowered compared to Sceptile and Blaziken in gen 3 it isn't even fair. Now by reintroducing this addition to an older game (gen 3), the move is balanced better than it was before (literal zero motives to use Muddy Water)
Screenshot_20240927-013248-754.png


In this very screenshot that you are seeing, if it wasn't a mega charizard (types dragon and fire), my rockslide would deal 4x damage to his ace pokemon.

By retroactively introducing mechanics, you create better game experiences. If you go a few pages back, when I was talking about the Sword and Shield GBA games that uses the gigantamax. That shield mechanic was quite annoying but in a good way. For the first time in a pokemon game, wild pokemon would be harder to fight since it introduced a timing mechanic to break its shield instead of just being a piss poor attempt. It took me my entire team just to beat a single pokemon.

It is an improvement mechanic, even better than mega that sometimes is just press to win.

In gen 1, the quicker a pokémon was, the easiest it was to crit. There were no abilities or itens to hold, changes that absolutely improves the game.

We shouldn't introduce someone to play pokemon RGB vanilla nowadays because: it is a bad game overall and there are improvements and better options.

Pokémon games are easy, I am not talking about difficulty hacks here, I am talking about giving more options for you choose.

In vanilla GSC, I always defaulted to starter/ampharos/another shitter because it was all that took to win, the other options were either locked out to a stupidly easy postgame or already leveled up shitters.

Usually dragon pokemon are really weak at their start and when fully evolved they becomes beasts. But did you ever realize that they are usually found in the later part of the game? Instead of the beginning where you struggle with it most of the game and becomes stronger in the later part of it.

And this is just one aspect of how gimped the games become with the years, by adering to early tradition out of limitation.

One example: I played pokemon black for the first time last week, instead of the normal game, I played the Drayano Blaze Black. In the first route, instead of just the normal route bird, I could get anyone that I wanted. I picked one that I never used before. But the choice was MINE TO MAKE. Not GF.

"Ah but the original experience"

This doesn't exist anymore. You vant use the GBC internet features, the event or the reader in GBA, the GSM mode in Nintendo DS, the pokewalker in HGSS and so on. We dont get access to the original experience in any way if you play the vanilla games nowadays, so why not to experience an upgraded form?

The problem of GF original games isn't the gimmicks that they introduce, is that they drop it a game later.

I quite liked the triple battles where positioning could help you win or lose a fight, I liked the rotating battles. Double battles that appeared in the third gen created lota of options to older pokemon that were shitters then and became something else later.

My first pokémon game (Ruby), I won by only using and leveling Sceptile at lvl 80. That is how braindead it was. This very hack rom of Silver, by having the first 8 gyms to be singles and later becomes doubles battles shows how easy I would be destroyed if I played the same strategy back then. Since speed can absolutely win battles
 
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You could say the same in inverse, though—why use camerupt when mega charizard exists? Or use off type moves now that shadow ball uses gengar's special stat?

Strategy isn't just about in the moment choices, it's also about team building, resourcefulness, and planning. Limitations breed creativity and can make for more interesting experiences. Not everyone is interested in the same experience, and to some the team building aspects of earlier generations are more enjoyable than playing a poor man's VGC.

I like playing games with the regions native pokemon, I think it's fun to explore the dex and immerses me on the region. Games should celebrate their regions and what they bring, it gives them identity. If you're going to play through Kanto without a single Kanto mon on your team, then why the hell are you even playing in that region? Dex and mechanic choice is just as much of a regions identity as the cities and gym leaders.
 
You could say the same in inverse, though—why use camerupt when mega charizard exists? Or use off type moves now that shadow ball uses gengar's special stat?

Strategy isn't just about in the moment choices, it's also about team building, resourcefulness, and planning. Limitations breed creativity and can make for more interesting experiences. Not everyone is interested in the same experience, and to some the team building aspects of earlier generations are more enjoyable than playing a poor man's VGC.

I like playing games with the regions native pokemon, I think it's fun to explore the dex and immerses me on the region. Games should celebrate their regions and what they bring, it gives them identity. Dex and mechanic choice is just as much of a regions identity as the cities and gym leaders.
"If you're going to play through Kanto without a single Kanto mon on your team, then why the hell are you even playing in that region?"

Ask GF when they released GSC.

Giving the player options to pick is always better than limiting the player. In pokemon BW, the first gym uses a type that is stronger than your own starter. They give you a pokemon that is stronger to facilitate your battle. I didn't use it because I hate monkeys, so I had more options to choice other than offered in the base game. It was a harder fight since it was a hack.

The TMs are a great example of it: by making them unlimited use, you can mix the usage and experience the moves, since you can change it back. In the original gen 3, when it is a single use, I usually don't use until late game (near the league), since the low PP doesn't allow me to travel and kill the mobs and trainers in the routes. By limiting the use, I have to make choices not out of desire but out of necessity and convenience.

And in the end, sometimes you don't even use the item. I have a rule that I will only use max revive in the E4 since it is a rare resource that the only difference is a single turn to the normal revive on the shop.

It is quite frequent the amount of resources that I collect to not even use because of their scarcity in the game.

When I played Blaze Black, I knew nothing about the E4 and their teams, I couldn't plan since there was zero context and information in the game to explore it. Guess which trainer gave me the most trouble? shauntal and her ghosts, she countered my team hard, so after I realized that I would lose it, I used moves that would allow me to take a peek on her team and gather info then use the unlimited tms to win against her.

This was a fair game unlike azure platinum where the fights weren't fair, since neutral moves would oneshot you regardless because of speed and power.

Giving the player options regardless of where the pokémon generation is always proved to be a better idea. Do you remember the DP dex and how little options you had when comparing to platinum?

How most teams in DP across different players were the same pokémons since there were barely any option to choose in those games.

One of the my personal rules to pokémon is to experience new pokemons to use. You can absolutely beat a normal vanilla game with 1 or 2 pokemon. Then at max you have a 6 rooster out of 80-150. It is better go have variety of choices than just limit yourself to the same regional insect/regional mammal/regional bird + starter by the first gym.
 
So you want to play a worse version of the game? Let me five you one example:

This is a gen 3 hack, with modern mechanics.

See this screen? AI have a swampert that knows earthquake and surf. In the original gen 3 games, Surf was overpowered and it was the best move in the game. In the double battles it would hit only the two enemies in front of it. After gen 4, it would also hit your own pokémon. So now you have a layer of choice here. In this very game I usually start with Talonflame alongside Swampert. Since he is a flying type, he can avoid Earthquake and is generally faster than swampert. So I have two choices: I can choose to go with earthquake and damage my enemies and talonflame is free, or I can use surf. Talonflame is a fire type too, so he can die if I hit hard enough.

Do you see how this changes balance the game more? Swampert is so overpowered compared to Sceptile and Blaziken in gen 3 it isn't even fair. Now by reintroducing this addition to an older game (gen 3), the move is balanced better than it was before (literal zero motives to use Muddy Water)
I wouldn't consider Surf being really strong bad, I like it being strong since it means I don't have to run a dead move on my team and double battles are infrequent enough that it not hitting allies is only a minor upside most of the time. I also don't really mind it's nerf one way or the other, although it hitting allies can lead to interesting team building so I don't have a problem with it being backported to past gens. It only affects Gen 3 anyways and I wouldn't consider Surf not hitting allies to be something core to Gen 3s identity like the lack of physical special split.
I don't understand why you're giving me a play-by play of your playthrough though, any difficulty hack or even the base games can have interesting game play sometimes.

In this very screenshot that you are seeing, if it wasn't a mega charizard (types dragon and fire), my rockslide would deal 4x damage to his ace pokemon.

By retroactively introducing mechanics, you create better game experiences. If you go a few pages back, when I was talking about the Sword and Shield GBA games that uses the gigantamax. That shield mechanic was quite annoying but in a good way. For the first time in a pokemon game, wild pokemon would be harder to fight since it introduced a timing mechanic to break its shield instead of just being a piss poor attempt. It took me my entire team just to beat a single pokemon.

It is an improvement mechanic, even better than mega that sometimes is just press to win.

In gen 1, the quicker a pokémon was, the easiest it was to crit. There were no abilities or itens to hold, changes that absolutely improves the game.

We shouldn't introduce someone to play pokemon RGB vanilla nowadays because: it is a bad game overall and there are improvements and better options.

Pokémon games are easy, I am not talking about difficulty hacks here, I am talking about giving more options for you choose.

In vanilla GSC, I always defaulted to starter/ampharos/another shitter because it was all that took to win, the other options were either locked out to a stupidly easy postgame or already leveled up shitters.

Usually dragon pokemon are really weak at their start and when fully evolved they becomes beasts. But did you ever realize that they are usually found in the later part of the game? Instead of the beginning where you struggle with it most of the game and becomes stronger in the later part of it.
I mean, I already said I don't like Megas, but yes this is a game state caused by Megas. But if you just want a dragon type charizard you can hack gen 3 or even 1 to have a dragon type charizard, plenty of hacks have done it and I'm running a dragon type Charizard in my Volt White 2 Reduz Nuzlocke right now. But Megas creating a interesting game state isn't something only they can do and honestly I'm not fond of Megas as a mechanic. I don't like that so few pokemon got them, and I think they're over-centralizing, I don't want to have to run a pokemon specifically as my mega-evolving ace and I think it limits team building, especially if the game is balanced around you having a mega evolving ace.

I also don't think crit chance being tied to speed, there being no hold items or abilities is a good or bad thing. It's just a thing and pokemon in gen 1 are balanced around that. Is the balance great, is the game perfect, does it have bugs. No, no, and yes, but I'd rather have gen 1 pokemon rebalanced within the frame work of gen 1 then them turned into something entirely differently. FRLG is kind of a boring middle ground to me since it adds nothing content wise and adapting the gen 1 pokemon to gen 3 is just, okay-ish I guess, but it's not stand out and a lot of the really good pokemon in gen 1 are still the best picks in gen 3.

Also I agree that dragon pokemon should show up earlier, but they still show up later in the newer gens anyways and I don't consider than a new gen feature of polluting the identity of the old games, especially since it keeps with the themes of the series and some of the messages it tries to implant in the player.
And this is just one aspect of how gimped the games become with the years, by adering to early tradition out of limitation.

One example: I played pokemon black for the first time last week, instead of the normal game, I played the Drayano Blaze Black. In the first route, instead of just the normal route bird, I could get anyone that I wanted. I picked one that I never used before. But the choice was MINE TO MAKE. Not GF.

"Ah but the original experience"

This doesn't exist anymore. You vant use the GBC internet features, the event or the reader in GBA, the GSM mode in Nintendo DS, the pokewalker in HGSS and so on. We dont get access to the original experience in any way if you play the vanilla games nowadays, so why not to experience an upgraded form?

The problem of GF original games isn't the gimmicks that they introduce, is that they drop it a game later.

I quite liked the triple battles where positioning could help you win or lose a fight, I liked the rotating battles. Double battles that appeared in the third gen created lota of options to older pokemon that were shitters then and became something else later.

My first pokémon game (Ruby), I won by only using and leveling Sceptile at lvl 80. That is how braindead it was. This very hack rom of Silver, by having the first 8 gyms to be singles and later becomes doubles battles shows how easy I would be destroyed if I played the same strategy back then. Since speed can absolutely win battles
Oh your a fan of Drayano as well? Great, I hope he posts Aurora Crystal soon, or at least within the next year I'm tired of waiting. Not a fan of everything in his hacks, especially in his gen 5 ones since by that point I think dex bloat is in full affect, around 300~ pokemon before the post game is my personal ideal.
But my problems come less with adulterting the original experience since the original experience is flawed, almost no pokemon game has ever released or been remade with the initial vision. Heck Green was a manga only character for the longest time despite having a counterpart in the beta and concept art of the first generation, and I think every pokemon game could use an improved story.
I don't play online and never used the pokewalker since I've never legitimately bought a pokemon game so I don't have an opinion on them. I guess I saw some friends use them when I was younger but I don't really care to talk about them, I don't play Smogon or Showdown either.
Triple battles are nice but IMO they feel out of place in the first four gens, VW2R has some hard ones though like damn that pair of toddlers before you fight Colress and his fakemon is hard as fuck, way harder than the Colress fight itself.
Like what is their mother even feeding them, little monsters.
 
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@Lizard Machine Bugs

I disagree about your idea of "polluting the identity of the old games". Because that is just insincere.

The old games are badly constructed. That is a fact. Even my favorite ones have flaws that are improved in later games and even their third games. One example of a bad mechanic is HM moves. Those are and will always be terrible, the function is to work as a roadblock to the player but ends up being as a bothersome anchor to your own team building decision.

The moment a hack removes it ferom the game by whatever way, it is a straight up improvement, because now you have more options.

Other bad feature of gen 1: limited backpack and without a separation tabs. Those are straight up improvements in later games. The more you see, things that can be called QoL feature are just improving the game by altering its shitty framework.

One of the features I hate the most in the first gen and the remakes is the Pokedex. I have to capture pokémon not because I want to, I have to capture it because I would be locked of the rest of the game since there are aides that have itens locked under certain pokemon catch (not seen like posterior gens)

And when you see gen 5. With features built on the past games but straight up improvements one after another.

This idea of identity of the old games is bullshit in case of hacks, not remakes because in the end of the day. The official version is just a worse product than the altered version. And the fan's work have more effort in it to make it shine brighter.

By changing and altering the old games, you get a better game, not mattering the identity of it. Because the game isn't a piece of conceptual work of art. It is a product that had to make cuts and changes into what was possible at that time within their budget/time constraint.

RGB had lots of cut pokemon and it was indeed supposed to have a female protagonist. A hack putting it back in with other features will make it a better end result.

My first Pokemon Black experience was the Drayano hack, just like my White 2 will also be the redux version in the future. I dont need to even know what GF intended to do with their games originally back in the 2012 with this game when there is a better option TODAY. a better game already exists at this moment.

"Ah but it isnt official, as originally intended, this and that".

The "official", original, whatever you want to say is just a void concept.

The biggest example of it being just a void concept is the BDSP remakes, that instead of using the platinum changes in the game, went with the original games. Which were just worse.

And the fact that GF already "fixes" their own games with a third version, having fans to do the same to improve the games already makes it fine.
 
having fans to do the same to improve the games already makes it fine.
I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.
The example that comes to mind for me is mods in Fallout New Vegas (and 3) that allow the player to sprint. Sprinting or running (faster than jogging) is not an ability the player natively has in these games. From friends I've seen play with such mods installed, combat, especially melee combat, and in-location (like, in-town) navigation and traversal completely breaks down and is radically different and alien compared to the native game.
The point is, some things may be objectively improvements, but if the rest of the game was not designed for such improvements to be there, then the experience is fundamentally alien.
 
I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.
The example that comes to mind for me is mods in Fallout New Vegas (and 3) that allow the player to sprint. Sprinting or running (faster than jogging) is not an ability the player natively has in these games. From friends I've seen play with such mods installed, combat, especially melee combat, and in-location (like, in-town) navigation and traversal completely breaks down and is radically different and alien compared to the native game.
The point is, some things may be objectively improvements, but if the rest of the game was not designed for such improvements to be there, then the experience is fundamentally alien.
But the idea of design consistency in pokémon games are already broken in the first place.

Take the sea routes in hoenn, you are going to find wingulls, pelipper and tentacools. That is it. So pokémon like relicanth (that could've been an 1% enconter or wailmers, wailords, huntails, gorebyss, corphishs, crawdaunts.

You have all these pokémon that you are just not using at all.

We have an E4 Member that has two repeats when Shedinja is in the game already but you only find it in battle tower or frontier.

And in case of fallout, even outside the context of fallout itself but bethesda games. If you mod the game to have a better experience and enjoy it more. Does it even matter what the native game was intended?

The first time I ever played a Castlevania game, it was a modified version of Aria of Soul. This version fixed translations, gameplay bugs, altered weapons that werent working as the devs wanted.

In a world where modding exists, no matter the field, be art, games, cars, tools, the end user will always be more important and what they want and how he will deal with it will matter more than the original intent or version. You have gay flags in your spider-man game? Here, mod it to USA flags. You want Jill vallentine with big cowprint bikinis model? Here, have fun. Do you want to read a book by just reading the odd or even pages. Go for it.

In a world where we can achieve this possibilities to alter a game/book/product the original/desired intent is void.

The best example for it is the star wars special edition vs original version. Which side is right? Both are right, but it isn't in your hands anymore, George, you have no Power to dictate how someone will watch the film.
 
@Registration

Those changes are completely different from what is being discussed, though. Doing things like placing native pokemon in more routes, or making inventory management nicer is one thing-- what's different is completely revamping base mechanics in a way that the rest of the game is simply unable to account for. The physical/special split is a really good example of this; implemented blindly completely fucking destroys the balance of the campaign and ruins a lot of trainer teams that were designed with the pre-split stats in mind.

And like XL said, somethings feel alien even if they're not objectively bad. I don't care how empty Hoenn's sea routes are, putting palafin there will feel completely out of place and weird. The player's enjoyment being important is cool and something I do usually agree with, but romhacks are different than modding a game. You don't get to pick and choose what parts of a romhack you install. They are a fanproject being made and presented to players as a complete product in and of itself, in which case yes, criticism of them and their designs is valid and warranted.
 
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