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- Feb 2, 2023
How did it take them six months to find one of these? I swear they're a dime a dozen.
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How did it take them six months to find one of these? I swear they're a dime a dozen.
If I wanted to play Johto, I'd actually play a romhack of Crystal or HGSS. Future shit being added to past generations is a complete turn off for me, if I want to play in gen 3 I want to play with gen 3 mechanics and the pokemon available up to that point, same thing goes for every other generation. Adding megas and pokemon from future regions just feels like it's eroding the generations and regions sense of identity. There's not even any Johto pokemon on your team.If you are a fan of GSC, just play this game, it improves and delivers the best johto you can wish.
>She relishes in promoting LGBTQ+ Agenda to "young kids"
I wouldn’t say it “sucks” but it’s certainly not a good one, it’s basically more of the same.Pokemon Go's new season is...already starting to suck (shocker, I know).
You have the Academy Ace Tournament and everything the Indigo Disk DLC brings to the game to do that (with a special mention going out to the DLC, that shit will test your team-building skills to certain extent since you'll have to complete The Way Home storyline to access it).Honestly I thought the USUM was the last good game. Why the fuck would I want wild encounters to level with me? Why the fuck do you think you can keep the exact same format in an “open world”? Why the fuck don’t you just use lower res graphics in the over world if the fucking console can’t handle it?
WHERE IS MY GODDAMNED BATTLE TREE?!? How are people even supposed to get into the competitive scene if there is nothing to kinda show them the ropes and allow them to test teams without playing against retards?
I haven’t even finished scarlet and my competitive team has been rotting inside the poke bank for years now. I would rather play randoms with the tranny freaks that run showdown.
REEEEEEEEEEEEEE
I’d consider the rot starting with LGPE. Go was nice at the time but once LGPE spawned into existence to try and bring the POGO crowd into the main line games it just got worse and worse.I don't think this is a controversial opinion, USUM pretty much were the last actual Pokemon games. Starting with Sword and Shield(arguably even as far back as Let's Go or Pokemon Go)
>Article mentions The Pokémon Company in the title.
Let't not forget how piss poor of a remake it was also. Extremely easy, not all the pokemon were in(first for the series), shitty gimmicks, stupid writing aimed at toddlers(BADDY BAD, SPLISHY SPLASH), and pretty much inferior to Fire Red and Leaf Green in every way that mattered. This thing was mocked relentlessly on /vp/ when it came out, so much so that the notorious spammer known as "yawnfag" actually gotten their start during that time, defending the game and, well, yawning at people who had genuine problems with it.I’d consider the rot starting with LGPE. Go was nice at the time but once LGPE spawned into existence to try and bring the POGO crowd into the main line games it just got worse and worse.
As if tranny avatars in GO and the entirety of Scarlet/Violet weren't enough of an indication, lmao>Article mentions The Pokémon Company in the title.
>The meat of it actually reveals that she’s working as The Pokémon Company International‘s DEI consultant.
I’ll never understand why they keep making this mistake, TPCi getting a DEI consultant at some point was expected
Your logic is retarded.If I wanted to play Johto, I'd actually play a romhack of Crystal or HGSS. Future shit being added to past generations is a complete turn off for me, if I want to play in gen 3 I want to play with gen 3 mechanics and the pokemon available up to that point, same thing goes for every other generation. Adding megas and pokemon from future regions just feels like it's eroding the generations and regions sense of identity. There's not even any Johto pokemon on your team.
For a gen 1 or 2 plus I'd rather play Yellow or Crystal legacy, if I wanted to play in gen 4 I'd rather play Pure Heart and True Soul or Sacred Gold and Storm Silver.
Trade Latios while holding Amulet CoinRead this as "scat scanner" at first.
How do I get a wife?
I mean FRLG barely add anything to their original games, literally a 1:1 remake, so I don't have a high opinion of them in the first place. Even Lets Go added Gym leader rematch fights, a fight against Green, and more story events in the game where the elite 4 and gym leaders show up earlier in the story, and replaced the generic rocket exec with Archer.Your logic is retarded.
So you must think fire red/leaf green, HGSS, other remakes are mistakes since they are build on another generation engine and are not the original generation with their limitations and so on. How is a gen 3 with megas and other pokémon different than HGSS with split moves? It is literally the same shit, bringing in newer mechanics because it fits the game. If you have an autorun/unlimited tms, it is often called QoL features for a reason. Even more when we see that it was possible to do in a gen 3 engine.
So you accept the official slop rather than something new and that actually improves the game. Of course there is no johto pokemon in my party, if I can experience a New pokémon rather than using the same pokémons I used over and over in other games. This gameplay was the first time I ever used a scolipede, so when I played Black for the first time, even when I knew it was good, I choose other pokémon that I never used.
And most hacks are built on gen 3 engine, so if you limit yourself to: "I dont like future additions to older games" you are going to be limited to only the official games and very bland hacks.
I remember when there was basically no information about this episode outside of Japan, so I found it and made a few gifs I posted on 4chan way back then.
How long ago did you do this? You still have them saved on your PC?I remember when there was basically no information about this episode outside of Japan, so I found it and made a few gifs I posted on 4chan way back then.
"If you're going to play through Kanto without a single Kanto mon on your team, then why the hell are you even playing in that region?"You could say the same in inverse, though—why use camerupt when mega charizard exists? Or use off type moves now that shadow ball uses gengar's special stat?
Strategy isn't just about in the moment choices, it's also about team building, resourcefulness, and planning. Limitations breed creativity and can make for more interesting experiences. Not everyone is interested in the same experience, and to some the team building aspects of earlier generations are more enjoyable than playing a poor man's VGC.
I like playing games with the regions native pokemon, I think it's fun to explore the dex and immerses me on the region. Games should celebrate their regions and what they bring, it gives them identity. Dex and mechanic choice is just as much of a regions identity as the cities and gym leaders.
I wouldn't consider Surf being really strong bad, I like it being strong since it means I don't have to run a dead move on my team and double battles are infrequent enough that it not hitting allies is only a minor upside most of the time. I also don't really mind it's nerf one way or the other, although it hitting allies can lead to interesting team building so I don't have a problem with it being backported to past gens. It only affects Gen 3 anyways and I wouldn't consider Surf not hitting allies to be something core to Gen 3s identity like the lack of physical special split.So you want to play a worse version of the game? Let me five you one example:
This is a gen 3 hack, with modern mechanics.
See this screen? AI have a swampert that knows earthquake and surf. In the original gen 3 games, Surf was overpowered and it was the best move in the game. In the double battles it would hit only the two enemies in front of it. After gen 4, it would also hit your own pokémon. So now you have a layer of choice here. In this very game I usually start with Talonflame alongside Swampert. Since he is a flying type, he can avoid Earthquake and is generally faster than swampert. So I have two choices: I can choose to go with earthquake and damage my enemies and talonflame is free, or I can use surf. Talonflame is a fire type too, so he can die if I hit hard enough.
Do you see how this changes balance the game more? Swampert is so overpowered compared to Sceptile and Blaziken in gen 3 it isn't even fair. Now by reintroducing this addition to an older game (gen 3), the move is balanced better than it was before (literal zero motives to use Muddy Water)
I mean, I already said I don't like Megas, but yes this is a game state caused by Megas. But if you just want a dragon type charizard you can hack gen 3 or even 1 to have a dragon type charizard, plenty of hacks have done it and I'm running a dragon type Charizard in my Volt White 2 Reduz Nuzlocke right now. But Megas creating a interesting game state isn't something only they can do and honestly I'm not fond of Megas as a mechanic. I don't like that so few pokemon got them, and I think they're over-centralizing, I don't want to have to run a pokemon specifically as my mega-evolving ace and I think it limits team building, especially if the game is balanced around you having a mega evolving ace.In this very screenshot that you are seeing, if it wasn't a mega charizard (types dragon and fire), my rockslide would deal 4x damage to his ace pokemon.
By retroactively introducing mechanics, you create better game experiences. If you go a few pages back, when I was talking about the Sword and Shield GBA games that uses the gigantamax. That shield mechanic was quite annoying but in a good way. For the first time in a pokemon game, wild pokemon would be harder to fight since it introduced a timing mechanic to break its shield instead of just being a piss poor attempt. It took me my entire team just to beat a single pokemon.
It is an improvement mechanic, even better than mega that sometimes is just press to win.
In gen 1, the quicker a pokémon was, the easiest it was to crit. There were no abilities or itens to hold, changes that absolutely improves the game.
We shouldn't introduce someone to play pokemon RGB vanilla nowadays because: it is a bad game overall and there are improvements and better options.
Pokémon games are easy, I am not talking about difficulty hacks here, I am talking about giving more options for you choose.
In vanilla GSC, I always defaulted to starter/ampharos/another shitter because it was all that took to win, the other options were either locked out to a stupidly easy postgame or already leveled up shitters.
Usually dragon pokemon are really weak at their start and when fully evolved they becomes beasts. But did you ever realize that they are usually found in the later part of the game? Instead of the beginning where you struggle with it most of the game and becomes stronger in the later part of it.
Oh your a fan of Drayano as well? Great, I hope he posts Aurora Crystal soon, or at least within the next year I'm tired of waiting. Not a fan of everything in his hacks, especially in his gen 5 ones since by that point I think dex bloat is in full affect, around 300~ pokemon before the post game is my personal ideal.And this is just one aspect of how gimped the games become with the years, by adering to early tradition out of limitation.
One example: I played pokemon black for the first time last week, instead of the normal game, I played the Drayano Blaze Black. In the first route, instead of just the normal route bird, I could get anyone that I wanted. I picked one that I never used before. But the choice was MINE TO MAKE. Not GF.
"Ah but the original experience"
This doesn't exist anymore. You vant use the GBC internet features, the event or the reader in GBA, the GSM mode in Nintendo DS, the pokewalker in HGSS and so on. We dont get access to the original experience in any way if you play the vanilla games nowadays, so why not to experience an upgraded form?
The problem of GF original games isn't the gimmicks that they introduce, is that they drop it a game later.
I quite liked the triple battles where positioning could help you win or lose a fight, I liked the rotating battles. Double battles that appeared in the third gen created lota of options to older pokemon that were shitters then and became something else later.
My first pokémon game (Ruby), I won by only using and leveling Sceptile at lvl 80. That is how braindead it was. This very hack rom of Silver, by having the first 8 gyms to be singles and later becomes doubles battles shows how easy I would be destroyed if I played the same strategy back then. Since speed can absolutely win battles
Over 10 years ago, I just made those two and another kf won't let me upload for some reason.How long ago did you do this? You still have them saved on your PC?
...and even James here is about 16, canonically.
I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.having fans to do the same to improve the games already makes it fine.
But the idea of design consistency in pokémon games are already broken in the first place.I agree with the logic and principles of your argument, but at the same time something feels wrong. I think you might be overlooking design consistency.
The example that comes to mind for me is mods in Fallout New Vegas (and 3) that allow the player to sprint. Sprinting or running (faster than jogging) is not an ability the player natively has in these games. From friends I've seen play with such mods installed, combat, especially melee combat, and in-location (like, in-town) navigation and traversal completely breaks down and is radically different and alien compared to the native game.
The point is, some things may be objectively improvements, but if the rest of the game was not designed for such improvements to be there, then the experience is fundamentally alien.