Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I attached builds of my demake and the de-woked versions of Black and White 3 without getting in trouble.
Just pu them in zip files, since the forums only permits attachments of a small number o file formats, and you would be fine.
In that case, I pre-patched both variations of 2.5.8 and 2.5.9. From my very brief testing, 2.5.9 works fine, but I'm including the older version just in case.
 

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Re Space World Leak: I'll always be aggravated the electric tiger line got cut not once but twice, and that it was meant to be a three-stage line before being inexplicably cut to two stages in GS beta. I actually like Litten's line a ton including Incineroar, a fire tiger starter is fantastic and I never had spergouts over Incineroar itself like others did - but I started Pokemon Red with Charizard and an electric tiger line would complement it very nicely, as well as having that full-fledged Gen 1 and 2 charm.
I weep everytime I see these stubby-legged tigers, the plushies would've been so adorable.
 
On performance, although I think he mentions this in the video notes already:
I said this before and I’ll say it again: anyone expecting GF to fix SV’s performance in any significant manner is inhaling concentrated copium since fixing the issues would require GF to remake the game from scratch. Remember that part of the reason why the main Paldea area is a buggy mess is due to the game rendering an Earth-sized sphere of water to make the rivers, lakes, and oceans of Paldea a more realistic feel.

Well, that and the game probably has some programming hiccups in the same way Steve’s SSBU coding does.
 
Remember that part of the reason why the main Paldea area is a buggy mess is due to the game rendering an Earth-sized sphere of water to make the rivers, lakes, and oceans of Paldea a more realistic feel.

Well, that and the game probably has some programming hiccups in the same way Steve’s SSBU coding does.
It gets worse than that: Apparently the game loads THE ENTIRE MAP everytime you enter a cutscene or interior, and there is a memory leak past a certain point where the game gets more and more unstable/lacking in memory until an eventual crash due to lack of memory or even a corrupted save. Game has been known to brick Switch consoles as well just like during Sword/Shield days.

I don't think I've ever seen a product this technically incompetent, even the original titles are better made
 
It gets worse than that: Apparently the game loads THE ENTIRE MAP everytime you enter a cutscene or interior
It's Soleanna all over again
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https://youtube.com/watch?v=VUG0larauigWhile we are posting videos, here is one that combines LOLCow ith e worst of KiwiFarms.
Imagine being so autistic that you invest thousands of hours into a game and still don't understand how the spe(e)d stat works.

And about as generic and unnecessary to the flow of the game as the "open world" in SV is. Time is a flat circle
With the release of the Switch 2, everything will be fine.
 
The Pokémon TCG’s Japanese YouTube channel posted the average pull rates for Shiny Treasure ex, the Japanese equivalent of our Paldean Fates set.
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This doesn’t really surprise me pull-wise, it’s basically the same pull rate at Shiny Star V but with one non-Rule Box Shiny Pokémon being subbed out for an Art Rare featuring a Shiny Pokémon. Oh, and if you’re wondering why there isn’t a Secret Illurstration Rare or Hyper Rare gold card here it’s because they’re not guaranteed in a box.
Oh, and some Secret Illustration Rares cards, a Hyper Rare card, and the existence of “God Packs” in the set have also been “leaked” by Japanese fans online.
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Mew ex’s Secret Illustration Rare was revealed and it’s the exact same one from the leak. This is one of the few leaks I was hoping to be fake. Oh, and Secret Illustration Rare Dark Tera Charizard ex was revealed a while ago too.
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Iono’s also getting a Secret Illustration Rare in the set, expect that one to be just as expensive as the Secret Illustration Rare Dark Tera Charizard ex if not higher.
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Clive, a new Supporter card that’s being introduced in Shiny Treasure ex, also got a Secret Illustration Rare.
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The Hyper Rare that was leaked is a reprint of Koraidon ex from SV’s base set. It’s been confirmed that there will be six Hyper Rare cards in our version of Shiny Treasure ex so that means one of them should be Miraidon ex from SV’s base set as well (the other four are unknown). It’s been confirmed that we’re getting a “raised” holofoil effect (an example of such a thing is found in the linked article) for these new Hyper Rares so I assume the same is true for the Japanese cards as well.

EDIT: A video obtained by Pokébeach shows off the raised holo effect and revealed one of the other Hyper Rares to be Chi-Yu ex. This may confirm that the Hyper Rares for both Shiny Treasure ex and Paldean Fates will be Koraidon ex, Miraidon ex, Chi-yu ex, Chien-Pao ex, Wo-Chien ex, and Ting-Lu ex.
Serebii released a "preview" of the Indigo Disk DLC today that mostly amounts to his autisitc Bri'ish ass narrating him jumping over grassy plains for 10 minutes. I didn't bother to watch the video- just read the write-up instead, so here are some highlights of that after a video link for those who do have the patience to watch instead of read
I didn't watch the video but I will give some insights into the bullet points you listed.
  • The "finding Tera Shards in the double digits as overworld items" thing is something I was kind of expecting since you get the Shard Charm for completing the Kitakami Pokédex, although I will agree it makes changing your Pokémon's Tera Type less of a grind if you're not a fan of Tera Raids.
  • The bit about pit stops doesn't surprise me since Serebii put the Terarium's size inbetween Kitakami and Paldea, the map is larger but it's still a bit too small for cities and towns.
  • That bit about both forms of Exeggutor being found in the wild isn't too surprising, especially since Serebii also found an Alolan Sandshrew during his play session. I have a feeling that other regional forms will be accessible via The Indigo Disk.
  • The lack of Paldean Pokémon is nice in theory but he clearly didn't explore the biomes enough, if the leaks are true then he missed out on encountering the Rabsca line.
  • No Wild Starter Pokémon being present in the preview was expected, it's worth remembering that there are rumors that the ability to catch them in the wild is tied to a yet-to-be-revealed mission feature.
  • The Indigo Disk being locked behind the completion of the main story and the completion of The Teal Mask's main story shouldn't surprise anyone, it's technically a direct continuation of the storyline introduced in The Teal Mask and ties into a possible third storyline involving Area Zero. It's also worth remembering that The Crown Tundra portion of SWSH's DLC was heavily criticized for being immediately accessible despite not having the same completion-dependent leveling that was present in The Isle of Armor.
  • (This part covers the initial trainer levels and the E4 levels) And there's the reason why GF decided to give The Indigo Disk those completion prerequisites, the levels of standard Trainers are lower than what you'd see during The Way Home (the AI Professors' highest-leveled Pokémon barring Koraidon/Miraidon is at Lv. 67) but these tougher trainers and the Blueberry Academy Elite 4 go beyond that. This isn't even mentioning the fact that the teams are competitive-leaning.
  • Amarys' trial follows the same sort of trials we've seen in the base game and I wouldn't be surprised if the rest of the E4's trials are similar. As far as the Blueberry Academy Elite 4 being tough is concerned I vaguely remember reading this from other influencers posting about their time with the leak that Amarys' team was Trick Room-centric, that'd be enough to throw off a lot of casual players.
  • That's something of a relief but that makes me a bit worried about the The Indigo Disk's length, I'd hate to see be just as long as The Teal Mask's.
  • He's being somewhat vague on the moves (I suspect TPCi doesn't want him to blab abut it too much) so I can't give a more detailed response.
  • The Terarium's wild battle theme being a remix of Unova's wild battle theme is nice. As far as shout outs to past regions is concerned I'm not too bothered by them if they're subtle about it or if they optional.
  • The whole "SV performance bad, plz fix NAO!" shtick is getting annoying at this point, the performance issues are deeply rooted into the game and can't be fixed without completely remaking it.
 
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