Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Adding to this, the vast majority of them require one parent to be holding a specific kind of incense.
I was thinking about this today and came to the conclusion that Baby Pokemon are born premature and the Incense is detrimental to the health of the Pokemon.

That aside, you have to remember the point of Pokemon's game design (back then anyways) wasn't just RPG mechanics, but a glorified bug catching game. You can't take Pokemon that were designed to make you engage with the game's breeding system and stack them up against their evolutions competitively. No one is going out of their way to breed Pokemon in the middle of a playthrough because by the time that would pay off powerscale wise you could have beaten the gave several times over.

Breeding is post game content and (before the internet spilled the game's spaghetti's code everywhere) showing off to your friend's on the playground the awesome BABY SNORLAX you got that everyone's missing that ONLY YOU know how to obtain in your friend group is where the engagement is. They're Easter Eggs for the completionists and playground braggarts.
 
Here is a de-woked version of Pokémon Black and White 3 Genesis.

Differences:
  • The classic 'Are you a boy, or are you a girl?' message is back, but with slightly different grammar.
  • All sapphism is gone. Instead, I look more into Mom's cooking, while the neighbour Lampshades how players always go back home after they become the Champion.
  • Essentially everything should be decapitalised. (I only bothered because I found odd how a modern hack still uses BOLD INFLATION. I was not planning on decapitalising that much, but a ROM Hack that does not have BOLD INFLATION in the maps, calls and common text but everywher else would look weird. I also decapitalised som easy odds and ends. By the time I finishe decapitalising the names, I felt: 'I wen this far; I should go all the way.')
  • Spelling errors and gramatical inconsistencies should be fixed.
  • Saving is way faster because all artificial saving delays are gone.
  • The game should not crash after the Pokémon Centre nurse tells you about Pokérus. (Source: https://www.pokecommunity.com/showthread.php?p=10679763#post10679763)
Notes:
  • The protagonists are still BROWN. Though @30+GameOvers mentioned how the United States is whiter compared to Europe, African-Americans are still a sizeable minority. Moreover, since the BROWN player is a new character instead of a colourwashed existing character and since there were already a few BROWN characters in the original Generation V (the Hoopsters, the Dancers, and Marshal), I found no harm in leaving the protagonists alone.
  • There is actually anothe reason why the protagonists are binary: you can fight a few hidden trainers, but who those trainers are depend on the gender of the player character.
Here is the source if you wan to look over stuff, too.
 

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I decided to bite the bullet and update my Wild Area news to the new Eevee Mass Outbreaks and 7-Star Eevee raid since the timeline for that and the free Dragapult ends in less than a day. I’m gonna miss the Halloween spawns but at three Shiny Mimikyu I think I’m good. Also, being unable to use False Swipe on Ghost-type Pokémon hurts. I could’ve gotten a HA Hisuian Decidueye from Bank and made it my go-to Shiny hunter but I’m lazy.

That said the 7-Star Eevee raid it painfully easy to solo. Just get an Iron Hands, give it the standard raid EV/IV spread and move set, cram a shit-ton of EX candies into it until it’s Lv. 100, and you’re good to go for the most part. The one change I’d consider making is swapping out your 3rd attacking move for Electric Terrain (keeping Drain Punch, Belly Drum, and Thunder Punch) and swap Booster Energy for Clear Amulet (because Eevee loves to spam Charm and Baby-Doll Eyes). Oh, and don’t forget to use Heal Cheers if you need to.

I also forgot to report on the next Pokémon TCG set coming out in Late January.
The next set is called Paldean Fates. Like the previous “Fates” sets before it, Paldean Fates will focus on Shiny Pokémon.

Here’s the set breakdown…
  • More than 240 cards.
  • More than 130 Shiny Pokemon, including shiny Pikachu, shiny Ceruledge, shiny Tinkaton, shiny Dondozo, and shiny Tatsugiri.
  • 11 Shiny Pokémon ex, including Tera Charizard ex, Tera Forretress ex, and Tera Espathra ex.
  • Seven Pokémon ex and three Tera Pokémon ex, including Great Tusk ex, Iron Treads ex, and Espathra ex.
  • Three illustration rare cards featuring Shiny Pokémon and eight special illustration rare cards featuring Shiny Pokémon ex or Supporter cards.
  • Six hyper rare cards of select Pokémon ex, featuring a new and unique raised foil effect.
  • A handful of full-art Supporter cards.
The only real stand-out piece of information here is the “new and unique” raised foil effect for Hyper Rare cards, previous Hyper Rare Cards have had the same etched holo effect that some full-art cards have had. Two of the three Special Illustration Rare cards were previously leaked (Mew ex and Dark Tera Type Charizard ex) so the third one has yet to be seen.

Oh, and here are some card scans. These Mimikyu promos are from the Elite Trainer Box with the stamped promo being exclusive to Pokemon Center’s ETBs.
IMG_2165.jpegIMG_2166.jpeg
Here are the Great Tusk ex and Iron Treads ex cards mentioned in the set breakdown, they’re new cards using the Past/Future mechanic introduced in Paradox Rift rather than being simple reprints of Great Tusk/Iron Treads ex cards found in SV base set.
IMG_2178.pngIMG_2179.png
And here are examples of the Shiny Pokémon found in the set, like past “Fates” sets the Shiny Rule Box Pokémon are on a basic background with Shiny “star” effect surrounding the Pokémon and reuses the pose found on the Pokemon ex’s previously-existing Full-Art print, are holographic, and feature etching on the card…
IMG_2182.jpegIMG_2183.jpeg
…while the non-Rule Box Pokémon follow the same structure barring the reused art, new 2D art is used instead.
IMG_2181.jpegIMG_2180.jpeg
Baby Pokemon, on the other hand, I never got: They got no competitive potential, are weaker than all the other Pokemon when playing single player, don't even get the benefit of being good with Eviolite since there is always another evo in that line that can use it as well, and only gain a few niche moves in their baby form while being a pain in the ass to evolve(Friendship). There were going to be much more baby Pokemon than in the final Gen 2 releases as well, if the Spaceworld leak is anything to go off of, and what's there already feels like it's unnecessary. Baby Pokemon introduced after Gen 2 are even more confusing, who asked for the likes of Munchlax or...umm, Azurill? Had to look that one up just about now because that's how forgettable it is.
Some Baby Pokémon, specifically those that required Incense pre-SV, had different Egg Moves compared to their base forms. The best example I know of is Azurill, which could learn Fake Tears via breeding but Marill could not.
Adding to this, the vast majority of them require one parent to be holding a specific kind of incense.
Thankfully that appears to be something that’ll be a thing of the past, Incense isn’t present in Scarlet & Violet.
 
Some Baby Pokémon, specifically those that required Incense pre-SV, had different Egg Moves compared to their base forms. The best example I know of is Azurill, which could learn Fake Tears via breeding but Marill could not.
FWIW I caught a Pichu in Platinum's Trophy Garden recently that knows Nasty Plot - a move a Pikachu of the same level (~18) wouldn't have known. Not that useful since it requires Raichu to eat an attack. Still, it's another example.
 
FWIW I caught a Pichu in Platinum's Trophy Garden recently that knows Nasty Plot - a move a Pikachu of the same level (~18) wouldn't have known. Not that useful since it requires Raichu to eat an attack. Still, it's another example.
I ran a nasty plot raichu back in gen 6. It was decent, other mons could do it better, but I love raichu so much that I just wanted to run it.
 
I fully support post gen evos, they can bring some much needed life into a past Pokemon. Baby Pokemon, on the other hand, I never got: They got no competitive potential, are weaker than all the other Pokemon when playing single player, don't even get the benefit of being good with Eviolite since there is always another evo in that line that can use it as well, and only gain a few niche moves in their baby form while being a pain in the ass to evolve(Friendship). There were going to be much more baby Pokemon than in the final Gen 2 releases as well, if the Spaceworld leak is anything to go off of, and what's there already feels like it's unnecessary. Baby Pokemon introduced after Gen 2 are even more confusing, who asked for the likes of Munchlax or...umm, Azurill? Had to look that one up just about now because that's how forgettable it is.
While I agree with what you said about baby Pokemon (never cared to get them, they are just way too weak), I would have liked for the beta baby mons for Paras and Meowth to have made it into the final game:
Para beta.png
Konya beta.png
 
I was thinking about this today and came to the conclusion that Baby Pokemon are born premature and the Incense is detrimental to the health of the Pokemon.

That aside, you have to remember the point of Pokemon's game design (back then anyways) wasn't just RPG mechanics, but a glorified bug catching game. You can't take Pokemon that were designed to make you engage with the game's breeding system and stack them up against their evolutions competitively. No one is going out of their way to breed Pokemon in the middle of a playthrough because by the time that would pay off powerscale wise you could have beaten the gave several times over.

Breeding is post game content and (before the internet spilled the game's spaghetti's code everywhere) showing off to your friend's on the playground the awesome BABY SNORLAX you got that everyone's missing that ONLY YOU know how to obtain in your friend group is where the engagement is. They're Easter Eggs for the completionists and playground braggarts.
I think baby Pokemon made a little more sense back when they were first introduced in Generarion 2. Baby Pokemon were a decent way of showing off one of Gen 2's other new features, breeding. If I remember correctly, most if not all baby Pokemon in GSC are only obtainable via breeding and cannot be caught in the wild. Meaning if say you wanted an Igglybuff, you would've had to catch a Jigglypuff and breed said Jigglypuff instead of catching a wild Igglybuff.

Starting with Gen 4, baby Pokemon became available in the wild. Reducing the need to actually breed these Pokemon, and it just made the game a little more annoying to play. Instead of being able to obtain a Roselia before the first gym in DPPt, you had to catch a Budew then evolve it via friendship. Making raising Pokemon such as Roserade unnecessarily irritating for no good reason.

The way baby Pokemon were originally implemented was better, imo. The non-baby forms of older Pokemon were obtainable in the wild as early as before the first gym, with even Magmar being obtainable at the Burned Tower before Magby in GS/HGSS. Meaning players who just wanted to add certain Pokemon to their teams without having to raise a weak as shit baby form didn't have to fuck around with friendship bullshit. While giving those looking to fully complete the Pokedex a reason to use the breeding mechanic.
 
I'm going to try out ROWE when I get some spare time. Makes me wish Crystal Clear was less pozzed. Out of curiosity, does anyone remember the Lolbert Mormon who worked on CC? Did he get kicked out? I personally would like to talk to him to see if I could learn anything about the mod. I remember he had a fediverse account.
 
While I agree with what you said about baby Pokemon (never cared to get them, they are just way too weak), I would have liked for the beta baby mons for Paras and Meowth to have made it into the final game:
View attachment 5510193
View attachment 5510192
Pokemon designs are fine, but they don't fulfill any purpose in game. There is enough Pokemon that are fully evolved and are useless as is, don't need to add more to the pile
 
@The Ultimate Ramotith
Good to see someone fixed that romhack. Going to definitely try it out one of those days.
I hope so. I could fix the hack rather simply, hence I did.

I'm happy you actually went ahead and did this. BROWN
I do not kno what is mor embarrassing: that all of my changes made the 'de-woked' version superior to the official one, or that I had to do little 'de-woking' in the first place.
Yes. I was having way too much fun wit how you poked fun at 'brownness'. Excuse me.

I'm going to try out ROWE when I get some spare time. Makes me wish Crystal Clear was less pozzed. Out of curiosity, does anyone remember the Lolbert Mormon who worked on CC? Did he get kicked out? I personally would like to talk to him to see if I could learn anything about the mod. I remember he had a fediverse account.
Wait... ShockSlayer's Crystal Clear is pozzed? What happened? I know that ShockSlayer is locking thons code: https://github.com/pokeachromicdevs/pokeoctober
 
Serebii released a "preview" of the Indigo Disk DLC today that mostly amounts to his autisitc Bri'ish ass narrating him jumping over grassy plains for 10 minutes. I didn't bother to watch the video- just read the write-up instead, so here are some highlights of that after a video link for those who do have the patience to watch instead of read.


  • You can find Tera shards in fistful quantities throughout the zone; Serebii found 18 at once just lying on the ground.
  • No new towns/villages, instead there are "rest stops" that seem to mostly amount to Pokémon centers with students at them instead of nurses.
  • Both kantonian and alolan exeggutor, implying both forms of whichever mon is included in the dex in the wild?
  • Not a single Paldean mon out in the wild according to Serebii.
  • No starters out in the wild. Was reassured that they'd be there, but either they're rare or have an alternate method for obtaining them that Serebii didn't get to when he was playing.
  • The DLC is literally resold post-game content. You can't access the Indigo Disk stuff without having finished both The Way Home and the Teal Mask.
  • Every trainer battle is a double battle hovering around the level 60s, with some Ogre Clan-like enemies being in the 70s with vaguely-competitive teams.
  • Elite Four are supposedly even higher-leveled than these tougher trainers.
  • Amarys has a trial you have to do before battling her that involves flying Miraidon/Koraidon through rings indefinitely. Serebii also says "she was tough", but went on to describe how he beat her without any revives or potions, so... take that with a grain of salt.
  • E4 can seemingly be done in any order.
  • New moves: "Hard Press" is a Steel move that does greater damage to high-HP mon. (Serebii didn't bother to clarify whether this meant base HP or whether this is a reskinned Water Spout. I'm expecting the latter.) "Supercharged Coil" was mentioned without being elaborated on- sounds Electric.
  • Wild battle theme is supposedly a remix of Unova's. "Inspiration" from Alola and Unova scattered throughout the region, according to Serebii, which might mean direct homages for nostalgia wanking or might just mean shout-outs or something. No elaboration given.
  • Performance is still bad LMAO
 
Pokémon current head gave an interview yesterday about the future of the series.
Archive
Notable quotes from the article:
“I think in the past, we had two separate audiences – younger kids and adults – but now we’re starting to see a family audience where they’re enjoying the experiences together,” says Utsunomiya.
“It’s easy to just focus on adults: they have a lot of disposable income, you can see their reactions in real time on social media … But we need to make sure that we are still keeping the younger kids interested,” he continues, “Kids are very honest – they won’t play something they don’t like. If your brand feels old or boring, they will immediately dismiss it.”
“Regardless of whether we publicly respond, we’re always paying very close attention to the feedback and conversations happening in the communities,” Utsunomiya says. “There are certain aspects where we can’t always be 100% aligned with what parts of the community are asking for and what we want to provide. But we do this with the desire to keep Pokémon going for a very long time, and I believe that the fans and players are aligned with us in that respect.”
“My job? I spend all day every day thinking about Pokémon,” he says with a smile. “Our goal is to keep Pokémon alive for hundreds of years – making sure it survives well past our lifetimes.”
Just 100 more years to fix the bugs. Please be patient.
 
While I agree with what you said about baby Pokemon (never cared to get them, they are just way too weak), I would have liked for the beta baby mons for Paras and Meowth to have made it into the final game:
View attachment 5510193
View attachment 5510192
The beta Paras is some kind of fungal nightmare disguised as a Pokemon, but I guess that's Paras for the course given that Parasect has its body and mind fully subsumed by Shroom.

I want a plushy of that Beta Meowth. The design's better than what we got.
 
So, the new DLC is literally just resold post game content AGAIN, huh? Who could have seen that coming?
Still not worth a play even with a pirate, sounds like a pile of shit. Didn't even utilize the open world aspect properly even after the DLC season and that was arguably the only reason to play this game.
 
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