No female player character
tf are you on about May was more than playable
did you just rush through the player select or something?
(day/night also existed, it just wasn't shown in-game. It stuck to an invisible RTC that you needed to set in the first 10 minutes of playtime, mainly used to grow berries and reset Shoal Cave. I agree that not showing it was dumb.)
worse stories and the gutting of proper rivals
The stories were never good, just unobtrusive. BW is where they became both bad and obtrusive. Luckily, BW has the most thought put into its story so it's engaging enough for me to not mind the distraction
until the sort of shitty plot twist at the end that makes sense but throws out a lot of the ambiguity that made it intriguing, but BW2's is dog shit and nothing that comes after is any better. SM gets close but the game itself is so hard to actually play due to it that I can't help but dislike the story by proxy.
"Gutting of proper rivals" makes no sense- Bianca and Cheren do more than a good job. If you mean "they're too friendly", I guess that's fair enough but I disagree. Friendly rivals have been a thing since GS's beta stages (and properly since gen 3); I'm not sure GF ever intended to make a "jerk-ass rival" past Blue in the first place. Even Hugh is mostly mad at Plasma instead of you, and Gladion + Bede are either more concerned with their immediate family's well-being than trash-talking you or made placid by the end of the game. (Also pretty sure that the latter two were derived from the fanbase complaining for OVER A DECADE about the friendlier rivals, especially considering that gen is where the weird tone-deaf fanbase pandering started getting a bit more obvious with all the random cameos and such).
They can refine the mechanics until they're perfect if they want, but it won't mean shit to me if the base experience is bad. Battles were only fun because the games were fun imo.
Based and Sensiblepilled
Maybe it's because I wasn't a kid anymore, but I rarely had any difficulty post gen 2 (and honestly gen 2 was only truly difficult itself because of Red, everyone probably lost to him as kids). Gen 6 is the last I played, but gens 3-6 were mind numbingly easy to me including gen 5, and I suspect that continued.
Yeah, it's because you weren't a kid anymore. Red is bullshit and I still think the fight is overrated as a result of that bullshit (see also: DP Cynthia), the rest of Johto is piss easy.
BW aren't super tough either, but there's some genuine thought put into the gym leaders' teams- enough to make you pay attention when battling them instead of just clicking A four times and being done (Elesa being mostly immune to Ground types, Lenora's Hypnosis + Retaliate combos and tough-for-the-area team members, Cilan/Chilli/Cress always countering your starter and being generally high-level with berries, Burgh having a fucking Leavanny that's a genuine threat unless you have a flying type or fire type
which, unfortunately, you almost definitely do by that point).
Emerald also had some of that (what with Flannery's Overheat Torkoal, Winona's Dragon Dance Altaria, Wallace's asshole team, Wattson's Shock Wave Manectric, Norman's double Slakings, and the entirety of Tate and Liza being devastating without Swampert).
They're not hard games, though, and never were. They're just tougher than what came after because of multiple factors that I've already kinda mentioned in passing and don't have the time to elaborate on much now.
Gen 5 & 6 are an absolute blur to me, care to give me a refresher?
I'm not really sure how to put it, I just liked how gen 5 did things. It focused almost solely on the main campaign and it worked out really well. Route design was fun and interesting (even if the actual region itself was lacking), every single new feature was somehow relevant save for Musicals (which were supposed to be a Contest equivalent and not central to gameplay in the first place), most of the new things they tried worked out quite well imo, and the entire region has such a very strong and distinct identity compared to any other game in the series that you really can't help but admire its guts at the very very least.
Gen 6 is the Pokemon company going "SHIT SHIT SHIT SHIT" very loudly and continuing their haphazard and overreactive backpedalling that began in BW2 with such a heavy emphasis on old mons that new ones are smothered, a confused identity that tries to be its own thing but spends so much time sucking previous games' cocks that it sort of loses itself, greater emphasis on competitive and online play to make up for a now-lacking postgame, and such a lack of confidence regarding their series' reputation that they reduce it to peddling gimmicks for sales.
Now I'm thinking about playing it because it's looking good by comparison to what we've got and will probably scratch the Pokemon itch I've got.
Holy shit,
do not. You seem like a champion of the older style of games and I guaran-fucking-tee you that if you play Alola you will hate every second of it. I'm partial to both the newer style of play and the olden Sugimori stuff and I cannot stand gen 7 because it is just interruption after interruption after interruption after interruption
I've tried to replay it something like 5 times and I have never been able to get past Akala (the second island) because the ENTIRE FIRST ISLAND is nothing but tutorials and interruption. Even in the Ultra games, where those interruptions are (very very) slightly toned down, it is outright painful to play and you're hardly ever left alone to do your own thing for longer than maybe a half-hour.
That isn't even getting into the fact that every route is now a straight (or curved!) line, the game is practically locked to 20FPS, Z-Moves are boring BS and almost every added positive comes with a worse negative.
It makes Sword and Shield look playable in comparison just by virtue of the latter having a greater amount of time between its interruptions (in MOST cases). And I hate Sword and Shield.
(I'm only slightly exaggerating. The games really are quite bad. Gen 7 can be played once and then never again because once you've seen the story (which is very disconnected from your own journey, btw) there's almost nothing left to replay the game for.)
Lots of the time they didn't even add 100 new Pokemon with new generations, and then started REMOVING old ones. That's just retarded.
Not sure what you're talking about here, the games added over 100 Pokemon per gen until 6, at which point they added maybe 60-70 regular Pokemon and then 40-50 new "forms". I only noticed it when making a spreadsheet for my retarded tier list of every mon ever (because my autism knows no limits apparently), but- including every form
on the tier list, not of every mon in general, each generation has "over 100 mon". Gen 6 has 125, Gen 7 has 117, Gen 8 has 178(!! 10 more than Unova has using the same metric), and Gen 9 (currently) has 124.
This is of course including shit like the various Sawsbuck forms and all the gimmick forms so it's really really tenuous in terms of it being a valid method of calculation, but my point is that there's been less focus on individual mon over time and more on forms for these new mon/older ones. I don't like it, I think it's cheap and a lot of the forms are pretty lazy-looking, but that's where their focus seems to have gone.
Removing the old ones from the games is inexcusable.
No matter what people say, the worst designs of gens 1 & 2 are leagues better than the vast majority of what came after.
Subjective, but honestly i'm gonna agree. As much as I love gen 5 I have to admit its stinkers hit way harder than anything from Tohjo does. I think it's a combination of the Pokemon Machine giving less time for finalization (reminder: the Kanto cast took 7+ years simply to develop professionally. I say 7+ because Sugimori could've been working on these designs in private prior to that. Every other gen has had 4 years maximum, usually 3.), alongside the art style shift both due to Sugimori going digital and focusing more on simplification (over the semi-realism of gens 1-3), and the fact that gens 7-9 were almost certainly designed to be 3D models first and 2D designs second.
Returning to the aforementioned spreadsheet because I feel it's relevant.
I was wholly on board with almost every single new dex until gen 8. I very much like gens 3-7, even if 4 kind of sucks ass and 7 is definitely not as good as the rest, but look at that fucking drop-off. The second Sinnoh hits the percentage of designs in Negative tiers skyrockets and never goes back down. Positive tiers can only keep up until gen 7, and the two generations proceeding it have extremely comparable positive/negative percentage ratios. There was an undeniable shift somewhere down the line that became more and more noticeable as time has gone on, and I know that this comparison is done to death but just look at Roselia's design vs Roserade's.
These guys came one generation after the other, and yet
- Roselia's arms are immediately more detailed, with actual emphasis on the petals as opposed to Roserade's strange three-pronged amorphous bush
- Every part of Roselia fits together very clearly, whereas Roserade's mask is detached from any immediate appendage or grounding and its face seems to float in front of its hair (which is also somewhat ambiguous and undetailed, not made to be either flower petals or actual tufts of hair).
- Roselia has far less saturated colors; Roserade's green is noticeably more neon than Roselia's faded petals- despite them obviously sharing the same family- as is its yellow compared to Roselia's. This is not Dream World fuckery btw, you can see it when comparing their official art too.
These points don't make Roserade's design objectively worse- far from it- they're just examples of a shift in art style that occurred rather rapidly and made the series a bit more disconnected from its past.
It's also worth noting that Kanto had
extremely strong visual motifs throughout its entire cast that made those designs very very cohesive (if a bit bland at points), as opposed to the more experimental approach taken with gens past it. (I'd give an archive link for that thread but it's very long and only a few tweets showed up when I tried to archive it so I won't clog the thread with the 7 separate links you'd need to read the whole thing.)
That's not to say other gens are completely incoherent, of course- I have so many fucking images demonstrating otherwise, if a bit simplistically- just that they're nowhere near as unified as gen 1 was and they don't fit too well together as a series.
I don't think any designs from gen 4 onward look especially "at home" when sat next to anything from the first few gens. Put a Carkol next to a Girafarig and tell me they came from the same series, and I'll believe you because I'm crazy obsessed with this stupid shit but no sane person would. My parents certainly didn't when I'd excitedly blab to them about an upcoming generation as a kid.
This was evident as early as gen 3, Blaziken always looked fucking retarded to me and I'll die on the hill.
I will fight you over it anyways. I LIKE THE FURRYBAIT CHICKEN HOW DARE YOU HAVE A DIFFERING OPINION
I can only assume it's loved because of nostalgia and/or people didn't play the generations in order.
nah nigga I like it because it has my favorite set of mon designs (if you ask me to explain why I'll only be able to reply with that one Marge potato reaction image) and Hoenn's region design is awesome (as are the gym leaders)
Also trumpets

))))
One more to add to the list, and this isn't about the main games, but the spinoffs got much worse. I'll admit they were still pretty good up through gen 3 even though the quality was still waning, but nowadays it's mostly trash like Pokemon Go and Pokemon Sleep. They slit the series' throat.
Haha, yeah, those died after gen 6.
I'm totally not salty over it.
I haven't been crying over it since I realized we'd gone 3 years without another Mystery Dungeon.
And then 5.
And then 8.
Haha.
Nope.
Not at all.