Look I'm using a mobile version of TOR with a old phone
that's fair enough but pretty much your entire post history is really hard to parse so i'm mentioning it regardless
horrible formatting aside: "every generation people say it's a new low so that criticism means nothing" is reductive as sin, especially when the designs you're going to bat for are "Applin with a stick on its head and a melted bit (as a full fucking evolution)" and "Duraludon but you can barely tell where its face is due to the very harsh color palette and overcrowding of features and also it looks like a backward stapler but is also a bridge and its legs are bridge supports"
either that or "Raikou with all of its good features removed" and "Cobalion with a metal coat of paint and even longer neck"
I refuse to set my standards so low that i'll accept the shit this generation has tried to push- I'm not okay with Palafin being nearly identical to Finizen (Hero form discounted because I like to imagine it doesn't exist), nor am I okay with Toedscool being a textbook recolor or almost every single Violet Paradox being "[pokemon] but robotic", so why should I lower my standards and accept these new designs any more than the slightly-older ones?
I also really don't care about the Mochi not being in the base game nearly as much as I do anything else. If anything, a (sort of) new addition geared around aiding competitive play (a very niche offshoot of normal gameplay that's mostly for hardcore fans) seems like the ideal thing to leave for DLC considering the context. It's not even remotely comparable to locking
moving the camera away from your player in photo mode or making your pokemon stop in place instead of glitch through the floor and/or spin in circles around your player character behind a $35 paywall.
"The old games did this too" is also false equivalence because ORAS and BW2 were
completely separate sequel games to the debuts of their generation that you're comparing them to (XY and BW respectively) instead of DLC, of-fucking-course they're going to have new content that isn't compatible with the old. They were also made during times when internet-based gaming content was only just starting to become modern, with the DS having 0 framework for updating older games
at all outside of local events or rereleases and the 3DS only toying with the feature to any significant extent later within its life.
The ORAS comparison is somewhat more valid due to the fact that it was 1) presumably made by similar people to SV, and definitely the same director 2) a comparison of regional gimmick forms instead of battle formes, and 3) probably entirely possible to update XY with the ORAS megas (and they just didn't do it)... but again, refer to my earlier clarification as to why I still think you're wrong.
the evo immediately after a gen happen in fucking gen 2 did you fucking forget Steelix or Blissey also what desecration of old mons those 2 are
This is just terrible taste and I refuse to entertain it further (not to mention that this example was from a time before the series had an extremely long and established history of cutting content to sell back to the consumer later; these two are also some of the first cross-generation evolutions
in history- without them, it's questionable as to whether the concept would exist at all so it's unfair to pit them up against examples from 20 years later that have totally different expectations behind them).
In conclusion: you are dumb and wrong, please learn to use periods and commas so that your sentiment can actually be made out next time (even if it won't change the fact that I strongly disagree with almost all of it anyways), and Raikou being a Sauropod is like the last issue that comes to mind when looking at that cacophany of a design.