Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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>dogshit UI with awful contrast
>changes to abilities that make little to no sense
>unnecessary changes to canon typings
>gen 4-5 (and fanmade) sprites haphazardly shoved into a gen 3 game without any changes to make them more stylistically coherent
>hilariously bloated regional dex (685 mon!!) that doesn't even contain every mon up to gen 7 (despite almost every other mechanic being updated to gen 7 standards) so what's the point
>completely unnecessary addition of open-world staples (crafting, freedom of movement, followers) and achievements to an originally-linear game
>fanon moves

it's shit
I just want a hack that lets me catch every Pokémon in a game's original generation without trading. This is surprisingly difficult because the author insists on shoehorning in their "improvements."

Ultra Violet is probably the most well-made no-trade hack, and even that's full of this bullshit
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I just wanna catch 'em all *sigh*
 
Joking aside, I would never actually catch all of them. There have been so many time in the past when I've thought such-and-such would make an excellent addition to my team only to go on Bulbapedia and find it's exclusive to the opposite version. Not having to deal with this is the real appeal of a no-trade hack IMO.
 
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For the record, I was actually sorta serious
Why would you want all of them if the game is baby piss easy? Whst do you gain for having 400 monsters if the game is easy as hell. Vanilla games shows no challenge, so getting it all is pointless. It took me a long time to realize why I was catching legendaries when all they did was to rot in the box without me using it.

The vanilla games are easy enough that just leveling up a single pokemon is enough to win (that is how I beat my first game with a lvl 80 blaziken when I was 8).
 
Why would you want all of them if the game is baby piss easy? Whst do you gain for having 400 monsters if the game is easy as hell. Vanilla games shows no challenge, so getting it all is pointless. It took me a long time to realize why I was catching legendaries when all they did was to rot in the box without me using it.

The vanilla games are easy enough that just leveling up a single pokemon is enough to win (that is how I beat my first game with a lvl 80 blaziken when I was 8).
I could not give a shit about Pokemon since the early 2010s
 
Why would you want all of them if the game is baby piss easy? Whst do you gain for having 400 monsters if the game is easy as hell. Vanilla games shows no challenge, so getting it all is pointless. It took me a long time to realize why I was catching legendaries when all they did was to rot in the box without me using it.
>what is the point in catching 'em all in a series whose main tagline and entire purpose consisted almost exclusively of "collect every single monster" (up until Ohmori and co decided that didn't make enough money)
 
All of you are autistic. And on that note, any good hacks around that specifically cater to nuzlockers? Preferably a GBA rom since those run fine on my phone.
 
All of you are autistic. And on that note, any good hacks around that specifically cater to nuzlockers? Preferably a GBA rom since those run fine on my phone.
Why yes, I am autistic. And I do like playing ROM hacks.
 
Rich of you to call us autistic right before immediately asking for a nuzlocke mode, but anyways

any good hacks around that specifically cater to nuzlockers
Pretty sure 90% of them nowadays have a setting for it- the good ones that come to mind are Unbound and Rogue Emerald I think, but it's been a while since I played those so they might not have actual modes for it. I'd recommend Fool's Gold if you really want a challenge since it swaps around existing typings so that you never really know what's coming, but unlike a total randomizer you can learn the new typings and plan around them as opposed to just being caught off guard by shit like weird movesets or type combinations every time they come up. Also all the gym leaders keep their original typings (just use new mon) and there's lots of content.
Go in totally blind for the best results (assuming you also want to tell a story as opposed to just crushing your balls with an obelisk).
 
Rich of you to call us autistic right before immediately asking for a nuzlocke mode, but anyways
I am humbled by my own hypocrisy. But I meant more in the sense of narrative. I was wondering if there'd be any interest in a rom where recurring rivals have entirely different teams because you murdered their old one like a psychopath each time you lock eyes. I know there's zero chance it's been done competently since anyone with the technical know how probably simultaneously sucks at writing or has a job somewhere doing that same thing for money instead, but I figure there's some terrible ones around that'd be fun to laugh at.

Unbound and Rogue Emerald
Fool's Gold
Much obliged!

Go in totally blind for the best results (assuming you also want to tell a story as opposed to just crushing your balls with an obelisk).
I'll go in blind and post a summary of my inevitable demise. Sounds fun.
 
I was wondering if there'd be any interest in a rom where recurring rivals have entirely different teams because you murdered their old one like a psychopath each time you lock eyes.
Fuck, that actually sounds really cool. I had no idea that's what you meant, but now I almost want to see it as a hardcore 3edgy5me hack about how the MC is too strong. Fire Red Rocket Edition sort of tried that but it barely focused on it so now I am left wanting.
 
>what is the point in catching 'em all in a series whose main tagline and entire purpose consisted almost exclusively of "collect every single monster" (up until Ohmori and co decided that didn't make enough money)
That tagline is exclusive to US marketing, even in my country it wasn't about catching it all, it was something like "we have to catch them".

And if your autism and basic knowledge of how it is pointless to not only catch every single one or even train them to level 100 will get nothing at single player game experience. Sorry buddy, but you are not very smart to understand the shallow pool you got in
 
That tagline is exclusive to US marketing, even in my country it wasn't about catching it all, it was something like "we have to catch them".
They'd have to approve of that headline, wouldn't they? And have "Catch 'em all!" be something encouraged by the franchise? Besides, the earlier generations start off with the professor explicitly wanting you to catch all the Pokémon available. Not required to beat the game, but it's something you're asked to do.
 
They'd have to approve of that headline, wouldn't they? And have "Catch 'em all!" be something encouraged by the franchise? Besides, the earlier generations start off with the professor explicitly wanting you to catch all the Pokémon available. Not required to beat the game, but it's something you're asked to do.
More than asked to do, encouraged to do and rewarded for doing. The whole idea of Pokemon isn't just battling, it's collecting too.
 
More than asked to do, encouraged to do and rewarded for doing. The whole idea of Pokemon isn't just battling, it's collecting too.
Not sure about the later games (fifth gen later), the only game where catching is encouraged is fire red and leaf green since the doctor aides give you useful itens for ir. And this was only on fire red, not in the original game. The only ''reward" for completing the dex was a shitty certificate of autism. Something more of a badge of shame than anything grand.

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Not sure about the later games (fifth gen later), the only game where catching is encouraged is fire red and leaf green since the doctor aides give you useful itens for ir.
I think Gen 3 was partially gated with how many critters that you've seen. Can't really remember how Gen 4 went, but I remember getting something from Rowan's assistant.
 
It's odd how only after hundreds of Pokémon were removed that the games started to really reward players consistently for the Pokédex. Scarlet and Violet giving you constant rewards was a good incentive for catching all the Pokémon that Game Freak decided were allowed back.
 
Not sure about the later games (fifth gen later), the only game where catching is encouraged is fire red and leaf green since the doctor aides give you useful itens for ir. And this was only on fire red, not in the original game. The only ''reward" for completing the dex was a shitty certificate of autism. Something more of a badge of shame than anything grand.

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No, in the original games the more you caught you'd be awarded by Oak's aides. It's one of your primary goals in the story too, plus the certificate. Just because there's not a gun to your head doesn't mean it's not encouraged and rewarded.
 
We’re about ~13 minutes away from today‘s Pokémon Direct.
I think Gen 3 was partially gated with how many critters that you've seen. Can't really remember how Gen 4 went, but I remember getting something from Rowan's assistant.
I believe you got an EXP Share from Dawn's/Lucas' father on Route 206 if you have 35 or more Pokémon registered in your PokéDex.

Gen 3 had its own issues completing the National Pokêdex at first thanks to it being sealed off from Gens 1 and 2, rendering a big amount of the Johto section of it incomplete. FRLG, Emerald, and the GCN games helped fix that issue.
 
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