I'm aware that the recent games are exceptionally hand-holdy, especially in SwSh where you can't take three steps without being escorted somewhere or told to do something to advance the plot. How does SV compare?
I hope they fixed pop-in issues that used to plague the overworld. I know that in some places in SwSh, only about 4 NPCs were shown at a time in the cities. It may be optimization issues, but when you compare it with other contemporary open world Switch games that don't have as much of a dramatic pop-in issue, the excuse falls flat, especially when patches can be applied via updates.