- Joined
- Jul 5, 2017
I think it looks fine. I like it.
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There's also Buzzwole, (swole), but that one I can kinda defend because it's such a showboating gym rat like Pokemon. "Hangry Mode" makes me legitimately cringe and if I'm recalling correctly it doesn't even have an effect outside of making Morpeko look even more unappealing than it already is.I hate how Pokémon has been using memes in their games for awhile now. First "Hangry Mode", now Lechonk. Almost guranteed to age poorly. What's next, a Pokémon based off of Big Chungus?
I think it’s the same position Miyamoto currently has at Nintendo.Something we all appear to have missed with the Trailer dropping today - Masuda’s Gone from Game Freak
Granted he now has what sounds like a made up position in The Pokémon Company, but that’s still one helluva change to GF.
Didn’t expect Game Freak to make Ethan Ralph into a Pokémon.
it indirectly changes the typing of its signature move.if I'm recalling correctly it doesn't even have an effect outside of making Morpeko look even more unappealing than it already is.
Are you sure about that? how about the same type of pokémon? The Ratata's types, the bug's types the birds types all in the first route. I only played up to Gen 4 but I still remember the lazy types. And even watching this trailer, they still keep doing it.I feel obligated to point out, despite my own love of Digimon, that there’s something like 10 literal reskins of Agumon alone.
Say what we will about the Pika Clones, Pokémon hasn’t gone full Lazy Recolour on Pokémon Designs, not counting Shinies…
I always liked the object based ones like Magnemite and Rotom in favour of animal + theme, It reminds me of those yokai that haunts objects. The animal type is just... boring. How many different birds (Normal) will we get? How many frogs and toads (water)?Sounds to me like Digimon is more your cup of tea than Pokemon. The design philosophy that you're complaining about has been prevalent in Pokémon since it's inception.
Not to mention that you're seemingly forgetting that Pokemon also have Monsters based on Inanimate objects and cultures like Aegislash the living sword and shield or Jinx and Froslass that are based on Japanese Yokai.
Ya know, that would actually be a pretty decent niche ability considering Aura Wheel is 110 power... If it wasn't on a garbage meme Pokemon with abysmal stats. It has decent attack and speed, but its others stats kinda make a "turn by turn" basis ability pretty useless when you're gonna be hard pressed to keep it alive more than 1 turn without a sash.it indirectly changes the typing of its signature move.
I completely agree. I don't think every Pokemon should be designed to appeal to everyone. I think Sprigatto is very bland and generic and is 4th place in my choice of Starters, but a lot of people love them and I'm ok with that.Hard Disagree, but you do you.
I think it likely that will be how we travel long distances quickly in game.The new legendaries look like they are gonna transform into motorcycles or something. That would be badass.
-Obligatory “Pokémon Battles on Motorcycles!” joke goes here-The new legendaries look like they are gonna transform into motorcycles or something. That would be badass.
Sure, we have a bunch of Pokémon with the same schtick - Normal/Flying Bird, Normal type rodent, the various insects, etc. And sure, a lot of them might as well be Pokédex Filler for how often any of them get used now that HM’s aren’t a thing anymore. It’s arguably the biggest downside of making Pokémon look like things you’d fund in nature, at least before we get into some of the weirder Pokémon (eandom example - Eiscue). It makes some sense to have different designs of the same typings depending in the region - you aren’t going to find the exact same creatures everywhere in the worldAre you sure about that? how about the same type of pokémon? The Ratata's types, the bug's types the birds types all in the first route. I only played up to Gen 4 but I still remember the lazy types. And even watching this trailer, they still keep doing it.
I liked how Oras integrated Latios and Latias for flying so I wouldn't mind this.I think it likely that will be how we travel long distances quickly in game.
While SwSh was definitely less than should be accepted in graphics, I think the game should maintain a cartoon feel. I'd be find going back to completely sprite based games, I really don't want to see realistic 'mons in the games like the movie had. Design wise I think the world looked great in SwSh, but the corner cutting in implementing it was at times egregious.I liked how Oras integrated Latios and Latias for flying so I wouldn't mind this.
Also like Toby Fox doing music. But I don't like the graphics and how their artistic direction seems to be "lazy" (and I wonder how much of Gamefreak's incompetence will be excused by muh switch low specs) and Pokemon fans have been burned by Gamefreak enough times that you won't see me buying this on launch. Hopefully it's good but it's Pokemon so I'm leaning more towards being disappointed by the end product.
Yeah, I didn't really have a solution to disliking the graphics or finding them lazy. But I do wish Pokemon would push the cartoony style instead of feeling held back by either minimalism or realism. My favorite look for mainline Pokemon games was BW where they took full advantage of having 2d sprites in an environment with 3d graphics.While SwSh was definitely less than should be accepted in graphics, I think the game should maintain a cartoon feel. I'd be find going back to completely sprite based games, I really don't want to see realistic 'mons in the games like the movie had. Design wise I think the world looked great in SwSh, but the corner cutting in implementing it was at times egregious.
Gen 5 was the single best gen in the series. As a big time gen 2 dicksucker I have to admit it.My favorite look for mainline Pokemon games was BW where they took full advantage of having 2d sprites in an environment with 3d graphics.