- Joined
- Jan 12, 2017
It's out of stock right now, but it's out there.does this mean I can get a giratina origin form finally?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's out of stock right now, but it's out there.does this mean I can get a giratina origin form finally?
I'm revisiting Kalos right now as I play Withering Y, and while the graphics in SWSH are improved from better hardware, it all goes out the window once you reach the Wild Area and the quality of overworld models takes a nosedive. There's a lot of aspects of X&Y that are worthy of criticism, but I don't necessarily think graphics is one of them. The model and texture quality were perfectly acceptable given the hardware limitations of the 3DS, and considering this was Pokemon's first title in 3D, I'm more forgiving of its graphic shortcomings than Sword and Shield.X and Y are still better games than SWSH
View attachment 2891118
The absloute lengths people will go to not call Legends Arceus and Lets go mainline
They aren't though.View attachment 2891118
The absloute lengths people will go to not call Legends Arceus and Lets go mainline
While that's true I wasn't even thinking about that when saying XY and better than SWSH. There's so many other larger issues in just how the base game of SWSH is put together and the DLC does not address those issues.I'm revisiting Kalos right now as I play Withering Y, and while the graphics in SWSH are improved from better hardware, it all goes out the window once you reach the Wild Area and the quality of overworld models takes a nosedive.
I wasn’t about to write an entire thesis in the dead of night about why X&Y is superior to SWSH despite being nearly a decade old game. The graphics just happened to be the first thing that stuck out to me as I currently play through a modded version of it.While that's true I wasn't even thinking about that when saying XY and better than SWSH. There's so many other larger issues in just how the base game of SWSH is put together and the DLC does not address those issues.
I literally don't care that the Wild Area looks bland, I care that it feels physically empty and boring to traverse.
The thing that still sticks out to me is the gym with the punk rock gym leader whose ace is based of Kiss and they completely lack music.I wasn’t about to write an entire thesis in the dead of night about why X&Y is superior to SWSH despite being nearly a decade old game. The graphics just happened to be the first thing that stuck out to me as I currently play through a modded version of it.
That fight not having vocals was absolutely criminal.The thing that sticks I am still stuck is the gym with the punk rock gym leader whose ace is based of Gene Simmons and they completely lack music.
Because I know good games and would be there to do a job, not to cream myself over the job title and brag about it on social media.
Don't forget those high resolution models for the Pokemon.I played it on my wife's request on my own switch and copy of the game but using her copy of pokemon home last year.
where the fuck are the animations that they said necessitated the dex cut. also no end game and no interesting online functions.
any other serise and it would be over after a release like that.
The only thing I liked was being able to access the box from anywhere as it allowed me to have a team of twelve instead of six for level curve, but it also wouldn't let me turn off exp share.
I fail to see why the game couldn't have run on the Wii U.Don't forget those high resolution models for the Pokemon.
And at the end of the day... I'd rather have high resolution sprites. And can we talk about the music in Sword and Shield? It fucking blows.I fail to see why the game couldn't have run on the Wii U.
CY+GameFreak would find a way to fuck this up. These are the same people that gave Delibird "Vital Spirit" and "Insomnia".How about 2 abilities simultaneously?
Why though? The game shouldn't alter our opponent's stats like that just to give the illusion of difficulty. That could lead into the game being unfair.Why the fuck am I still sweeping everything in one hit? Rebalance statistics so that equivalent level pokes take 3-4 neutral hits from each other on average and maybe you might actually engage the fucking player and have them think (worked for the Stadium games btw).
Mystery dungeon did this actually. It was pretty cool, but the base games definitely don't need that. It works for the mystery dungeon series because the elements and threats in that game are balanced around that.We got a lot of mons, and not a lot of ways to differentiate them. How about 2 abilities simultaneously? Why the fuck not?
Nah. I think it would be better to have every mon have a "Signature move" that they learn at a high level (75-90 maybe). That way you can reward players for patiently training up their favorite mons while also giving them a little extra edge in combat.Moves! Why don't really powerful moves have an exclusivity premium? Imagine using a Pokemon and one of its main selling points is that it can learn Earthquake and basically nothing else learns Earthquake.
Why not? You get more use out of a mon with diverse movepool rather than a pokemon with small movepool that's particularly good at a certain strategy.Imagine using a Pokemon and one of its main selling points is that it can learn Earthquake and basically nothing else learns Earthquake. Maybe a Pokemon is otherwise very cool but is actually pretty one-dimensional and limited in moves, or vice versa. Not every fucking Pokemon needs the expansive movepool or flawless type coverage of a Starmie.
???Instead of silently altering our opponents stats outside of what the pokemon is capable of obtaining
Do you really want to go on an online match and deal with a Clefable that has Unaware and Magic Guard or an Cinccino with Technician AND Skill link?
Cool idea. The few pokes with unique or signature moves just have shit right now. Excluding legendary stuff like Sacred Fire, you got shit like Bonemerang, Triple Kick, or fucking Chatter.I think it would be better to have every mon have a "Signature move" that they learn at a high level
Mons with small movepools tend to be dropped after a while due them being a one-trick-pony. Sure, they're really good at that one trick, but if I want it do more?
The only song I liked was the Gym leader music.Bad music/Lack of music. Seriously the music is not great.
Oh, my bad.???
I mean a fundamental rebalancing of stats for all the Pokemon, player and opponent alike.
Sounds like your looking a trait system rather than pokemon abilities. Could be cool and would potentially let those personality flavor text in the stat menu have a use.That could happen if the developers use the design space of two abilities like retarded morons.
If you're clever you have low base stat shitmons offset by powerful abilities. You have powerful first abilities offset by STRICTLY NEGATIVE second abilities. Or you have two abilities that are kind of handy but perhaps a little niche.
But wouldn't it be better to give every pokemon more utility rather than making every pokemon less useful?BINGO! You use a different pokemon! Thats the intended effect! Im trying to encourage the player to collect and experiment with the hundreds of fucking mons in the game and sometimes I gotta pull back the high BST monsters in with poor type coverage or something, or it crowds out those hundreds of mons.
Sometimes less is more.