Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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The absloute lengths people will go to not call Legends Arceus and Lets go mainline
 
X and Y are still better games than SWSH
I'm revisiting Kalos right now as I play Withering Y, and while the graphics in SWSH are improved from better hardware, it all goes out the window once you reach the Wild Area and the quality of overworld models takes a nosedive. There's a lot of aspects of X&Y that are worthy of criticism, but I don't necessarily think graphics is one of them. The model and texture quality were perfectly acceptable given the hardware limitations of the 3DS, and considering this was Pokemon's first title in 3D, I'm more forgiving of its graphic shortcomings than Sword and Shield.

X&Y was more creative about its overworld layout than Galar by orders of magnitude. I know Lumiose City is a meme but having a dynamic camera layout help set home the fact that you were in a big city and getting lost was part of the fun. Gittering Cave meanwhile had that same dynamic camera and the interior is gorgeous, which almost distracts you from the fact that's just a bunch of forked paths leading to a single destination. The Galar Mines meanwhile are... just tunnels.
 
I'm revisiting Kalos right now as I play Withering Y, and while the graphics in SWSH are improved from better hardware, it all goes out the window once you reach the Wild Area and the quality of overworld models takes a nosedive.
While that's true I wasn't even thinking about that when saying XY and better than SWSH. There's so many other larger issues in just how the base game of SWSH is put together and the DLC does not address those issues.

I literally don't care that the Wild Area looks bland, I care that it feels physically empty and boring to traverse.
 
While that's true I wasn't even thinking about that when saying XY and better than SWSH. There's so many other larger issues in just how the base game of SWSH is put together and the DLC does not address those issues.

I literally don't care that the Wild Area looks bland, I care that it feels physically empty and boring to traverse.
I wasn’t about to write an entire thesis in the dead of night about why X&Y is superior to SWSH despite being nearly a decade old game. The graphics just happened to be the first thing that stuck out to me as I currently play through a modded version of it.
 
I wasn’t about to write an entire thesis in the dead of night about why X&Y is superior to SWSH despite being nearly a decade old game. The graphics just happened to be the first thing that stuck out to me as I currently play through a modded version of it.
The thing that still sticks out to me is the gym with the punk rock gym leader whose ace is based of Kiss and they completely lack music.
 
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Because I know good games and would be there to do a job, not to cream myself over the job title and brag about it on social media.
I played it on my wife's request on my own switch and copy of the game but using her copy of pokemon home last year.

where the fuck are the animations that they said necessitated the dex cut. also no end game and no interesting online functions.
any other serise and it would be over after a release like that.
The only thing I liked was being able to access the box from anywhere as it allowed me to have a team of twelve instead of six for level curve, but it also wouldn't let me turn off exp share.
 
I played it on my wife's request on my own switch and copy of the game but using her copy of pokemon home last year.

where the fuck are the animations that they said necessitated the dex cut. also no end game and no interesting online functions.
any other serise and it would be over after a release like that.
The only thing I liked was being able to access the box from anywhere as it allowed me to have a team of twelve instead of six for level curve, but it also wouldn't let me turn off exp share.
Don't forget those high resolution models for the Pokemon.
 
I hate the visual presentation of the most recent titles A LOT, but the lack of evolution in its core gameplay formula is what really boils my piss. I know that's a super obvious observation any half-assed Youtube video essayist could bring up but it really is that fucking stale; I literally cannot find a franchise that has changed less over as many titles if I tried. And even in the ways it DOES change, it never folds them into the core formula for the next game.

Why the fuck am I still sweeping everything in one hit? Rebalance statistics so that equivalent level pokes take 3-4 neutral hits from each other on average and maybe you might actually engage the fucking player and have them think (worked for the Stadium games btw). Shit dies too fast for any strategy to ever matter. Overleveling trivializing the game? Gen 5 kind of tried to fix this already! Aggressively rubberband the FUCK out of XP earned from lower level mons. I actually dont mind XP Share in concept, the problem is that we're literally earning 6x XP with an experience formula that hasn't changed since the games inception.

We got a lot of mons, and not a lot of ways to differentiate them. How about 2 abilities simultaneously? Why the fuck not? Moves! Why don't really powerful moves have an exclusivity premium? Imagine using a Pokemon and one of its main selling points is that it can learn Earthquake and basically nothing else learns Earthquake. Maybe a Pokemon is otherwise very cool but is actually pretty one-dimensional and limited in moves, or vice versa. Not every fucking Pokemon needs the expansive movepool or flawless type coverage of a Starmie.

Maybe you guys think these ideas suck, but my POINT is that nobody with a real passion for making the game better and developing its core gameplay appears to be working on the fucking game and I just think to myself "Christ, I could do better."
 
Why the fuck am I still sweeping everything in one hit? Rebalance statistics so that equivalent level pokes take 3-4 neutral hits from each other on average and maybe you might actually engage the fucking player and have them think (worked for the Stadium games btw).
Why though? The game shouldn't alter our opponent's stats like that just to give the illusion of difficulty. That could lead into the game being unfair.

Instead of silently altering our opponents stats outside of what the pokemon is capable of obtaining, how about the levels and movesets of our opponents change depending on your team's strength?
We got a lot of mons, and not a lot of ways to differentiate them. How about 2 abilities simultaneously? Why the fuck not?
Mystery dungeon did this actually. It was pretty cool, but the base games definitely don't need that. It works for the mystery dungeon series because the elements and threats in that game are balanced around that.

Mainline, on the other hand, not so much. Do you really want to go on an online match and deal with a Clefable that has Unaware and Magic Guard or an Cinccino with Technician AND Skill link?

It could make some mons stronger, but it would also lead to some pretty busted ability combinations.
Moves! Why don't really powerful moves have an exclusivity premium? Imagine using a Pokemon and one of its main selling points is that it can learn Earthquake and basically nothing else learns Earthquake.
Nah. I think it would be better to have every mon have a "Signature move" that they learn at a high level (75-90 maybe). That way you can reward players for patiently training up their favorite mons while also giving them a little extra edge in combat.
Imagine using a Pokemon and one of its main selling points is that it can learn Earthquake and basically nothing else learns Earthquake. Maybe a Pokemon is otherwise very cool but is actually pretty one-dimensional and limited in moves, or vice versa. Not every fucking Pokemon needs the expansive movepool or flawless type coverage of a Starmie.
Why not? You get more use out of a mon with diverse movepool rather than a pokemon with small movepool that's particularly good at a certain strategy.

With a diverse movepool, you can create all kinds of strats. All the mons on your team don't need to be offensive. Some could be used for field setup, team recovery, enemy hinderance, etc.

Mons with small movepools tend to be dropped after a while due them being a one-trick-pony. Sure, they're really good at that one trick, but if I want it do more?
 
Instead of silently altering our opponents stats outside of what the pokemon is capable of obtaining
???

I mean a fundamental rebalancing of stats for all the Pokemon, player and opponent alike.
Do you really want to go on an online match and deal with a Clefable that has Unaware and Magic Guard or an Cinccino with Technician AND Skill link?

That could happen if the developers use the design space of two abilities like retarded morons.

If you're clever you have low base stat shitmons offset by powerful abilities. You have powerful first abilities offset by STRICTLY NEGATIVE second abilities. Or you have two abilities that are kind of handy but perhaps a little niche.
I think it would be better to have every mon have a "Signature move" that they learn at a high level
Cool idea. The few pokes with unique or signature moves just have shit right now. Excluding legendary stuff like Sacred Fire, you got shit like Bonemerang, Triple Kick, or fucking Chatter.

Mons with small movepools tend to be dropped after a while due them being a one-trick-pony. Sure, they're really good at that one trick, but if I want it do more?

BINGO! You use a different pokemon! Thats the intended effect! Im trying to encourage the player to collect and experiment with the hundreds of fucking mons in the game and sometimes I gotta pull back the high BST monsters in with poor type coverage or something, or it crowds out those hundreds of mons.

Sometimes less is more.
 
I'm list my problems with the base of SWSH

Bad music/Lack of music. Seriously the music is not great.
There is terrible map design. Too straight. Very little to do both outside of town. Areas feel so empty. They are unmemorable.
Dynamax and Raids seem really poorly thought out lore was. The Wild Area seems really disconnected from the rest of the Region.
The Sport League idea for a Pokémon League was criminally underused.
The plot seemed like an after thought and seemed to be wedged into the game really badly. There's really no sense of tension or importance to anything really.

Oh and why can't I fight the Queen?

Seriously, they make tea a literal Pokémon, give us a curry Dex and have and have London with a few ltters changed…and yet I don't get to fight the Queen?

Bollocks to it all.
 
???

I mean a fundamental rebalancing of stats for all the Pokemon, player and opponent alike.
Oh, my bad.
That could happen if the developers use the design space of two abilities like retarded morons.

If you're clever you have low base stat shitmons offset by powerful abilities. You have powerful first abilities offset by STRICTLY NEGATIVE second abilities. Or you have two abilities that are kind of handy but perhaps a little niche.
Sounds like your looking a trait system rather than pokemon abilities. Could be cool and would potentially let those personality flavor text in the stat menu have a use.
BINGO! You use a different pokemon! Thats the intended effect! Im trying to encourage the player to collect and experiment with the hundreds of fucking mons in the game and sometimes I gotta pull back the high BST monsters in with poor type coverage or something, or it crowds out those hundreds of mons.

Sometimes less is more.
But wouldn't it be better to give every pokemon more utility rather than making every pokemon less useful?

What you're asking for is forcing a gameplay style that probably wouldn't go over well for the playerbase.
 
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