Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Haven’t got my copy of Legends yet but I did get manage to find Shining Pearl. I’m really disappointed so far. From what I can tell it looks like the idea they went with was a 1-1 remake of the original game with three dimensional graphics which incidentally makes the game look really cursed. I mean, if this is all they were going to do for Diamond and Pearl I would have preferred they just did a straight port of the original game with the original graphics.
Fans: We want a 1-1 remake a DP.
GF: OK
Fans: WHY DID YOU GIVE US WHAT WE ASKED FOR?
if it does that just means that they are fully content keeping masuda stuck in mobile port casual fag quarantine after that led legends to be such a success
appealing to the more casual audience is probably a really good idea. Pokemon has added way to much bloat over the years and gotton away from what a casual audiences like.
 
Fans: We want a 1-1 remake a DP.
GF: OK
Fans: WHY DID YOU GIVE US WHAT WE ASKED FOR?
There's a place of moderation between making diamond and pearl with very little from platinum carried over while using it for nostalgia bating costumes and doing some stupid post game shit like oras but it feels that when they respond to criticism there's like a 90% chance they will go the extreme direction
though to be fair arceus pretty much is a love letter to platinum and all of gen 4 but that's beside the point so I can't shit on them too much
 
There's a place of moderation between making diamond and pearl with very little from platinum carried over while using it for nostalgia bating costumes and doing some stupid post game shit like oras but it feels that when they respond to criticism there's like a 90% chance they will go the extreme direction
though to be fair arceus pretty much is a love letter to platinum and all of gen 4 but that's beside the point so I can't shit on them too much
So Arceus is the real Gen 4 remake we had been waiting for all this time then.
 
Legends is good but it feels like they tried to make an MMO then realized their netcode sucks ass
A Pokemon MMO would be awful. One of the great things about PLA is that it does not require online. One of the worst things about Pokemon is losing 1/4 of the games content when the wifi gets shut off.
 
okay so i'm also playing pokemon legends and so far things have been alright. kinda monotonous, but what did i really expect.

so right now i'm in the crimson mirelands and it occurred to me shortly after fighting the first wild pokemon i saw that i am disgustingly overleveled. go figure. by the time i got to the mirelands, pokemon level 50 and below already obey me. i actually just ranked up again so level 60 pokemon should obey me once i turn the research in.

so let's talk about shinies. it wasn't until the shiny ponyta quest that i knew what the "shiny noise" in the wild was, and i realized that i probably missed a shiny before i knew what they sounded like. a few days ago i got a shiny staravia, and then, and i shit you not, within one hour, i caught 3 fucking shinies today. the first one was a kricketune and the other two shinies are both croagunks that i caught within 5 fucking minutes of each other. lucky me, i guess.

i like the dimensional rift thing. it's a neat concept. i've caught some neat pokemon, like a few of the eeveelutions (flareon, umbreon, leafeon, sylveon), multiple porygons, 2 porygon2s... oh yeah and the items in the rifts are pretty nice, too. lots of items needed for evolution, for example.

speaking of evolution, i didn't realize they removed the trading requirement for certain evolutions. instead of needing to trade kadabra to get alakazam, there's literally an item called "linking cable" that evolves it.

i also like that they removed breeding because you can increase your pokemons' ivs by using grit items, so there's no reason to breed for ivs.

sure would be nice if i could throw things while riding wyrdeer, but i'm being nitpicky.
 
A Pokemon MMO would be awful. One of the great things about PLA is that it does not require online. One of the worst things about Pokemon is losing 1/4 of the games content when the wifi gets shut off.
This game is super “single player experience” and it’s actually kinda nice. Biggest thing are those satchel recoveries, and even that barely registers other than “oh hey, someone dropped a thing”. Don’t even have to carry it anywhere.
 
Well I'm pretty damn pleased with myself so far. I've managed to beat the postgame, catch three of the Kami quartet, finish the Manaphy mission, catch Giratina, and catch several Shinies (Goomy, Golbat, a second Geodude, Aipom, and Yanma) since I last posted.

That said, fuck Thundurus and it having to spawn over a part of the Cobalt Coastlands that have ridiculously aggressive Pokemon. Trying to catch that bastard battle-free was an absolute nightmare on par with the Manaphy mission.
Sure. It’s called not listening to them. Making PLA - a game people were saying looked bad and was going to be bad before it came put - and laughing all the way to the bank.
Eh... I'd argue that the companies involved with Pokemon listens to the criticism it receives but it's always geared towards moderation (as @Rotollo 2 pointed out) and making a game that players both old and new can enjoy.

For example...
  • If people didn't complain about how janky the IV system was we wouldn't have gotten Destiny Knot breeding and Hyper Training.
  • If people didn't complain about how arduous EV training was we wouldn't have gotten Super Training in Gen VI and, for later generations, getting rid of the 100 EV cap for Vitamins.
  • If people didn't complain about illegal Pokemon/Pokeball combos popping up in TPCi-sanctioned tournaments then we wouldn't have gotten Pokeball inheritance.
There are some other non-vidya examples but those are largely on the international side of things.
Biggest thing are those satchel recoveries, and even that barely registers other than “oh hey, someone dropped a thing”. Don’t even have to carry it anywhere.
The lost and found function could use some reworking, I still have five satchels that haven't been returned yet despite being online constantly (but not having the auto-connect function turned on) and regularly returning other peoples' satchels.
 
Okay so I gave in and bought Legends Arceus. I'm not reading the rest of this thread in case of spoilers but here are my thoughts after around 6 hours in (Most recent area I beat was the mountain one) (Rank 4)

I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means. I don't want a box full of 10 Magicarps, just so I have to release them one by one later. This isn't an issue in the early game when you're just figuring out the behaviors of specific Pokemon, so interacting with them is at least a bit engaging, but now that I need 1000 good boy points just to get to the next story beat, It's fucking tedious.

They've also decided to add a limited inventory, which makes shitty inventory management happen. It isn't fun having to pause the game for a good 60 seconds, to try and decide what I do and don't need, and what junk I should throw out after the game gave me 10 mudballs after I beat a Pokemon. No, I don't want these berries that I will never use. I don't know why the game has half of the things it does. Why do I need little riceball cakes? It's much faster to just sneak up behind a Pokemon to catch it, or fight it.

And of course, the graphics look like they're from a Wii game. There are almost no discernible landmarks, or variation in the landscapes, so finding yourself running in circles is stupidly common. I'm not looking forward to playing it again, I honestly just want to beat the game so it feels like I didn't waste $60.

I did get a shiny Bidoof though, so I guess that's worth something.
 
Holy shit, dude…
 
They've also decided to add a limited inventory, which makes shitty inventory management happen. It isn't fun having to pause the game for a good 60 seconds, to try and decide what I do and don't need, and what junk I should throw out after the game gave me 10 mudballs after I beat a Pokemon. No, I don't want these berries that I will never use. I don't know why the game has half of the things it does. Why do I need little riceball cakes? It's much faster to just sneak up behind a Pokemon to catch it, or fight it.
To be fair, the game has item crafting. With a mechanic like that, they had a choice between either limiting the number of items a player can hold and make them manage it or don't and make them scroll through an ever expanding list to find the one item they want.

As for the berries, they aren't just for distracting pokemon they also give you different advantages when you fight the pokemon that ate them. Also, given that aggressive pokemon make simply catching them difficult, I'd argue it's better to use berries beforehand.
I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means. I don't want a box full of 10 Magicarps, just so I have to release them one by one later. This isn't an issue in the early game when you're just figuring out the behaviors of specific Pokemon, so interacting with them is at least a bit engaging, but now that I need 1000 good boy points just to get to the next story beat, It's fucking tedious.
I dunno, I quite like the extra footwork you need to put in to fill in the dex. Storywise this takes place way before modern times, so of course we can't have luxury of catching a mon and calling it a day.

Don't worry about releasing them one at time. You'll unlock mass releasing soon enough.
 
Man, I had one hell of a good run last night. Shiny hunted three Pokémon with mass outbreaks(ghastly, sliggo, and make Basculin), got three more shines while just running around at random(Yanma, Shieldion, and Voltorb), beat the 4th Lord and found an Alpha Voltorb to add to my team.

Also got a bunch of random alphas and such.
 
Eh... I'd argue that the companies involved with Pokemon listens to the criticism it receives but it's always geared towards moderation (as @Rotollo 2 pointed out) and making a game that players both old and new can enjoy.
I believe it is geared towards moderation when it comes to mechanical elements/comp but when it comes to single player/remaking game design they over correct. Like with BDSP it felt like they took the criticisms of ORAS' delta episode and "the battle frontier project has started!" as meaning they needed to make an original DP remake exactly 1:1 down to the nano hair (side modes like the underground/contests aside) and not even trying to incorporating platinum's stuff other than underground encounters to make the 3 fire types meme be dead and the distortion hallway.
However I will say PLA feels like it very much was designed with the backlash of swsh in the back of their mind to where it doesn't even feel like the same gen as the games have very different priorities, Pokemon Legends feels like if it wasn't for the dexit shit we probably would have just gotten a bog standard gen 4 remake in the SWSH style like ORAS was with X and Y.
I dunno, I quite like the extra footwork you need to put in to fill in the dex. Storywise this takes place way before modern times, so of course we can't have luxury of catching a mon and calling it a day.
I like it but I get the feeling if this game had a larger dex it would be annoying, IDK if they would bring research tasks foward in other games but if they do I hope they find a way to balance it for a game with 400+ mons in the base game. If legends gets dlc that gets it to that amount it's fine since its not like they are packed all in a close time frame if you play along release but in normal mainline numbers I could see it getting very repetitive
 
I've been trying for a shiny chingling for two days (on and off), I've had a few alphas spawn so I know I'm somewhat on the right track. I want a damn shiny Chimecho god damn it. I've considered stopping every time I retry but I just keep going.
 
Since I saw the prologue, and discovered you are someone from our present, complete with a smart phone, I have been really let down.

Why bother taking place in the past if you are from our present?
 
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