Path of Exile

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In the Q&A, they said that beta testing isn't needed for classes because they have a good handle on how to test them before release. Early access has always been about testing the endgame and the game's overall structure.
Lol, never trust their words at face value (not that they're lying). They released huntress and Lightning Spear was very op initially.
Cast on crit has been nerfed in week 1.... And will still be nerfed next league because it's still too powerful.
 
My hope for the game going forward would be to stop adding mechanics and systems on top of systems (falling into the POE1 trap)
Lol, I personally gave up wishing for this, cos it already happened, and we are only 2 league mechanics in, kek.

While I appreciate the existence of omens, essences, perfect currencies to make crafting way more deterministic, the crafting is not going to get simpler ever.

Last league they included temple, and assuming they haven't changed any mechanics(which they will), arranging temple was one of the most complicated mechanics in poe games history, lmao, so much for trying to make things easier.
 
Lol, never trust their words at face value (not that they're lying). They released huntress and Lightning Spear was very op initially.
Cast on crit has been nerfed in week 1.... And will still be nerfed next league because it's still too powerful.
I was simply repeating what they said, which is basically that they don't see a need to introduce more classes for testing to the public before release. And yea I expect some tweaks to new characters and skills when they get released. The error isn't the issue as much as how long it takes the company to respond.
 
My feeble and impotent mind struggles to maintain a coherent image of all these ever-changing videogames and their endless systems, but I think I figured out what PoE2 0.5 is about. Feel free to correct if/when wrong:


- Expedition, Ritual, Breach etc. are more fleshed out, some if not all of them with their own quests and pinnacle bosses too. They should now feel more like they actually belong in the game world, and more like their own gamemodes instead of sporadic, unfinished out-of-place engagements.

- A lot of shit translating to "Moar crafting"

- Atlas has more fixed points of interest, designated league mechanic areas, more intentional design to the world map, more quests involved with it, new tree

- A lot of shit translating to "Moar endgame"




My brain cramped just when I was about to check out the Fortress, new mechanics, something to do with runes, new ascendancies (my brain did tell me to pick Monk before it stroked out) or skill tree changes so I have no idea about any of that.

Generally, it seems like the game is more compartmentalized and fleshed out, while also throwing new areas, bosses and systems for endgame nerds to rub against their questionably min-maxed and fruitless groins.

It does seem like a pretty substantial update. I will once again play it and most likely find it quite alright, while engaging with only 0,12% of the actual hard content. Then again expeditions looks cool now, that might be my jam; the anchor I need to keep myself invested in the post-campaign game. Here's hoping for the best!
 
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Casual players aren't going to wait to play through a 20+ hour slog of a fucking campaign every 4 months
Casual players aren't playing poe2 every 4 months lol. they're playing every 8 months to a year. The Chris Wilson interview confirmed this, near the end Johnathan talked about how the poe2 playercount is made up of a lot of people from a couple leagues ago.

And I have now become one of those causal players, I first played POE1 since talisman league (that's before ascendancy classes) and atp I feel that game has nothing left to offer me except RSI because it's STILL CLICK TO MOVE IN 2026. So it's poe2 once a year for me, and this new league looks like a fun one worth playing, I want to explore the fun areas on the atlas.
 
what-low-level-uniques-are-you-interested-to-see-runeforged-v0-xctgtsi6htzg1.webp

The new Ironbound bow is baiting me insanely hard I hate it. I don't even know what skills would be good but Armor Explosion is calling to me for obvious reasons.
 
Basically Rain of Arrows or Spiral Volley are the only Physical options, but you could meme in some warrior side fire damage breaks armor with Gas Arrow or converting Ice Shot to fire.

Or just do regular Ice Arrow with Armor Break on HoI with some gain % damage as Phys. Seems like a long way to go just for arrows returning.

Be better off just with Lightning Arrow and ignore the returning arrow bit. Course probably better off with a rare bow.

It's only 75-300 extra with max block, but it'd be great for leveling with Rearguard and a big ass chest.
 
That bow looks to me like bait for a dex/int class
That bow scales off of armour so I wouldn't say it's good for a dex/int class since they usually don't build armour, it's looking like a Merc/Warrior side of the tree build.

It's only 75-300 extra with max block, but it'd be great for leveling with Rearguard and a big ass chest.
You have to remember that with the new patch there's going to be a way to increase the base stats for most uniques, so it probably could go higher than that.

I don't even know what skills would be good but Armor Explosion
I remember there was an interaction between poison and armor break that you could look into, so maybe poisonburst arrow could be a choice, but idk how much of that would benefit from the returning arrow since poison is a dot build which usually doesn't greatly benefit from extra hits/hit damage.
 
I don't see where it says armor explosion?
Armor explosion is a support gem that causes armor break to generate an explosion that deals fire dmg based off of your basic attack damage.

idk how much of that would benefit from the returning arrow since poison is a dot build which usually doesn't greatly benefit from extra hits/hit damage.
Right now my convoluted idea is gas arrow with Armor Explosion support into a broken armor consuming skill that will chain through and clean up.

I need the patch notes for next league to see if this proliferation is still going to be a thing. This version of Armor Explosion got GGG triple tapped already and I need to know if it'll get any worse.
 
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Necroing this thread because I decided to give a shot after I took a break from Diablo 4. I've finished act 1 and who the fuck was the furry who seriously thought his fursona edgy werewolf oc was cool? It was also not a particularly well designed boss fight; there's two very annoying aoe mechanics that essentially keep you away from the boss if you're melee. You cannot get close to him at all and if you do, you'll get frozen and pelted with ice. There's also a cone of cold aoe he has that's barely telegraphed and because this game has animation lock, you can dive bomb him at any point and he'll just flatline you with an aoe ability you can't foresee because there's barely a telegraph. And there's two really annoying mechanics that essentially kill the flow of the fight which are the "blood leap" ability and that really fucking stupid ability that has him summon adds while a vortex of fog clouds your vision. He'll also pounce on you through this vortex and there are no telegraphs at all. At. All. So essentially you're just burning health potions in a meat grinder. He'll also recite edgy lines as he's pouncing you which sound like teenager wrote them.

Very disappointing capstone fight to this act. Please fire that stupid furry who thought this was somehow cool because it's not.
 
I think after each voice line there's a somewhat recognizable pause before he runs at you.
yea but you have no idea from where, its not unavoidable, but its really just fucking luck.

POE2 wants to be slower and more reactive but puts you in tons of situations where Lightning gremlins are charging you down and your options are basically nill.
 
You can literally just run in a circle around the edge of the fog and he will never hit you. It's a bit tougher if it takes more than a hit or two to kill the adds, but just stay on the edge and when the voice line stop just start tunning along it. Or, if you're one-shotting adds, just run in a circle the whole time and kill the little wolves when they get close. You won't get hit.

But I agree with @An Ordinary Ordinator, the Count Gooner fight is gay. It's frustrating and stupidly one-shotty when you are weak on early playthroughs, and irritating with so many pauses and wait periods when you are twinked.
 
You can literally just run in a circle around the edge of the fog and he will never hit you. It's a bit tougher if it takes more than a hit or two to kill the adds, but just stay on the edge and when the voice line stop just start tunning along it. Or, if you're one-shotting adds, just run in a circle the whole time and kill the little wolves when they get close. You won't get hit.

But I agree with @An Ordinary Ordinator, the Count Gooner fight is gay. It's frustrating and stupidly one-shotty when you are weak on early playthroughs, and irritating with so many pauses and wait periods when you are twinked.
It only took me a couple of attempts, but I nailed him down through slogging and chugging health potions. I was more taken aback by his character design and design of the fight artistically. He doesn't fit the thematics of this world at all. He looks like something ripped unmolested from Bloodborne or Elden Ring. He looks like some edgy goth furry werewolf OC from Deviantart at worst.
 
Necroing this thread because I decided to give a shot after I took a break from Diablo 4. I've finished act 1 and who the fuck was the furry who seriously thought his fursona edgy werewolf oc was cool? It was also not a particularly well designed boss fight; there's two very annoying aoe mechanics that essentially keep you away from the boss if you're melee. You cannot get close to him at all and if you do, you'll get frozen and pelted with ice. There's also a cone of cold aoe he has that's barely telegraphed and because this game has animation lock, you can dive bomb him at any point and he'll just flatline you with an aoe ability you can't foresee because there's barely a telegraph. And there's two really annoying mechanics that essentially kill the flow of the fight which are the "blood leap" ability and that really fucking stupid ability that has him summon adds while a vortex of fog clouds your vision. He'll also pounce on you through this vortex and there are no telegraphs at all. At. All. So essentially you're just burning health potions in a meat grinder. He'll also recite edgy lines as he's pouncing you which sound like teenager wrote them.

Very disappointing capstone fight to this act. Please fire that stupid furry who thought this was somehow cool because it's not.
You sound like a retarded faggot, probably some stupid little zoomy shit. Learn to use the word necroing correctly, nigger.
Anyway, you should go back to D4 with the rest of the mouth breathing cretins. Not only do you get filtered by the Act 1 boss, you bitch about it and also show us you're too stupid to figure the telegraphs.
Retarded double bitch, shut up and git gud.
 
You sound like a retarded faggot, probably some stupid little zoomy shit. Learn to use the word necroing correctly, nigger.
Anyway, you should go back to D4 with the rest of the mouth breathing cretins. Not only do you get filtered by the Act 1 boss, you bitch about it and also show us you're too stupid to figure the telegraphs.
Retarded double bitch, shut up and git gud.
I didn't get filtered, I killed him still and I'm currently playing Act 2.

Anyways, I'm slogging through Act 2 and did they hire a tranny to voice this character? He or she sounds exactly like Sena Breyer from Dawntrail.
 
This might be a hot take but PoE2 taking notes from Souls games felt pretty good. Yeah of course there's room for improvement but overall I enjoyed my first playthrough shortly after release.
 
I didn't get filtered, I killed him still and I'm currently playing Act 2.

Anyways, I'm slogging through Act 2 and did they hire a tranny to voice this character? He or she sounds exactly like Sena Breyer from Dawntrail.
https://youtube.com/watch?v=JjqMI0Uch1c
Do you know that a new league starts on the 29th? You will be running the campaign again soon. :) Either way, it sounds like you might be a bad fit for this game, or you need to learn how to regulate your emotions.

The Act 1 and 2 bosses are considered some of the hardest bosses in the game because you don't have access to a lot of powerful skills. One workaround is to do something like lightning arrow/spear (arrow can be down lvl 1, so quicker) with Harold of Thunder to help with mob control. Once you gain access to better skills, you can respec your character into its proper build. When you respec is up to you; some people go through the whole campaign, and others respec in act 3/4.


On that note, I am eagerly awaiting the patch notes today. I thought they might drop yesterday because of the time difference, so I've been blue-balling for a while now. Zookeeper looks like a super fun build, but I'm worried that everyone and their mother is going to be doing that build, so the scepter is going to be stupid expensive, and B it will get some random nerf before I can fully max out its potential. I'm definitely going to be making at least 3-4 characters this league just to try everything out.
 
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