Paper Mario Series

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Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 173 23.3%
  • Paper Mario: The Thousand Year Door

    Votes: 356 47.9%
  • Super Paper Mario

    Votes: 124 16.7%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.2%
  • They're all good imo

    Votes: 62 8.3%

  • Total voters
    743
This reminds me of how Pokemon is never going to have to really improve cause people will buy it anyway. Considering how unlike the Wii U people actually bought a Switch, Origami king will probably sell well and they will have the justification to just double down harder on the new formula.

This is why consoomerism needs to die.
 
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Probably autistic but holy shit, what's with the water looking so good for a Switch game? Is IS only receiving feedback from the Miiverse water autist and absolutely no one else?

There's a weird thing the game does where every once in a while some effect will be near photorealistic for absolutely no reason. The bosses exploding in ATHF-esque prerendered explosions is the one I really remember.

So yeah, you pretty much end up missing nothing of importance just watching a playthrough on its own, which doesn’t really speak well to how well it stands up.

Upon exposure to the latter half of the game (stopped playing at ch3, have watched through late ch7) I pretty much agree with this. It feels like most of the good stuff is frontloaded like there was a rush to get it out to fill the summertime release gap and it really shows. The combat stops changing at around chapter 3 just where you'd expect them to start adding gimmicks to make it tricky and actually difficult.

So the stupidest thing in the game is that the chapter bosses are animate versions of tools you'd use to make origami. They're completely non-anothropomorphized and look like the things from sticker star. If you can remember the bowyer/rose town bit from SMRPG, imagine that except bowyer is a photorealistic bow with no legs/arms/face, that's your typical TOK conflict setup.

The first couple times it works okay since whatever it does is worked into the content of the chapter but in the latter half they're just thrown at you pretty much blind. One is a roll of tape and the entire plot relevance of it is that it's taped some toads to a wall. Ugh.

The thing that really made me stop caring though is the pacing. Past chapter 2-ish it becomes completely formulaic and each chapter contains these elements in some order:

1. There are 4 things to collect. These 4 things get slotted into a door and behind that door is the path to the chapter boss. For each of these four things Olivia will ponder at length about their meaning and purpose.
2. There's a locked door. Olivia bitches about there not being a key. Some NPC mentions there's some guy in green who has it. You track down Luigi, who boasts about finally finding the key to peach's castle, but the key is whatever key you need rather than the peach castle key. Luigi gets pissed off, gives it to you and leaves.
3. There's some situation with toads getting fucked over in some way by the chapter boss. In the later chapters toads seem to be entirely absent aside from these, so there's not even any fun hidden toad gimmickry like in the first couple chapters.
4. There is an extensive satire of some real-life location or thing. Olivia is extremely excited about this for a long, long time. In the early chapters this is fun because mob-occupied las vegas or Japan-themed theme park are scenarios with plenty of room for comedy and improvisation and they do a good job with them, but the later ones are shallow and boring and I swear to fucking god my breaking point was seeing that all of chapter 5 is an extensive Wind Waker parody to the point where it even has sea charts and Hyrule.
5. There is a minigame unless you're past ch3 and the game just doesn't care anymore.
6. At some point you go into an elemental temple, do a themed mini-dungeon, fight a boss and get an elemental power used to solve one of the above problems.

Two Three positives against the sea of negative, though:

1. The game loves to instant game-over kill you and it can happen in ways you wouldn't expect that are really funny.
2. The one real has-character-development partner in the game commits suicide in front of you and Olivia is traumatized by it. Said partner admittedly has the emotional depth of twink from pm64, but he's still one of the only actual NPCs with characterization. This is simultaneously probably the funniest thing in the game and also the point where the game jumps the shark.

E:
3. In the ending Olivia accidentally wishes herself out of existence and not a single character comments on it past a single "huh, where'd Olivia go"

The tl;dr is that it's probably worth skipping and just watching a stream/LP since having other people around during it makes the dumb shit bearable. If you're watching a stream, the thing mentioned in the last bit of that spoiler happens immediately after a fight with a large paper mache blooper somewhere around chapter 4.
 
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Considering how many defenders this game has brought out of the woodworks, I doubt someone like Kawade will be handed the reins again, and a shame too. It’s obvious this current team at Intelligent Systems is beyond capable and creative enough to handle a proper successor if it weren’t for upper management being dipshits about the Mario brand.
This is one of the things that irk me the most about the game. I'm not really the biggest fan of Paper Mario since I've only played the original N64 one but you'd have to be fucking blind to not see why so many people are bitching about the state of the franchise. It's clear that for whatever reason they want to keep reinventing the wheel at the sake of losing the original appeal of the series. And on top of that the games are serviceable at best and shallow, gimmicky, poorly thought out pseudo RPGs at worst.

I've seen so many people say that the Paper Mario fanbase is split or divided over the style of the new game but that doesn't really seem accurate to me given the general distaste that Sticker Star and Color Splash generated. It's not even a Pokemon situation where the new games become increasingly stagnant and overpriced but people still like it because it gives them their fix. The games sell like shit for Mario standards, reviews are lukewarm and public reception is even worse. The only reason Origami King is avoiding the same backlash is the fact that fans are so desperate for a good game that they'll see the presentation and the writing and hope it can be the same again (that and it's also a new Switch game).

So if I can see all of that, why does this game have so many defenders? They always meme about "oh, you just want a rehash of TTYD". Well no shit, dumbass, TTYD is a JRPG and people liked Paper Mario because it's a JRPG and not whatever IntSys is releasing at the moment. Besides, even if it's a carbon copy it looks like it'd be a far better game anyway.
 
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Considering how unlike the Wii U people actually bought a Switch, Origami king will probably sell well and they will have the justification to just double down harder on the new formula.

When Nintendo has there backs to wall, they do amazing things like the Switch and Mario Odyssey and Zelda BOTW. When Nintendo is sucesseful, they become complacent and backward that only fanboys would buy. Nintendo is now the later and that makes me worried that Nintendo goodness will dry up and lameness will return.
 
When Nintendo has there backs to wall, they do amazing things like the Switch and Mario Odyssey and Zelda BOTW. When Nintendo is sucesseful, they become complacent and backward that only fanboys would buy. Nintendo is now the later and that makes me worried that Nintendo goodness will dry up and lameness will return.

BOTW was fun don't get me wrong but something about it just felt...off? It was odd not having a castle town. Also the voice acting kinda ruined it imo.
 
Got Origami King today. Still need to play it more to have a real opinion. I do think the beginning of the story went really quickly though. It felt a little rushed. I know Miyomoto doesn't like stories but still. If Nintendo is keeping the paper gimmick than I don't see them going back at this point. This mix between the formulas is probably the best we'll get. Still, have another Paper Mario game to add to my collection.
 
Speaking of main villain, let’s talk more about how Ollie was written. Practically all of his character development gets shoved all the way into the final act when he’s actually confronted; apparently the whole game he’s been folding paper cranes to eventually grant a wish, which is a fine motivation; if it was actually built up to begin with.
I remember when Bowser wanted to have wishes granted he stole an artifact that can instantly grant wishes and used it to lift Peach's castle up on his castle into the sky during a party that Mario was attending so he could defeat Mario, kidnap the princess, and keep her well out of Mario's reach all at once.

Seriously, that's some really weak writing and motivation. Mario doesn't need to be dark and serious, but a story-driven game needs a story to go with it.

and the villain himself is completely absent for the majority of the game
This is why the earlier games always went back to the villain's base, and kept showing the main goal over and over again. Games that don't show the final boss until the end still find ways to keep interest and motivation going. This sounds like though they did the bare minimum to give any motivation though.
 
What really caught me as a cheap bait and switch is Peach's 'will you be reborn' speech from the trailer implying some sort of situation where there was brainwashing or a hivemind at work and it being a possible setup for a freedom and individuality vs soulless controlled perfection plot. The last room in the game is literally made out of the folded Peach origami (think the second to last panel in this comic) and due to the staging it really feels like it was originally going to be the final boss fight rather than olly, who is just sort of there doing his paper cranes thing.

Oh, and the whole thing about his rampaging being caused by him not being able to read what the toad wrote on him? There's an entire chapter where you not being able to read writing in a special script is a plot hook and you have to track down someone who can decipher it for you. Why not just have the writing be in that script?

E: SO took a screenshot of the thing in that spoiler because of how what-the-fuck it was:
2020071711273500-045B57CF1A7936DCD924C36515C75E20.jpg
 
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They literally copy/pasted the ending from Color Splash.

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One thing that annoys me about these newer games is that they force these tear-jerker endings where the game is trying to get you to feel sad for those not-Navi characters you never actually gave a shit about.
 
I'm pissed at the potential this game had vs what it actually is. It's a damn pretty game, and the origami hive mind/superior beings angle is intriguing. But then there's the move durability and non-boss fights looking boring and sounding pointless.

Look, I actually liked Super Paper Mario. I was initially disappointed because I bought it thinking it was going to be an RPG (being a poorfag with no internet + naively believing they just opted to not put a screenshot of a fight on the back). I quickly came around because the gameplay was still pretty fun, it had plenty of charm, and the writing sucked me in.

I'm fine with Paper Mario becoming "the Mario with the crafted aesthetic" and no longer being an RPG...but only if they keep Mario & Luigi around and without any current Paper influences, because holy shit.

That and, well...make me not dread dealing with the core gameplay. While I love the aesthetic, and the overall whimsical, goofy, and absurd nature and situations of the series, it's just not enough because I'll ultimately have to play the thing. And the main gameplay has become tedious as hell. You know what would fix that in this case? Getting rid of the battle system. It's clear that they don't actually want it; everything they say about Paper Mario now says that they don't want it to be an RPG. Which is fine. Just go the Super route and remove the battle system; stop fucking around with pretending it's still an RPG series. That way you'll piss off or disappoint less fans.

That and give M&L more love. Because that's closer to old school Paper Mario, for which there is clearly a demand, and a major reason why those folks even continue to give current Paper the time of day. Otherwise you're straight-up going to lose those customers when someone supplies them with something that actually scratches that itch. *coughStardewValleycough*

I'm just so incredibly frustrated. I want to give the Origami King a try, but every time I think "that looks fun, I can deal with the other stuff" and want to get it, I learn something new about it that just makes me want to flip a table and tell myself off for allowing any hope to creep back for this series. The battle system especially (with the exception of the bosses) tells me it'll leave me between disappointed and meh, and feeling like I wasted my money. I'll probably end up getting it if I come across a used, massively discounted copy. No way in hell am I buying this full price, knowing that it's just going to piss me off.
 
sorry to pop you bubble @AmarettoPie but the dev behind M&L saga filled bankrupty. And tanae(the one behind paper mario) clearly stated he don't want complicated story(like SPM) and original character with personality
Despite all that will still give this game a try

re:I do remember that nintendo did a metroid II remake after they deleted AM2R. Could nintendo can make a proper mario RPG game if they fear fan competition? We don't know. the only way we can be sure is someone make a decent paper mario fangame that is a spiritual sucessor to the TTYD
 
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SPM had the nerve to attempt that four times in a single game, three of which were with chapter exclusive characters.

Maybe they figure that since Mystery Mystery Dungeon does it literally every game, so can they.
 
Started playing Oragami King. Gotta say, the story is incredible, I cannot believe Nintendo was bold enough to depict a race war. The politics between being folded and unfolded are truly a marvel to see.

Not to mention politics of the genocide and wiping out of the unfolded for the superior origami race.
 
At this point, all I want are the first two games on the Switch.
Who knows if that's possible anymore, Nintendo's dumbass policies regarding aesthetics and characters might prevent those games from getting remastered unless they get "streamlined" into the approved meta. After all, even Mario & Luigi had some of the enemies and NPCs "adjusted" for the remakes of Superstar Saga and Bowser's Inside Story.
 
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Probably autistic but holy shit, what's with the water looking so good for a Switch game? Is IS only receiving feedback from the Miiverse water autist and absolutely no one else?
Nintendo never looked back after Super Mario Sunshine. Their water is great.

Which is all the more reason why BOTW's water elements were so disappointing.
 
The last two video games I ever played were the first two paper mario games. The only negative thing I have to say about them was they were too short. These games look like shit. Mario fighting a damn office supply seems like a parody. It feels like Nintendo is just trying to insert high def foto realistic crap into this game for flash and not substance.
 
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