- Joined
- Apr 11, 2018
That was me. A level editor of Paper Mario would be tooSomeone gave me a sticker on this and reminded me of a thing.
I would rather actually play the original Banjo-Kazooie before playing any mods of that game.
Speaking of mods, here are all of the mods that I think I added before I started the Paper Mario: The Thousand-Year Door emake:
Paper Mario Omega Mod
Accurate PM64 Background for Mario's House
Accurate X-Naut Backsprite
Action Command Fix for 60 FPS Mod
Chalk Outline Restoration
Classic Front-Facing Mario (also restores Mario's Roman Salute instead of Iranian insult)
Colored Map
Disable SSR and AA
Faster Text Speed
FPS Mod
Gamecube-Colored Text
Improved Sun in Riverside Station
Moon Restoration Mod
Re-Encoded Video Files
Resolution and GFX Mod
Kid Boshi
Text Always Skippable
I also tried applying all of these, though some nded up conflicting:
Koopa Troopa Design Fix
Modern Dry Bones
Modern Toadette
Modern Hammer and Boomerang Bros
Modern Magikoopas
I think I also had placed a Koopatrol over Koops mod, or at least a way of toggling the choice by changing folder names.
Though the modding scene appears to have cooled off, I am actually thankful of all of the mods available, making this version of Paper Mario: the Thousand Year Door truly worthwhile. I can even do mods if I wanted to do so, though I do not know how to use Blender.