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- Dec 2, 2023
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I personally hate this thing. It's far too unwieldy. Triple/double jump Galeclaw is so much more tolerable, even if I have to supplement height with a grapple gun. To be fair, you can double/triple jump off cliff faces and grapple a much higher point to ascend fairly quickly. By the point you can make that thing, stamina really isn't much of an issue any more. Had I of known, I would of saved the cores for something else. Even at the point I'm at, they're annoying as fuck to keep in stock.AI cores make me want to shoot somebody
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I hope this has good gas mileage because while hangyu is the best glider available I'd like to have a free pal slot
Could you share what your setup is? I just beat the main story and my Neptilius doesn't feel like it's doing enough.Hard/Ultra bosses are practically superbosses in any other RPG. You can run the rest of the game pretty comfortably with pretty much anything, but these ones are specifically tuned for min-maxing. I get people wanting to run their favorite pals, but that largely isn't an option with these bosses.
There are only a handful of viable options, sadly, and most of them involve Orserk and Selenne having absolutely broken partner skills compared to the rest of the cast. Running a pure player-boost build including mount is mandatory for some of them, and in the case of Ultras, literal armies are a must. While they are all possible solo, they were certainly balanced to be an actual challenge even in multiplayer.
Hatching becomes a non-issue once you get the Ancient Hatchery, which is when you should be doing breeding, IMO.I would recommend doing the same for hatch time.
Could you share what your setup is? I just beat the main story and my Neptilius doesn't feel like it's doing enough.
Thank you for this, after doing some breeding I'll test your set out.-post-
Honestly, XP gain is a bit too high on vanilla settings, but you can always double drops from defeated Pals and drop egg incubator time to 0.Hmm, what are your settings to make solo play less of a time consumer? I figured I'd play this now that it reached 1.0 a while back...
Set weight to 0. Mechanics which provide asymmetric disadvantages with no benefit or challange to the player don't serve a purpose.Hmm, what are your settings to make solo play less of a time consumer? I figured I'd play this now that it reached 1.0 a while back...
Whatever you find fun. Here's mine.Hmm, what are your settings to make solo play less of a time consumer? I figured I'd play this now that it reached 1.0 a while back...
I think increasing pal base counts and base nr is a must for me. What's the point of having all these pals if I can't put them to fucking work?Whatever you find fun. Here's mine.
I doubled item drops (and might increase it more).
This reduces SP grind, and in MP you're pooling resources so they aren't an issue.
Turn down or off food spoilage.
You will have enough Jam sandwiches to feed a small nation, and it's trivial to cheese with inventory shuffling.
I'd keep weight on. Even if you do lower it.
There are mechanics and pals built around carry weight.
Everyone seems to like reducing incubation time and increasing work speed. These were never a problem for me as I tend to que things up, then go off to do things.
silver lining: at least it sells for a lot, I almost discarded it out of disgust but then decided to check at a merchantyeah sadly after a test flight this thing is fucking horrible and eats these cells like popcorn plus it also widens the fov to extreme levels the faster you're going so it's extremely difficult to land where you want to land
back to hangyu it is
As much as I love the idea of putting 50 pals to work in every base, in practice I found it rarely needed to the extent that 50 are actually active at any base. For the most part a mining/production base and a breed/ranch/farm base were all I needed. Production usually stagnated around 35-40. Breeding/farming only hit 50 for breif periods where I needed to ramp up cake production, but then would drop back down to 35-40 because they were farming too fast to manage, funnily enough.I think increasing pal base counts and base nr is a must for me. What's the point of having all these pals if I can't put them to fucking work?
Are there mods to
A) increase the number of Pals in your posse
B) increase the number of active Pals.
Just defeated bella whatever and it was fun to see all my pals at the base melt her.
I like Sakurajima for crude oil but, earlier in thread someone said there was a three ring crude set up near the first sanctuary. Honestly i'd just set up where you like most of the stuff you can build on base for resources.So, what exactly are the best base locations for resources? Got a base set up on the plateau just under the Rayne Syndicate Tower overlooking the lake, and am wondering where else I should go for things like oil or other resources.