The game is set in a catastrophic setting where the earth has become scorched in a natural disaster. This has resulted in people being forced to hunker down indoors during the day while coming out at night to either seek shelter or try to function.
The problem is that FEMA has their hands full trying to handle this situation and there are nonhuman monsters roaming about at night, simply known as “the visitors”. Every day you’ll receive updates on what to look for in order to determine who is and is not a visitor. You’ll have people coming to your door every night trying to seek shelter and it’s on you to try to determine who’s human and who’s not.
It's no lie. I watched a playthrough and thought this guy looked kind of like Dan Larson
I figured it was only a coincidence until I saw this shit
That's definitely cyraxx as one of the cultists. I'm not sure why they'd put lolcow figures as models in their game. Is it an easter egg for people who know lolcows? Just a way for the dev to amuse themselves? Very odd.
As for the game itself it's sort of silly that the same characters apparently may or may not be visitors between playthroughs, even though all their dialogue is the same. If I understand correctly that means actually interrogating them at the door is pointless because whether they're human or not is random, so you won't have any idea until you let them in and check them.
What's the motivation in letting anyone into your house at all? Wouldn't it just be an automatic win by telling everyone "no" each night when they come for shelter?
What's the motivation in letting anyone into your house at all? Wouldn't it just be an automatic win by telling everyone "no" each night when they come for shelter?
Didn't really enjoy it. The writing felt incredibly jank. I think it's an ESL issue, but if text is the primary way you're telling the story, don't fuck it up.
Yeah, discount Judge Holden comes and rapes you.
I watched my friend play this and it bugged out several times (fucked up string formatting and choices registering incorrectly). There was some annoying bullshit that forced him to restart about 10 times because he had 3 special guests that cause a guaranteed loss later down the line should any of them be killed or exfiltrated (both of which are completely up to rng).
The most egregious part is the fact that because each guest is a 2D drawing that were only drawn in one specific spot of the house and there are more guests than there are spots, should you try to let someone in who shares a spot with another guest you already have, they'll complain their "spot is taken" and ask you to kick them out to make room.
The obvious problem is that there is absolutely no reason to do so, because you're trading someone you know isn't a visitor with someone that might be. There's the rare occasion where they offer you an item but it is not worth the coin flip of having someone die during the night (you can only begin checking for signs during the day).
It looks like a frustrating janky mess of a game. Multiple endings encourage replayability I guess but it seems ass to play yourself.
That’s the hilarious part of it. Realistically if you had a gun you wouldn’t have to let anyone in, but they added cultists as a way to keep you from doing that.
I saw a YouTubers playing it and it looks like the usual "Find the difference" amongus indie slop. Maybe if it had a more interesting endgame than some flag triggers to get your ending.