No, I’m not a human - Let the right strangers into your house.

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As for the game itself it's sort of silly that the same characters apparently may or may not be visitors between playthroughs, even though all their dialogue is the same. If I understand correctly that means actually interrogating them at the door is pointless because whether they're human or not is random, so you won't have any idea until you let them in and check them.
I'm not sure if their standard dialogue changes, so even the regular talk is pointless. I believe the first demo was better made, but I can't find it.

That's definitely cyraxx as one of the cultists. I'm not sure why they'd put lolcow figures as models in their game. Is it an easter egg for people who know lolcows? Just a way for the dev to amuse themselves? Very odd.
The last one. There's the guy from Hatred as a vigilante that will kill you if you show him something he interprets as being a Visitor tell. Which is easy to do because these signs are very arbitrary.

Interesting premise, but you can tell the writer was depressed when it came to the endings.
Standard slav writing. The endings are all disconnected from the game and are all invariably depressing, except for one which is a joke ending.

"There are things coming up from the ground and impersonating people."
"You have to let people in your house."

Why? That's fucking retarded.
Because if you don't, the giant evil-looking alien will storm in and break you. He won't do that if you have more humans than Visitors for reasons. No, you can't shoot him, he singlehandedly killed off an entire squad of armed people anyway. There's also a crazy vigilante that you can direct towards the bad guy... But the confrontation never happens, as that would be something fun and we can't have that. Shame the bad guy disappears in the endings and he implies that somehow he's not the real bad, but following orders.
 
Well, I did one playthrough and this game sure as fuck doesn't feel worth $20.

The end was definitely bugged, because Judge Holden killed me when I'd literally let someone into my house 2 seconds before he showed up.
I got the Visitor nightmare when I'm sure I couldn't have met the criteria.
Based on Steam discussions, it looks like you can never "figure out" if someone's a visitor unless their checks go 100% one way or the other. 5/6 could be red herrings, and apparently many characters are randomized.
I literally interpreted the killing system the opposite way to how it works: I thought the hallucinations and the blurry corpses were supposed to be a warning and a guilt trip or something. A couple characters even explicitly said there was 'too much death' in the house and shit like that.

This game doesn't even seem to have a cool story or any lore to get into, or some basic answers to the mystery of what's happening. Which frankly I feel is kinda fucking retarded considering I got the "immortal" guy who was at ground zero this run. He 'says' a lot but never actually says anything. All the dialogue makes me feel the same way I felt aboht HP Lovecraft, where it fucking waffles on with vague bullshit and never actually says anything concrete or impactful.

N,INAH feels like a prototype of a game that just has 10 endings to make you go over your refund time.
 
end was definitely bugged, because Judge Holden killed me when I'd literally let someone into my house 2 seconds before he showed up.
If you have more Visitors than humans then the bad guy can kill you off. Perhaps you had some already and that latest addition brought you over the limit? If you have more than one Visitor, then it forces certain bad endings in certain circumstances, if that wasn't bad enough.

couple characters even explicitly said there was 'too much death' in the house and shit like that
Possibly a warning that you killed too many humans. If you overdo it, then the other humies drag you off the house to kill you. No issue if you kill Visitors, though. How can others tell? Screw you, that's why.
 
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where it fucking waffles on with vague bullshit and never actually says anything concrete or impactful
this is what infuriates me about this game. the endings are just complete abstract meaningless nonsense, besides the ending with fema and the ak guy. what is the point of making a dozen meaningless endings as well if the game is so unreplayable? in literally 1-2 hours you've seen all there is to see, so having to reload saves repeatedly or restart becomes torture. it's a shame because i was hopeful for this game when i saw the demo because the art direction was very unique, but it just seems like the dev was completely bankrupt when it comes to anything else gameplay wise
 
That’s the hilarious part of it. Realistically if you had a gun you wouldn’t have to let anyone in, but they added cultists as a way to keep you from doing that.
It's because if you don't, an unkillable skinwalker will bust down your door and eat you. You have a gun but it only works on normal skinwalkers.
 
If you have more Visitors than humans then the bad guy can kill you off.
I had just had the Visitor Nightmare that emptied the house -> New person arrived, let them in -> Judge Holden ending

I'm assuming that either: the nightmare sets a flag making the house always count as empty, OR the guy I let in at the last second wasn't human, OR it just doesn't count the new person until the night is done.

Again, hard to know if it's a bug or it's intentional because the whole game is so vague, and all the RNG means I can't just go and test it out repeatedly.

Edit: Another annoyance with the writing is that dialogue isn't related to what's happened. Doorknockers and my character talked about things that hadn't happened - we spoke of Judge Holden several times before he ever appeared, we spoke of him killing the FEMA squad even though I never saw it, we spoke of what we heard on the radio even though I didn't know the radio existed. This shit is jank.
 
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It's because if you don't, an unkillable skinwalker will bust down your door and eat you. You have a gun but it only works on normal skinwalkers.
I want to believe there’d realistically be a caliber that could kill that skinwalker as well. I fucking hate that thing.
 
Just a way for the dev to amuse themselves? Very odd.
It's Russian Kultur, that one Fallout inspired post-apoc game had a bunch of random celebs and the RLM guy in it. I forgot the name of it, I'm sure it'll be easy to find a slavic post apoc RPG....


Based on Steam discussions, it looks like you can never "figure out" if someone's a visitor unless their checks go 100% one way or the other. 5/6 could be red herrings, and apparently many characters are randomized.
Visitor status is random for most of the characters but each rando has static visitor tells.
Basically, get lucky guessing or check a spreadsheet. Riveting gameplays.
 
I got the "immortal" guy who was at ground zero this run. He 'says' a lot but never actually says anything.
So he's apparently from a different game called "Lost in The Roots."

There are other characters that cameo, such as a boy in a raincoat from another game "Static Dread." In that game the Pale Man cameos as well and is taken back to No, I'm Not a Human's world. There is a lot of dialogue and continuity layered here.

The developers might be trying to make a Lovecraft anthology series of games where it is all connected.
 
So he's apparently from a different game called "Lost in The Roots."
That explains the weird name/description of his achievement. Leaves even more of a bad taste in my mouth. I really don't like memberberries and crossovers, I could count the exceptions on one hand if I could remember any off the top of my head.

I felt the same way just a little about the Judge Holden character, but WAY MORE about the Death Cultist who's blatantly a shooped picture of Cyraxx. I scowl and resent that my immersion has been damaged.

Basically, get lucky guessing or check a spreadsheet. Riveting gameplays.
Thaaaaaat's what I was worried about. Absolute antithesis of what I want in a game. Basically means it's up to RNG how much I would ever get to see. I would've been happier if they were the same every time, because at least then I could learn who's a Visitor, who isn't, and use that to guide the game towards each ending to see it all.
 
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There's an ending where you can join FEMA, which is pretty hilarious.
"Your appointment to FEMA should be finalized within the week. I've already discussed the matter with the senator."

Why? That's fucking retarded.
Exactly, even in a zombie apocalypse, being nominally human doesn't mean that you'll wake up to find your possessions gone, your dog dead, all the copper wiring pulled out, the house on fire, and everything else not burning or stolen covered in paint, glue, or bodily fluids.
 
I played a few hours of this and it's hard to call it a game. It's very clearly designed for streamers to talk to "chat" and decide who to check and how. It's very repetitive and slow with no real way to know what's right or wrong. Saving is made intentionally annoying and the story makes no sense. You look out the window and random events happen which don't seem connected. How can you look out of one window and have a blood bath and the other a dude's playing with his kid? People let themselves into your house and FEMA randomly taking people is bullshit. I find 2 survivors I know are human and then game steals them just to force you to play roulette again. There's no way to say no, they just go. I was following the girls story and now she's just gone so fuck me for being invested in that character.

The concept has merit but it's not a fleshed out enough idea. There should have been problems that needed solving and used up stamina. Repair things or barricade windows or whatever so you have to pick between checking people and not. The single mother with her kid just vanishing goes no where. People request items and you can't have them until the day after when they don't want it any more. Am I supposed to order them in advance not knowing who will turn up?

This war of mine was a similiar and bleak idea but it had more meat on the bone. This is very limited and it doesn't make any sense for everyone to be walking around outside fine every damn night.
 
I was planning to beat the game once then uninstall it and I've run into a bug that stops it. I have a night where I can't do anything and if I go to bed it black screens with the cursor. Nothing to click or interact with. It's just a void.
 
I have a night where I can't do anything and if I go to bed it black screens with the cursor. Nothing to click or interact with. It's just a void.
Seen a lot of complaints about that in steam reviews and discussions. The patch that dropped yesterday hasn't fixed it, either, which seems weird considering it looks like a very common bug that kills people's runs
 
I unironically love this game. I know it has it's issues and so many bugs on launch are inexcusable, but still. If you play it with the "losing is fun" mindset it's an enjoyable experience imo
Or maybe it's my inner autist speaking, either way
 
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