Two Dollars
kiwifarms.net
- Joined
- Jan 6, 2022
What? That’s the complete opposite of what happened. Fans were torn on the more simplistic action-platformer gameplay and character designs, but the story was the one thing that most people liked. If you’re referring to Miyamoto’s “not enough people talked about the story” comment, that was always misleading. He complained that no one went out of their way to talk about the story in a survey that didn’t even ask about the story in the first place outside of a general free-form “what did you like about the game”.If we are speaking on Paper Mario, Super Paper Mario easily killed the side brand with the numerous complaints of how bizarre it is and how fans hated there being a story.
And you know what’s especially insidious about that specific survey? Club Nintendo launched in the US+Australia in 2008, well after SPM’s release. That means from the moment it launched, anyone who signed up for Club Nintendo would register all of their Wii and DS games simultaneously. A couple weeks later, those people would receive post-release surveys for all of their games simultaneously, which they would rush through as quickly as possible to get their coins. They might quickly rationalize answers for the multiple choice questions, but anything that would take more than ten seconds was answered with a generic “this game is fun”. Analyzing feedback from those specific surveys about things that weren’t even explicitly asked in those surveys and using that feedback in any serious creative decision-making was one of the dumbest fucking decisions Nintendo could have possibly made.