Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Sorry I took like a million years to get back to you on this, but it happens I just played the Cowabunga Collection earlier today (I was suddenly hit with a desire to revisit TMNT stuff) and... on the Switch at least I didn't notice any input lag whatsoever. I press button, thing happens.
There's always at least some lag, it's only a matter how much there is and how much I care. And there's always That Guy who says "seems fine to me". Hate to call you That Guy, but the overall word seems bad. I try to defer to objective measurements, if there are any... IGN at least tried there, even if it wasn't exactly scientific. Sometimes lag differs by particular game in a collection, or by platform, or even gets patched. I dunno.

tbh, I'm That Guy about the Genesis Classics collection (objectively it has a great deal of lag, but it didn't phase me much)

I also recently got a game called Asterix and Obelix Slap Them All. And damn I wish I wasn't the only North American who was into Asterix, because this game... slaps. Like oh my god I feel like I'm playing a fight scene from the cartoon. Only thing I haven't seen yet is the iconic slapping from Asterix and Cleopatra.
I wish I was into Asterix because that one has cool graphics and I get around to every random beat em up eventually.
 
(Incidentally I am sad that I missed out on playing Radical Rescue as a child. TMNT as a metroidvania is one of those mad genius ideas that should get more respect, right up there with whoever decided Scooby Doo needed to have a point n' click adventure).
That TMNT game surprised me, it's a little rough but very good, I could definitely see that being a childhood favorite of mine had I played it at the time.

Speaking of Metroidvania and Scooby-Doo, apparently there was a Scooby Metroidvania called Night of 100 Frights for PS2. It makes me wonder how many more licensed games from back in the day were jumping on the Metroidvania bandwagon before it was cool for literally every indie game to do it.

I love the Ys games though a part of me feels weird about the direction this entry takes the series.
It's pretty much a step down from Memories of Celceta, which preceded it. I'd like them to return to that style.
 
Eighty-five dollars is a pretty steep price for some DLC courses
Well, it certainly doesn't help much that most of them are an little bit on the short side. But it's just Nintendo just milking their fanbase, so why should anyone care if they're willing to pay for it?
 
I wish I was into Asterix because that one has cool graphics and I get around to every random beat em up eventually.
It's on sale for like eight bucks right now, which is why I jumped on it. Go slap some Romans!

That TMNT game surprised me, it's a little rough but very good, I could definitely see that being a childhood favorite of mine had I played it at the time.
The thing that keeps getting to me is finding all these series where the first couple entries are what you'd expect, then the final one does something different.

Megaman V GB (not on Switch but here's hoping it happens) is another case. It's still a Megaman game but for once its not married to any particular NES installment and does a few unique things. Super Adventure Island II decides to be a sort of Zelda Metroidvania after years of the series being arcade platformers. Final Fantasy Legend III (which actually is on Switch) decides to play like a normal RPG and not whatever the hell the first two were doing....

Its odd how like, they almost seem like they sabotage the best entry by leading with more standard ones. Not to diss TMNT 1 and 2 for Gameboy, they would've been fun back in the day and I even got kinda caught up in them now, but Radical Rescue is clearly the MVP of the Gameboy lineup.

It's pretty much a step down from Memories of Celceta, which preceded it. I'd like them to return to that style.
I haven't played Celceta yet (want to work through the PC Engine CD version of Ys IV first) but I did play Ys Origin and Oath in Felghana which I think had the same gameplay.

Apparently Felghana got a port to Switch, but in Japan only. Which kinda sucks... I had it running in Linux but later found out Linux was making the version I have (GOG release) skip FMV sequences. And all the fixes I found seemed to be either for the Steam Deck or.... well, the Steam version in general (basically, any time the fix is "buy a different copy of the game" I tend to ignore that advice, though in this case I might be willing to get the PSP version).
 
Super Adventure Island II decides to be a sort of Zelda Metroidvania after years of the series being arcade platformers.
You should really check out Takahashi Meijin no Boukenjima 4 or rather Adventure Island 4 on NES. It never came out outside Japan and it's literally just like that, it's a more free roaming game similar to a Metroid game or maybe rather like the later Wonder Boy / Monster World games.

That's where the idea more or less came from, Adventure Island started out as Hudson's non-Sega version of Wonder Boy and was turned into its own series but Hudson kept publishing non-Sega spins of all the Wonder Boy / Monster World games for PC Engine. Until they didn't get a chance to do that with Monster World 4, which I'm sure entirely coincidentally came out in 1994 the same year as both of the Adventure Island games that suddenly become open world Metroid-like games.
 
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Speaking of Metroidvania and Scooby-Doo, apparently there was a Scooby Metroidvania called Night of 100 Frights for PS2. It makes me wonder how many more licensed games from back in the day were jumping on the Metroidvania bandwagon before it was cool for literally every indie game to do it.
I remember playing it as a kid with my friends and I had a lot of fun with it. It's one of the best shovelware games I've played, and there were surprisingly a lot.
 
I remember playing it as a kid with my friends and I had a lot of fun with it. It's one of the best shovelware games I've played, and there were surprisingly a lot.
I was surprised by the quality of licensed games/shovelware a few times too, as a kid I remember being blown away by the Bug's Life demo on PS1. It was one of the first things I ever played for the system so it seemed impressive at least, but I'm not sure it holds up now.

I know a lot of people consider the PS1 era to be the best for licensed games, people swear by Toy Story 2 as one of the best platformers of the generation for example.
 
I was surprised by the quality of licensed games/shovelware a few times too, as a kid I remember being blown away by the Bug's Life demo on PS1. It was one of the first things I ever played for the system so it seemed impressive at least, but I'm not sure it holds up now.

I know a lot of people consider the PS1 era to be the best for licensed games, people swear by Toy Story 2 as one of the best platformers of the generation for example.
I'll always remember playing a whole lot of shovelware as a kid. Stuff like Spiderman 2, SpongeBob Battle for Bikini Bottom and Simpsons Hit and Run were not only kino licensed games, but they were some of my favorite games I ever played back in the day.
 
Hit and Run, at least, was not considered shovelware back then. My youth console games were very first party Nintendo heavy but there was also a good deal of decent third party stuff along with what could debatably be called shovelware (Lion King, both SNES and Genny Jurassic Park, Desert and Jungle Strike, etc.) Lots of Sim games too (Sim Earth, Sim Ant, the abysmal Sim Town, Sim City and its sequels.) Yeah, I was eating good.
 
If we're on the topic of licensed PS1 games, I feel obligated to recommend checking out Looney Tunes Sheep Raider.

You'd think it's shit.

But no, they made a better stealth game than Metal Gear or Splinter Cell in the world of Looney Tunes characters Ralph Wolf and Sam Sheepdog.

I don't know what it was about PS1 but the creativity of game developers seemed to just peak there; late 90s bubble, CD technology, new 3D graphics, a huge install base, cheap per-unit cost, or a combination of the above just made for some really special results.
 
If we're on the topic of licensed PS1 games, I feel obligated to recommend checking out Looney Tunes Sheep Raider.

You'd think it's shit.

But no, they made a better stealth game than Metal Gear or Splinter Cell in the world of Looney Tunes characters Ralph Wolf and Sam Sheepdog.

I don't know what it was about PS1 but the creativity of game developers seemed to just peak there; late 90s bubble, CD technology, new 3D graphics, a huge install base, cheap per-unit cost, or a combination of the above just made for some really special results.
It's weird that in 2001, one of the premiere Xbox titles that happens to be about a game about a couple underrated Looney Tunes characters by using stealth missions in the similar fashion as Splinter Cell is actually really good.

If we're still talking about some good license games, I have a soft spot for Mario Kart clones such as Lego Racers, Nicktoons Racing, Cartoon Network Speedway, Star Wars Racers, Muppet RaceMania, etc.
 
I'll always remember playing a whole lot of shovelware as a kid. Stuff like Spiderman 2, SpongeBob Battle for Bikini Bottom and Simpsons Hit and Run were not only kino licensed games, but they were some of my favorite games I ever played back in the day.

None of those are shovelware. Spiderman 2 is well regarded to this day and got a 'Greatest Hits' release on PS2, Battle for Bikini Bottom received a remake years after the fact, and Hit & Run is considered a pretty great game albeit poorly aged imo.

All licensed games do not equate to being shovelware. A lot are, the ones you listed are not. A prime example would be the Avatar or Walking Dead games released recently.
 
None of those are shovelware. Spiderman 2 is well regarded to this day and got a 'Greatest Hits' release on PS2, Battle for Bikini Bottom received a remake years after the fact, and Hit & Run is considered a pretty great game albeit poorly aged imo.

All licensed games do not equate to being shovelware. A lot are, the ones you listed are not. A prime example would be the Avatar or Walking Dead games released recently.
Some licensed games sorta counts as shovelware depending the developer or publisher.

But while still going on the topic of licensed games, I fucking loved Peter Jackson's King Kong on the 360.
 
Looney Tunes Sheep Raider.

You'd think it's shit.

But no
A lot of Looney Tunes games are surprisingly good. Bugs Bunny Lost In Time is another decent one on the PS1. Taz on Genesis was fun, but Escape From Mars felt like a downgrade, similar to how Bubsy 2 felt like a downgrade to Bubsy 1 (which isn't saying much, I know). The Road Runner/Wile E. Cyotye game on Genesis was also decent.

Also, unpopular opinion, but Birthday Blowout on the NES was fun.
 
I know that “X should get a Switch port!!” has been a meme for years now, but you know what really should get ported? The pre-EA PopCap games. Several of them got console ports that were significantly better than their PC counterparts, but they’re stuck on PS3 and 360 (plus modern Xbox via BC). Plants vs. Zombies, Peggle + Nights, Bejeweled 3, Zuma’s Revenge, Feeding Frenzy 2, and Heavy Weapon. Plus a few more if they wanted to go for the really early 360 games like Astro Pop and prequels like Bejeweled 2 and Feeding Frenzy 1. Do the bare minimum to get them running on Switch with functioning online, and charge $10 per game. Also throw it on PS4 to make it run on all modern consoles. Done. Easy money.
 
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