Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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But isn't it EA we're talking about? The same company that kill and destroy things they buy, like with other big name game studio?
You might want to check in on them again, they haven't closed a purchased studio in well over a decade (no, not even the Dead Space team, since they technically founded that studio rather than purchasing it.) Thats not to say that you should expect Henry Hatsworth back or anything but EA has put a lot of resources into making and publishing single player games recently. Sadly, the rewards for those efforts have mostly been critical acclaim but financial failure.
 
You might want to check in on them again, they haven't closed a purchased studio in well over a decade (no, not even the Dead Space team, since they technically founded that studio rather than purchasing it.) Thats not to say that you should expect Henry Hatsworth back or anything but EA has put a lot of resources into making and publishing single player games recently. Sadly, the rewards for those efforts have mostly been critical acclaim but financial failure.
Plus, even with rumored potential companies that may purchase EA from a couple years back, it's also very unlikely
 
You might want to check in on them again, they haven't closed a purchased studio in well over a decade (no, not even the Dead Space team, since they technically founded that studio rather than purchasing it.) Thats not to say that you should expect Henry Hatsworth back or anything but EA has put a lot of resources into making and publishing single player games recently. Sadly, the rewards for those efforts have mostly been critical acclaim but financial failure.
Kill and destroy don’t have to be literal, it could also be a PopCap situation where their quality plummets as soon as they’re bought out.
 
Kill and destroy don’t have to be literal, it could also be a PopCap situation where their quality plummets as soon as they’re bought out.
Well, speaking as someone who just looked up Henry Hatsworth today out of curiosity after learning about the game's existence, I can tell you that it only existed in the first place because a random employee went to his boss at EA Tiburon and asked him for permission to spend a little time making flash game prototypes that could potentially scale up. So fuck you shitty EA Sports studio, fuck you for randomly letting the game exist in the first place when you could have just cracked the whip and told him to design more shoes for NBA Elite.
 
I was just thinking about sadposting in this thread too, so what the hell.
I don't know how old you are, but if things are fine in your life then just take your time, and try to meet people offline instead of through the Internet. You'll be alright.

They could port it pretty easily. You didn't really need the touch screen.
I thought the touchscreen was cool when I first got my DS, but now it seems more like a hindrance because games that did use it prominently make it more annoying to emulate. Kinda like that Wizard of Oz JRPG you guys were talking about.
 
I don't know how old you are, but if things are fine in your life then just take your time, and try to meet people offline instead of through the Internet. You'll be alright.


I thought the touchscreen was cool when I first got my DS, but now it seems more like a hindrance because games that did use it prominently make it more annoying to emulate. Kinda like that Wizard of Oz JRPG you guys were talking about.

It depends on the game. A game like Looney Toons Duck Amuck really uses it perfectly. Other games have forced annoying implementation.
 
Eshop has way better deals than people give it credit for. I got Deaths Door, the first Ori and 9 Years of Shadows for less than 20 bucks.
Every week when i get those news notifications regarding the games on sale, I immediately check it out to see if there are any gold nuggets in the sea of coal, and on more than one occasion I have gotten really lucky.

For example, I wound up getting the BitTrip games, Xeodrifter, and Mutant Mudds Collection for $1.99.
 
9 Years is a Metroidvania with a Sailor Moon twist that has an ost by the Lady that scored SotN.
Sounds interesting, I'll have to take a peak. Where indies often lose me is art style, hopefully it's serviceable.
 
Sounds interesting, I'll have to take a peak. Where indies often lose me is art style, hopefully it's serviceable. It's a fantastic looking game and very well animated. Very smooth and fast paced also. It has some ideas that work well with the Metroidvania formula such as switching armors on the fly to change up your powers. No exp either, so no grinding, all of your upgrades come from things you find exploring.

Oh, and Norihiko Hibino is the other composer for the game, the composer and saxophonist from MGS. He and Yamane are also featured as characters in the game.
 
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Another sorta-sadbrain post, this one actually sorta-Switch relevant.

Recently I was watching a video on retro-inspired games, and thing is, whenever I see those I tend to have one of two thoughts:

Thought one is "If this had come out 10-20 years ago, I would've loved this."

Thought two (mutually exclusive most of the time) is "Why should I get this when its a blatant clone of Insert-Old-Game-Here and I already own that? Why not just play Insert-Old-Game-Here again?"

One thing I used to like to buy on Switch is retro compilations, but I've stopped doing that for the most part, because for many of them I end up looking over at the actual retro console in question, and I suddenly imagine it having sad, puppy-dog eyes, wondering why I'm using the new toy when the game I want to play gives me a perfect excuse to dust off the old toy. This is precisely why I didn't buy the Collection of SaGa when it was on sale, and instead pulled out my SNES, Super Gameboy, and legitimate cartridge of The Final Fantasy Legend.

Then of course there's games that are supposed to be modern takes on classic genres. I made another post about Mary Skelter, which is a first-person dungeon crawler like Wizardry, but with unique mechanics... and I liked some aspects of it, but after awhile I kept thinking I would be happier playing actual Wizardry again.

The Switch is kind of a weird system, in a way... the thing it most reminds me of is, of all things, my MS-DOS/Windows 98 PC. And I mean that in two ways:

First, its easy to overload on games because of things like sale prices, so I end up with hundreds of games I'm unlikely to ever actually play.

Second, the selection can be a veritable smorgasbord with no "identity."

What I mean is... when I think of a SNES game, there's a very specific range of thoughts, feelings, and ideas I think of. Likewise the Sega Genesis--something like Valis III is not a game I could see being on the SNES, but something like Secret of Mana is not something I could see ever being on the Genesis, so on and so forth.

The Switch meanwhile is basically a PC--it can do anything, but for that reason not much really stands out, and I wind up seeing it in the same light that I would, say, an emulation box.

(Which, despite my Switch not being modded or jailbroken, is sort of how I've been using it--the games I play most often are the Arcade Archives releases or other arcade games that either never had an arcade-accurate home release before, or did but the Switch is just more convenient to lug around to a friend's house).

Gonna just leave that thought there as I honestly forget where I was going with this.
 
Kind of funny, but even though Nintendo doesn't pour millions of dollars into fancy AAA production values most of the time, they are still managing to blow Sony away in terms of software sales.

nintendo-top-selling-video-games-vs-sony-top-selling-video-v0-uzktauio399c1.jpeg
 
Kind of funny, but even though Nintendo doesn't pour millions of dollars into fancy AAA production values most of the time, they are still managing to blow Sony away in terms of software sales.

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Part of that is forcing developers to be efficient in their code, weeding out shitty developers and 0design-by-comittie developers. If the Switch 2 is powerful enough Nintendo will have to put artificial restrictions in to ensure the games stay high quality.
 
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