- Joined
- Sep 9, 2016
Haha, I forgot about the HD2D remake. What on earth is taking so long there?
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Some people! Sheesh!Some english-speaking users are still hung ho on losing a bit of graphic fidelity
A more recent interview (September 18th 2023) has Horii mentioning he's working steadily on the DQ3 HD-2D project while he cannot say anything more about DQ12 yet.Haha, I forgot about the HD2D remake. What on earth is taking so long there?
――『HD-2D版 DQIII』、『DQXII』の開発状況はどうでしょうか。
堀井『HD-2D版 DQIII』はけっこう着々とやっていて、『DQXII』はまだちょっと言えないですね。
I mean, of course Bayonetta 3 came out on Switch; Nintendo funded and published the game. Monster Hunter Rise seemed like an attempt by Capcom to make up for the fact that World didn't get ported, despite Monster Hunter having been effectively Nintendo exclusive since Monster Hunter Tri. I will give it to Atlus for making Shin Megami Tensei V for the Switch and keeping it exclusive, especially since the Shin Megami Tensei series (and MegaTen franchise as a whole) started out as Nintendo exclusives, but I've heard mixed things about the game itself. Not sure whether I'd consider it, FighterZ or DQ 11 "AAA" though, though that's more subjective.It did miss out on a lot of them, but had its fair share, like Dragon Ball FighterZ, Shin Megami Tensei V, Dragon Quest 11, Bayonetta 3, Monster Hunter Rise, and many more. Hopefully Switch 2 gets even more support, I think it will.
Check your premises, (theist.)especially since the Shin Megami Tensei series (and MegaTen franchise as a whole) started out as Nintendo exclusives
I agree, Nintendo actually usually has pretty mid launches. Generally one or two great games, but not always, and sometimes as few as two (2) games. I think they really should take their time with a launch, but only beyond a couple years could be a tactical error. They want to maintain momentum, but they really do need a great launch, so balancing that is key.They need that launch to be perfect, have a ton of killer games, and to not lose their current install base.
Nintendo doesn't own the Bayonetta IP afaik, and Platinum has shown it's willing to use crowdfunding if it deems it necessary, so I don't see it as particularly important who funded the game as it doesn't mean with absolute certainty we wouldn't have seen another entry. In fact, I'm pretty sure we would've and it just wouldn't have been a Nintendo exclusive. But it's all speculative and splitting hairs to begin with.I mean, of course Bayonetta 3 came out on Switch; Nintendo funded and published the game. Monster Hunter Rise seemed like an attempt by Capcom to make up for the fact that World didn't get ported, despite Monster Hunter having been effectively Nintendo exclusive since Monster Hunter Tri. I will give it to Atlus for making Shin Megami Tensei V for the Switch and keeping it exclusive, especially since the Shin Megami Tensei series (and MegaTen franchise as a whole) started out as Nintendo exclusives, but I've heard mixed things about the game itself. Not sure whether I'd consider it, FighterZ or DQ 11 "AAA" though, though that's more subjective.
I wanna throw up reading this lolAnd Mario’s “it’s-a me” on the character select screen sounds nothing like Charles.
I wanna throw up reading this lol
I imagined worse for some reason. The audio isn't super clear but it sounds kinda fine I guess.https://youtube.com/watch?v=adWYX-Rikcw:15At the 15 second mark.
good info, thank you for postingSome (all?) Target locations now have Mario Wonder demo kiosks, and I got to try it today. It’s great! Definitely seems like it’ll be the best 2D Mario in a very long time.
- The controls/physics are different from NSMB, they feel tighter and more satisfying.
- In addition to the expressive visuals, there’s an absurd amount of polish everywhere. Even the music changes instrumentation depending on your power-up, and each Yoshi has a slightly different voice. Though I think I saw a brief lag spike after changing characters.
- The options menu has plenty of customization, like turning off the flower voice and/or text, toggling whether or not pressing down should ground pound (ZL always ground pounds), different rumble intensities, and disabling motion controls.
- One of the badges gives you Luigi’s higher and floatier SMB2 jump, and another lets you start the level with a mushroom.
- Luigi’s new voice sounds closer to Charles than Mario’s. And Mario’s “it’s-a me” on the character select screen sounds nothing like Charles.
- I didn’t play the full thing, but it looks like every level will have a wonder section.
It’s not terrible, but you know how the first trailer was close enough that people were speculating about who it was? You can immediately tell with that line.I imagined worse for some reason. The audio isn't super clear but it sounds kinda fine I guess.
I know what you mean, but the wonder stuff does get creative, like it’s not the same gimmick over and over. One level has invincibility stars raining down and you have to stay invincible to catch up to an enemy, while another has you running back and forth while drilling/ground-pounding down while the ceiling tries to crush you. And the music isn’t the same in every wonder section, so less repetition.good info, thank you for posting
I'm still hesitant- I'm sure the game will be quality, but the Wonder stuff still seems like a gimmick and I can't bring myself to fully board the hype train, maybe due to how much NSMB was shilled throughout the late 2000s and entire 2010s. Still got that bad taste in my mouth.
No, still $60.Is it $70?
You're right, Nintendo don't own the IP, Sega do, but Nintendo have been the sole funders of the franchise since Bayonetta 2. We wouldn't have even gotten a second game, let alone a third, if Nintendo hadn't funded it. And while Platinum has dipped their toe into crowdfunding, they couldn't have crowdfunded a whole ass new AAA game like Bayonetta, which is why they sought a publisher to begin with. The Bayonetta series would be dead in the water if Nintendo weren't funding it.Nintendo doesn't own the Bayonetta IP afaik, and Platinum has shown it's willing to use crowdfunding if it deems it necessary, so I don't see it as particularly important who funded the game as it doesn't mean with absolute certainty we wouldn't have seen another entry. In fact, I'm pretty sure we would've and it just wouldn't have been a Nintendo exclusive. But it's all speculative and splitting hairs to begin with.
Nintendo has had some of the greatest launches in history, which is part of the reason why they are so successful. The launches of the NES and the SNES are legendary. The N64 launched with only two games, but one of them was Super Mario 64. The Gamecube didn't have a Mario game, but the launch line up was relatively solid, even against the amazing launch line ups of the Dreamcast and Xbox. The Wii had Wii Sports, and that alone was basically able to sell the console. The Wii U had a middling to terrible launch line up, which is why it stumbled out the gate. The Switch was also middling, but it had Breath of the Wild, which made up for all the other forgettable games.I agree, Nintendo actually usually has pretty mid launches. Generally one or two great games, but not always, and sometimes as few as two (2) games. I think they really should take their time with a launch, but only beyond a couple years could be a tactical error. They want to maintain momentum, but they really do need a great launch, so balancing that is key.
They're afraid it will outsell Final Fantasy XVI, because it will.Haha, I forgot about the HD2D remake. What on earth is taking so long there?
The lighting in it is better than normal Remastered but the frame rate absolutely tanks on it at time and I don't remember specific examples but it felt like the stuttering was causing a lot of FromSoft "actions tied to frame" calculations to feel off. Coop was completely broken near its launch because a small hiccup meant you'd disconnect constantly.I wish Dark Souls 3 got ported to Switch. Apparently the team that did the Remastered port got it running, since Remastered is on the 3 engine anyway, but it was decided to port Remastered only instead of both.
I think I recall something about the Switch version being some hybrid of the PC remastered and PTDE, only having the re-done VFX and textures and omnidirectional rolling but everything else being tied to framerate like PTDE. I think this got uncovered when modders uncapped the framerate and it had the exact same physics bugs as PTDE without DSFix like the ladders clipping through the ground.The lighting in it is better than normal Remastered but the frame rate absolutely tanks on it at time and I don't remember specific examples but it felt like the stuttering was causing a lot of FromSoft "actions tied to frame" calculations to feel off. Coop was completely broken near its launch because a small hiccup meant you'd disconnect constantly.
Edit: Parrying and i-frames. I don't know if was the stuttering or joycon latency but parrying and dodging felt entirely wrong from the PC release. It just made the game feel wrong after after the better part of a decade of PTDE.