Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Japan gets Sayonara Umihara Kawase as part of the new batch of retro games for NSO, just like Boku no Monogatari (Harvest Moon) last time which was nippon-only too.

I doubt Nintendo will ever make a new dedicated console. Maybe they'll do an external GPU thing built into the docks of future systems. like some laptops have:

But I doubt it. More people play their Switch as a portable than docked.
I mean why would Nintendo bother to enter the race again when nearly all 3rd-party games, outside of triple A crap (which come out once in a blue moon), can run on the current Switch hardware? Sure, a few improvements could still be made on the hardware part, but I feel like some people severely underestimate the capabilities of the Switch and ignoring the disparities between portable/home console are very much blurred out (unlike it was the case decades ago).
 
Actually, according to numbers Nintendo themselves released years ago, its actually dead even the number of people who only play it docked and the number of people who play it portably. The actual minority was for people who used it as a hybrid.


We probably won't get Gamecube games on the Switch. The Gamecube had analog triggers which many games made use of (including Super Mario Sunshine and Luigi's Mansion), and the Switch has no way to emulate that because its own controllers lack analog triggers for some confounding reason.
Huh, I thought I read somewhere that it was like 65/35 portable/docked. I'm more of a docked man.

Oh, definitely, and NGC has tons of multiplayer too. It's just GBA was more difficult to find someone to play with, Pokemon was the only exception in my experience. NSO would change that.
GBA multiplayer would be nice. I've technically owned a copy of Zelda: Four Swords since its release in 2002, and I have never played it. They couldn't have even thrown in a little single player bonus thing to let you demo it, and that was bullshit.
 
I kinda doubt it too, but did most games extensively the analog triggers?
Depends on if the game used the triggers at all and how extensive it was. Pretty much any racing game, like Mario Kart or F-Zero, can be ruled right out, as they used the analog function to vary their throttle and brake, which is why analog triggers quickly became an industry standard that Nintendo abandoned for no reason at all despite being an early pioneer of the concept.
 
Depends on if the game used the triggers at all and how extensive it was. Pretty much any racing game, like Mario Kart or F-Zero, can be ruled right out, as they used the analog function to vary their throttle and brake, which is why analog triggers quickly became an industry standard that Nintendo abandoned for no reason at all despite being an early pioneer of the concept.
The Switch not having analog triggers makes sense: they take up room. Even a small analog trigger with minimal “throw” is a much larger mechanism than the simple contact switch that makes up the Switch’s triggers. They prioritized space when making the joy cons.
 
The Switch not having analog triggers makes sense: they take up room. Even a small analog trigger with minimal “throw” is a much larger mechanism than the simple contact switch that makes up the Switch’s triggers. They prioritized space when making the joy cons.
That's no excuse for the Pro Controller not having them, though. Its got plenty of space for them. In the end, it was Nintendo who decided on the Joy Con design, and they decided that "haptic feedback" was more important than something that is industry standard at this point.
 
Does the thread title still need to say “currently plagued”? I haven’t looked at posts here from years ago, but I can only assume it got that title after /v/tards threw a fit over Labo or something.
GBA multiplayer would be nice. I've technically owned a copy of Zelda: Four Swords since its release in 2002, and I have never played it. They couldn't have even thrown in a little single player bonus thing to let you demo it, and that was bullshit.
At least now you can play the DSiWare version which has single player. Either pirate it on an actual 3DS/DSi or emulate it in MelonDS; the latter is kind of a pain and involves more than just downloading a rom, but it does work now.
 
I mean why would Nintendo bother to enter the race again when nearly all 3rd-party games, outside of triple A crap (which come out once in a blue moon), can run on the current Switch hardware? Sure, a few improvements could still be made on the hardware part, but I feel like some people severely underestimate the capabilities of the Switch
I don't know, man; but when stuff like Civ regularly crashes on you for playing on an larger map and several people are complaining about framerate drops, something's going on.
 
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I don't know, man; but when stuff like Civ regularly crashes on you for playing on an larger map and several people are complaining about framerate drops, something's going on.
Poor game optimization and bad (port) coding are not exclusive to the Switch console (some dev teams are noticeably terrible at that task than others regardless of the platform, including PC) so even a hypothetical bump of power won't stop those problems from ever occurring.

A few games did crash on me on Switch (losing on the last story map in Xmorphs Defense, one random instance in Deedlit Wonder Labyrinth & Saints Row 3, and recently trying to open Free Style in Superbeat Xonic Ex after not touching it for a long time) but they have been very rare compared to the myriad of games I've played so far.
 

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All I'm looking for right now is Jet Force Gemini on the N64 virtual console and a re-release of Metroid Prime Trilogy with standard controls. Got a couple friends that really need to play Metroid Prime and Metroid Prime Echos. Though if a re-release of Metroid Prime Trilogy still had motion controls, it wouldn't be the end of the world. All three games played really well with motion controls; my main concern is that the Switch's gyro motion controls are not going to be as responsive as the Wii/Wii U's IR+Gyro motion controls.
They’ll likely do what they did with Skyward Sword and map the motion to the right control stick
 
If they got Bamco to put Tales of Symphonia GC on the Switch I would be very happy. The HD port is pretty shoddy (based on the PS2 version of course so halved framerate in an action game). However, I know this will never happen or else it would be a JP only deal.

But yes, I have been waiting for GameCube nostalgia to come around for a while. I'd like to play Mario Party 4 or Double Dash again. I can't into computers so I don't bother with emulators.
 
The Lite is doomed by design, when I think about it. But at any rate, I heard that you can't enjoy local multiplayer with quite a few games because everything is hard-coded to use wireless controllers.
The Switch Lite exists because Nintendo realized, too late, that killing the 3DS was a MASSIVE fucking mistake and that the 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".

To their credit, they managed to salvage far more than expected out of said exodus killing their portable gaming sphere with the Switch Lite. But if anything, Nintendo's never going to give up the portability factor going forward for future systems so long as they keep their current stance of "one system per generation" because they REALLY don't want the ghost of the PSP to rise from the grave and sweep up the entire portable gaming system market they threw away so casually.
 
The Switch Lite exists because Nintendo realized, too late, that killing the 3DS was a MASSIVE fucking mistake and that the 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".

To their credit, they managed to salvage far more than expected out of said exodus killing their portable gaming sphere with the Switch Lite. But if anything, Nintendo's never going to give up the portability factor going forward for future systems so long as they keep their current stance of "one system per generation" because they REALLY don't want the ghost of the PSP to rise from the grave and sweep up the entire portable gaming system market they threw away so casually.
But the Switch itself is also portable. The Lite is just a cheaper and purely portable Switch.
 
Depends on if the game used the triggers at all and how extensive it was. Pretty much any racing game, like Mario Kart or F-Zero, can be ruled right out, as they used the analog function to vary their throttle and brake, which is why analog triggers quickly became an industry standard that Nintendo abandoned for no reason at all despite being an early pioneer of the concept.
Analog triggers are lousy for anything they're not actually necessary for, which is basically some racing games and not much else. Both F-Zero GX and Mario Kart DD used face buttons for accelerate/brake. Their presence on the GC controller is probably due to Shiggy having one of his moments of divine inspiration (ie he looked at the DC controller) and subsequently devs were in the position of trying to find some function they might be useful for. Nobody misses Mario's water gun, nobody needs precise controls for Luigi's vacuum. It belongs in the dustbin of history, along with the batarang N64 layout and using waggle for anything that can be mapped to a single button press, but normies want their racing sims. Well, I say they should go out and buy steering wheels already, or just use the right stick, and stop gimping my ability to shoot and drop bombs precisely.

The real loss, with respect to controllers, is the absence of proper motion controls comparable to the Wii's. I just want to fish and shoot people, and no controller currently being produced is adequate to either task. After test driving House of the Dead Remake, I fear it could be years before we see another decent mass shooting simulator.
 
The Switch Lite exists because Nintendo realized, too late, that killing the 3DS was a MASSIVE fucking mistake and that the 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".
Switch Lite came out a whole year before they discontinued the 3DS...
 
Analog triggers are lousy for anything they're not actually necessary for, which is basically some racing games and not much else. Both F-Zero GX and Mario Kart DD used face buttons for accelerate/brake. Their presence on the GC controller is probably due to Shiggy having one of his moments of divine inspiration (ie he looked at the DC controller) and subsequently devs were in the position of trying to find some function they might be useful for. Nobody misses Mario's water gun, nobody needs precise controls for Luigi's vacuum. It belongs in the dustbin of history, along with the batarang N64 layout and using waggle for anything that can be mapped to a single button press, but normies want their racing sims. Well, I say they should go out and buy steering wheels already, or just use the right stick, and stop gimping my ability to shoot and drop bombs precisely.

The real loss, with respect to controllers, is the absence of proper motion controls comparable to the Wii's. I just want to fish and shoot people, and no controller currently being produced is adequate to either task. After test driving House of the Dead Remake, I fear it could be years before we see another decent mass shooting simulator.
Dude, nobody gives a shit about motion controls. Nintendo could have led the way on that, but they screwed that up, and now waggle is basically an afterthought. An analog triggers are industry standard at this point because they actually work and require no learning curve from the general audience, and no massive investment on the part of the developers. If you can't shoot a gun with an analog trigger, that says more about your gaming ability than anything else.
 
he 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".
Or they just all buy the Switch anyway, since the Switch is already portable. Fat retard
The reason why Nintendo made their home console also a portable console is because portable gaming is such a big industry in Japan compared to home consoles
 
Switch Lite came out a whole year before they discontinued the 3DS...
True, but good games were already drying up at that point. I'm pretty sure some 3DS games were shifted to Switch too, like the Link's Awakening remake.

I'd say it was the right call, but 3DS was more compact and less uncomfortable to hold. They should have kept some small games going to it, slashed the price, and maybe even do a 3DS Micro.
 
The Switch Lite exists because Nintendo realized, too late, that killing the 3DS was a MASSIVE fucking mistake and that the 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".
I wish I was still legally allowed to drink.
 
True, but good games were already drying up at that point. I'm pretty sure some 3DS games were shifted to Switch too, like the Link's Awakening remake.

I'd say it was the right call, but 3DS was more compact and less uncomfortable to hold. They should have kept some small games going to it, slashed the price, and maybe even do a 3DS Micro.
Oh, for sure, but the idea that they "figured out too late" seems rather hyperbolic. There was plenty of time there to continue on with the 3DS had they wanted.

I should also be mentioned there have been reports that over a quarter of Switch Lites are owned by people who also own a regular Switch, and apparently Nintendo has stated that a large portion of Lite sales are from women and that they ramped up production to hit that demographic.
 
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