Mega Man II Intro - GB
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Same great games, zero calories.a large portion of Lite sales are from women
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Same great games, zero calories.a large portion of Lite sales are from women
With these colors, I can see why the ladies love itapparently Nintendo has stated that a large portion of Lite sales are from women and that they ramped up production to hit that demographic.
hehehe I see what you did thereWith these colors, I can see why the ladies love it
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oh are you still seeing things in black and white?hehehe I see what you did there
That's because Civ was a poorly done port with few but fixes, not Switch's fault that 2K cheaper out.I don't know, man; but when stuff like Civ regularly crashes on you for playing on an larger map and several people are complaining about framerate drops, something's going on.
The last year's worth of 3DS games (Metroid remake, Mario & Luigi, etc.) tanked hard and it was only then that they finally killed the fucking thing.Oh, for sure, but the idea that they "figured out too late" seems rather hyperbolic. There was plenty of time there to continue on with the 3DS had they wanted.
The Switch Lite exists due to internal politics, namely Gamefreak/TPC pissing themselves about the Switch being a mistake and maybe killing their golden goose (cue Pokemon on Switch selling more than the DS/3DS versions ever did.) That's it, the internal design team was ready to move on and Nintendo didn't have the resources to adequately support two platforms at once.The Switch Lite exists because Nintendo realized, too late, that killing the 3DS was a MASSIVE fucking mistake and that the 3DS has it's own MASSIVE fanbase that don't buy consoles and were either going to stop buying video games when the 3DS was retired or potentially switch brands if Sony or Microsoft realized "holy shit, Nintendo is abandoning the portable gaming market! Quickly! Start work on a PSP3 or X-Box Portable!".
To their credit, they managed to salvage far more than expected out of said exodus killing their portable gaming sphere with the Switch Lite. But if anything, Nintendo's never going to give up the portability factor going forward for future systems so long as they keep their current stance of "one system per generation" because they REALLY don't want the ghost of the PSP to rise from the grave and sweep up the entire portable gaming system market they threw away so casually.
That's what I've been hearing for over a decade, it's exaggerated though. Mobile certainly cuts into the market, but dedicated portable gaming is still very viable. Steam Deck and Switch proved that.Also, portable gaming is fucking dead, even in Japan, because of phones and even having the market to themselves post-Vita Nintendo was still staring down the barrel of a gun by selling carraiges in a world of Model-Ts.
The Switch is about to surpass the 3DS hardware lifetime sales in Japan shortly soon, and will certainly give the DS and Gameboy a run of their money.Also, portable gaming is fucking dead, even in Japan, because of phones and even having the market to themselves post-Vita Nintendo was still staring down the barrel of a gun by selling carraiges in a world of Model-Ts.
Considering there are multiple popular games aimed more for a home use rather than a portable one (to name a few: Momotaro Dentetsu, Ring Fit Adventure, Joysound, Mario Party Superstars), this western meme of the japanese people being obsessed with mobile only is grossly exaggerated. It just happened that a lot of videogames the japanese like were mostly developed on handhelds than on home consoles, ever since the 7th gen and the focus on HD game development that prompted this turn of events.(as of 5/22/22, by Famitsu)
Switch OLED Model – 1,798,321
Switch – 18,305,423
Switch Lite – 4,726,225
nontendo has never been the company to push its technical aspects to the max. maybe in the early days sure but ever since the wii all theyve prioritized is a console that works so you can play fun games on that at least work.I know.
I don't like the portable aspect of it. I know there's a dock but it's clear that it's technically limited by the fact that it's mainly a portable console.
No, consoles are fucking dead in Japan. There was a reason Nintendo spent time figuring out how to make games cross-compatible between portable and console for their next generation. The Switch is a good solution, the clue to what it is is even in the name itself.Also, portable gaming is fucking dead, even in Japan, because of phones and even having the market to themselves post-Vita Nintendo was still staring down the barrel of a gun by selling carraiges in a world of Model-Ts.
Portables are dead too, just ask Sony.No, consoles are fucking dead in Japan. There was a reason Nintendo spent time figuring out how to make games cross-compatible between portable and console for their next generation. The Switch is a good solution, the clue to what it is is even in the name itself.
Look at Nintendo and look at Sony, one is thriving the other one is starting to smell off (in Minecraft(Japan)).Portables are dead too, just ask Sony.
I've looked at both, neither one's portable lived up to the sales success of it's predecessor and both have given up on portables as a second market and scaled back production of portable-core titles.Look at Nintendo and look at Sony, one is thriving the other one is starting to smell off (in Minecraft(Japan)).
Have you ever stopped and wondered why the portable Switch is trouncing the console PS5 in Japan?I've looked at both, neither one's portable lived up to the sales success of it's predecessor and both have given up on portables as a second market and scaled back production of portable-core titles.
And it's doing so in NA too despite that market being way more friendly to home consoles. It's also a mere fraction of the size of the JP mobile market.Have you ever stopped and wondered why the portable Switch is trouncing the console PS5 in Japan?
Ok you need to talk to Marissa about fractions of the mobile market in Japan and how it proves that something is actually something else.And it's doing so in NA too despite that market being way more friendly to home consoles. It's also a mere fraction of the size of the JP mobile market.
It proved that that is how the everyman games now. The days of playing DW or Nintendo's or Brain Training on the train to work are a decade or more in the past now.Ok you need to talk to Marissa about fractions of the mobile market in Japan and how it proves that something is actually something else.
Sony did more damage to the Vita than either Nintendo or mobile. I could sperg out and write 7 paragraphs on how exactly, but suffice to say, they did.Portables are dead too, just ask Sony.