-Coming first to Switch, currently testing on 4 different platforms. Likely a Steam release.
-UI has been redesigned.
-Classic Mode (original game with updated graphics).
-Horde Mode (fast-paced, 15 times the number of enemies. Unlockable characters and other things).
-Several control options offered, including JoyCon sticks and gyro controls.
-Remade voice acting, purposely "bad".
-Music "extremely inspired" by the original, no option to listen to original's OST.
-The engine is Unity, like Panzer Dragoon: Remake.
-HD Rumble for gun shooting effects.
-For research, the team played the original game via original hardware and emulation.
-No option to play the original HOTD; sources lost and it's "impossible" to rip assets.
-"Nostalgic Mode" with lower-poly graphics considered if there is enough demand.
-A demo of the remake may be considered if enough people request it on Discord and Twitter.
-The remake team has worked with Sega, but have not really talked to staff at Sega AM1, HOTD's original developer.
-It was always planned for HOTD 1 + 2 remakes to be released separate.
-The ragdoll physics when killing enemies will not be changed; it is a "critical" feature for some weapons. Boss death animations will be unchanged.
-Crosshairs are different colors for each player.
-Blood color can be changed.
-The controls were "tricky" to implement, but the remake team is not concerned over any possible backlash.
-The HOTD remake improves daily, and is claimed to be in a better state today than when Panzer Dragoon: Remake was launched.