Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
God you're one of those people who only eat the filling of the Oreos and then leaves the cookie, failing to understand that one is incomplete without the other. The Yin and Yang must be kept in equilibrium. You cannot just take what you wish and leave the remains.
If I want vehicular combat, I'll play Vigilante 8, Road Rash or BattleTanx. Kart combat sucks. Kart racing is sublime.

Your metaphor about an Oreo filled with shit falls upon deaf ears. I do not eat poop.
 
Also compete with a Sonic kart racer? LOL you're high. Stop it. Disappointed parents.
Sega All-Stars Racing Transformed was so much better than MK8, and I know I am not the only one to hold such an opinion. The games did so much more with flying and water, and the stages transforming was incredible.


Everything else you said is wrong though. Mario Kart 8 is the best one besides Mario Kart DS. Double-Dash and Wii are overrated but still fun. If 8 seems slow, the problem must be you. You suck. How could you let your parents down like this?
MK Wii is so much more fun. Better roster and feel. It also felt faster and more chaotic than MK8. MK8 was just too slow outside of 200CC, which was a feature that is very clearly not designed around the already pre-built courses.

I believe Wii is better as it is a bit faster, screw ups and wall collisions are more punishing, and item balance is hectic. Motorcycles also had better control and usage in MKWii. It was a very broken game, but one that was honestly more fun than the very boring MK8 system which valued balance higher. I get the same feeling with most Wii U games though. Smash Wii U is like MK8, prettier and more balanced than Brawl, but I feel nothing while playing it as it lacks so much from the previous entry.
 
Sega All-Stars Racing Transformed was so much better than MK8, and I know I am not the only one to hold such an opinion. The games did so much more with flying and water, and the stages transforming was incredible.



MK Wii is so much more fun. Better roster and feel. It also felt faster and more chaotic than MK8. MK8 was just too slow outside of 200CC, which was a feature that is very clearly not designed around the already pre-built courses.

I believe Wii is better as it is a bit faster, screw ups and wall collisions are more punishing, and item balance is hectic. Motorcycles also had better control and usage in MKWii. It was a very broken game, but one that was honestly more fun than the very boring MK8 system which valued balance higher. I get the same feeling with most Wii U games though. Smash Wii U is like MK8, prettier and more balanced than Brawl, but I feel nothing while playing it as it lacks so much from the previous entry.

Also try ExciteTruck and ExciteBots of you like transformy levels. Great games. Bots needs a sequel.
 
Evidently, the Nintendo Switch is getting a calculator app. For $10.

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The fuck? This sounds like something you could do with your smart phone. Wouldn't surprise me YouTubers would post videos showing how cool Nintendo's calculator is and why you should buy it for that sweet ad money.

This is the company in question responsible for this. And Nintendo allowed it.

Because the first thing I think of when I boot up a console is "can I do basic math on this thing?"
 
https://youtube.com/watch?v=VOIGs53ERS8
This is the company in question responsible for this. And Nintendo allowed it.

Because the first thing I think of when I boot up a console is "can I do basic math on this thing?"
Nintendo really hasn't been keeping track of what's on their online storefront.

You have Apple Store trash and broken unfinished garbage up on there. There's zero quality control.
 
Well now. Hope you're all excited.

Famicom Detective Club is out. And it's great. Pick them up.
If they really had faith in it, they've give it a physical release in the west.

It's gotten fairly middling reviews because the VN fags who reviewed it forgot that it came from a time where everything was made like an actual game to some extent and not a series of boxes you can just click through and select a choice.

I'd honestly still opt for Riven or Myst if you wanted am elaborate mystery game or Super Hero League of Hoboken if you wanted deeper gameplay.

Nobody's made mention that japanese factories have burned down that made semiconductor parts and this now fucked Nintendo's own release plans and current switch operations. They're considering having a whole new set of guts for current switch models at this point(but not more powerful, just a different configuration) because they're running out of components before they'd be able to launch the Switch pro in 2022 due to Apple hoarding all the stuff for their phones.

They're having to dump more money than ever into R&D to try and find a way out of this, because they really did box themselves into a hole with the Switch's design. They've supposedly canceled some special editions and the switch lite may just be axed so base switch models can be made in higher quantities.
 
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Well now. Hope you're all excited.

Famicom Detective Club is out. And it's great. Pick them up.
Missing Heir is very nice although you can tell it's originally a NES game with the clunky mechanics, but it's nowhere as bad as JB Harold Manhattan Requiem to my experience (which is available on the Switch along with the other JB Harold titles, but exclusive to the japanese eshop). Heard the sequel feels smoother in comparison but I have yet to buy this one.

The visuals and animations of the remakes are top notch and make a lot of VNs look like cheap stuff in comparison, but to be fair these two operate on a much higher budget than the average VN gets and with the additional Nintendo/Mages partnership (meaning more connections to skilled people).
 
If they really had faith in it, they've give it a physical release in the west.

It's gotten fairly middling reviews because the VN fags who reviewed it forgot that it came from a time where everything was made like an actual game to some extent and not a series of boxes you can just click through and select a choice.

I'd honestly still opt for Riven or Myst if you wanted am elaborate mystery game or Super Hero League of Hoboken if you wanted deeper gameplay.

Nobody's made mention that japanese factories have burned down that made semiconductor parts and this now fucked Nintendo's own release plans and current switch operations. They're considering having a whole new set of guts for current switch models at this point(but not more powerful, just a different configuration) because they're running out of components before they'd be able to launch the Switch pro in 2022 due to Apple hoarding all the stuff for their phones.

They're having to dump more money than ever into R&D to try and find a way out of this, because they really did box themselves into a hole with the Switch's design. They've supposedly canceled some special editions and the switch lite may just be axed so base switch models can be made in higher quantities.
bro all you had to say was "$60 for remasters of two NES games lmao just play the fan translations"
 
I'd honestly still opt for Riven or Myst if you wanted am elaborate mystery game or Super Hero League of Hoboken if you wanted deeper gameplay.
I had a response all written up and then my internet went out for... eleven and a half hours. So yeah. The people that negrated you are faggot niggers and can die in the fires of hell where they will only have walking simulators about tolerance to play.

The Myst series in particular is probably the best if you're looking for a larger story that is revealed to you slowly over time, while still containing a decent amount of gameplay. All of the games combined describe a very intricate and interesting world, even if some of the individual games are stronger or weaker.

I classify "adventure" games into three different categories and consider visual novels/walking simulators their own thing entirely. You've got your standard point and click adventure games which would be the Myst series, where there is generally limited item-based gameplay and the focus is on interacting with the world and the puzzles contained therein. Then you've got your point and click games with a heavy emphasis on item use and combining things to discover new uses, games like The Longest Journey or Syberia or Still Life. And then you've got what I call the Detective Games which are the story-heavy narratives, like Ace Attorney or Ghost Trick or Indigo Prophecy; and this group of games usually have very unique and tailored types of gameplay that don't fit into most other games.

Playing through Famicom Detective Club, so far I don't really think it is a visual novel insofar as I would consider other games visual novels. There's too much gameplay (lol) sort of like you alluded to. But it is definitely on the sparse side of the spectrum; though the work they've done upgrading the game is greatly appreciated and the result is very aesthetically pleasing and fun to play.
 
I had a response all written up and then my internet went out for... eleven and a half hours. So yeah. The people that negrated you are faggot niggers and can die in the fires of hell where they will only have walking simulators about tolerance to play.

The Myst series in particular is probably the best if you're looking for a larger story that is revealed to you slowly over time, while still containing a decent amount of gameplay. All of the games combined describe a very intricate and interesting world, even if some of the individual games are stronger or weaker.

I classify "adventure" games into three different categories and consider visual novels/walking simulators their own thing entirely. You've got your standard point and click adventure games which would be the Myst series, where there is generally limited item-based gameplay and the focus is on interacting with the world and the puzzles contained therein. Then you've got your point and click games with a heavy emphasis on item use and combining things to discover new uses, games like The Longest Journey or Syberia or Still Life. And then you've got what I call the Detective Games which are the story-heavy narratives, like Ace Attorney or Ghost Trick or Indigo Prophecy; and this group of games usually have very unique and tailored types of gameplay that don't fit into most other games.

Playing through Famicom Detective Club, so far I don't really think it is a visual novel insofar as I would consider other games visual novels. There's too much gameplay (lol) sort of like you alluded to. But it is definitely on the sparse side of the spectrum; though the work they've done upgrading the game is greatly appreciated and the result is very aesthetically pleasing and fun to play.
It's more that there are no connections from either a gameplay standpoint and theme setting between the Famicom Detective Club and the Myst series, they're far too different from each other on a first glance. That and the weird tangent afterwards with no source as usual from the guy.

Western point-and-click games and japanese adventure text games are whole different beasts with their own design approach.

bro all you had to say was "$60 for remasters of two NES games lmao just play the fan translations"
The price is actually fair considering the production values present in the remakes, and that they remain faithful to the source material nonetheless. Unlike a certain remake that I still consider one of the worst game remakes in existence
 

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